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-rw-r--r--src/serverenvironment.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 4f4425d72..9a58074b1 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -633,8 +633,8 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
/* Add object to environment */
addActiveObject(playersao);
- // Update active blocks asap so objects in those blocks appear on the client
- m_force_update_active_blocks = true;
+ // Update active blocks quickly for a bit so objects in those blocks appear on the client
+ m_fast_active_block_divider = 10;
return playersao;
}
@@ -1327,8 +1327,7 @@ void ServerEnvironment::step(float dtime)
/*
Manage active block list
*/
- if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval) ||
- m_force_update_active_blocks) {
+ if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval / m_fast_active_block_divider)) {
ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG);
/*
@@ -1397,8 +1396,10 @@ void ServerEnvironment::step(float dtime)
// Some blocks may be removed again by the code above so do this here
m_active_block_gauge->set(m_active_blocks.size());
+
+ if (m_fast_active_block_divider > 1)
+ --m_fast_active_block_divider;
}
- m_force_update_active_blocks = false;
/*
Mess around in active blocks