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-rw-r--r--src/script/cpp_api/s_base.cpp3
-rw-r--r--src/server/player_sao.cpp5
-rw-r--r--src/server/player_sao.h3
3 files changed, 9 insertions, 2 deletions
diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp
index b91f59613..c2b2f8a90 100644
--- a/src/script/cpp_api/s_base.cpp
+++ b/src/script/cpp_api/s_base.cpp
@@ -488,6 +488,9 @@ void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeR
if (!reason.node.empty()) {
lua_pushstring(L, reason.node.c_str());
lua_setfield(L, -2, "node");
+
+ push_v3s16(L, reason.node_pos);
+ lua_setfield(L, -2, "node_pos");
}
}
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp
index 9aa7ce39f..1255a4461 100644
--- a/src/server/player_sao.cpp
+++ b/src/server/player_sao.cpp
@@ -185,6 +185,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (!isImmortal() && m_node_hurt_interval.step(dtime, 1.0f)) {
u32 damage_per_second = 0;
std::string nodename;
+ v3s16 node_pos;
// Lowest and highest damage points are 0.1 within collisionbox
float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
@@ -198,6 +199,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (c.damage_per_second > damage_per_second) {
damage_per_second = c.damage_per_second;
nodename = c.name;
+ node_pos = p;
}
}
@@ -209,11 +211,12 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (c.damage_per_second > damage_per_second) {
damage_per_second = c.damage_per_second;
nodename = c.name;
+ node_pos = ptop;
}
if (damage_per_second != 0 && m_hp > 0) {
s32 newhp = (s32)m_hp - (s32)damage_per_second;
- PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
+ PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename, node_pos);
setHP(newhp, reason);
}
}
diff --git a/src/server/player_sao.h b/src/server/player_sao.h
index bd190d323..6d8498d8d 100644
--- a/src/server/player_sao.h
+++ b/src/server/player_sao.h
@@ -245,6 +245,7 @@ struct PlayerHPChangeReason
ServerActiveObject *object = nullptr;
// For NODE_DAMAGE
std::string node;
+ v3s16 node_pos;
inline bool hasLuaReference() const { return lua_reference >= 0; }
@@ -296,5 +297,5 @@ struct PlayerHPChangeReason
{
}
- PlayerHPChangeReason(Type type, std::string node) : type(type), node(node) {}
+ PlayerHPChangeReason(Type type, std::string node, v3s16 node_pos) : type(type), node(node), node_pos(node_pos) {}
};