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-rw-r--r--src/client/clientlauncher.cpp4
-rw-r--r--src/client/game.cpp6
2 files changed, 10 insertions, 0 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 514607fc3..94d2a38c9 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -552,6 +552,10 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
#ifndef ANDROID
m_rendering_engine->get_raw_device()->getCursorControl()->setVisible(true);
#endif
+ // Set absolute mouse mode
+#if IRRLICHT_VERSION_MT_REVISION >= 9
+ m_rendering_engine->get_raw_device()->getCursorControl()->setRelativeMode(false);
+#endif
/* show main menu */
GUIEngine mymenu(&input->joystick, guiroot, m_rendering_engine, &g_menumgr, menudata, *kill);
diff --git a/src/client/game.cpp b/src/client/game.cpp
index fc911fc03..e7fc31774 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2520,6 +2520,12 @@ void Game::checkZoomEnabled()
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
+#if IRRLICHT_VERSION_MT_REVISION >= 9
+ if (isMenuActive())
+ device->getCursorControl()->setRelativeMode(false);
+ else
+ device->getCursorControl()->setRelativeMode(true);
+#endif
if ((device->isWindowActive() && device->isWindowFocused()
&& !isMenuActive()) || input->isRandom()) {