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Diffstat (limited to 'src/script/cpp_api/scriptapi.h')
-rw-r--r-- | src/script/cpp_api/scriptapi.h | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/src/script/cpp_api/scriptapi.h b/src/script/cpp_api/scriptapi.h deleted file mode 100644 index bbd0bdda7..000000000 --- a/src/script/cpp_api/scriptapi.h +++ /dev/null @@ -1,82 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef SCRIPTAPI_H_ -#define SCRIPTAPI_H_ - -#include <map> -#include <set> -#include <vector> - -#include "cpp_api/s_base.h" -#include "cpp_api/s_player.h" -#include "cpp_api/s_env.h" -#include "cpp_api/s_node.h" -#include "cpp_api/s_inventory.h" -#include "cpp_api/s_entity.h" - -class ModApiBase; - -/*****************************************************************************/ -/* Scriptapi <-> Core Interface */ -/*****************************************************************************/ - -class ScriptApi - : virtual public ScriptApiBase, - public ScriptApiPlayer, - public ScriptApiEnv, - public ScriptApiNode, - public ScriptApiDetached, - public ScriptApiEntity -{ -public: - ScriptApi(); - ScriptApi(Server* server); - ~ScriptApi(); - - // Returns true if script handled message - bool on_chat_message(const std::string &name, const std::string &message); - - /* server */ - void on_shutdown(); - - /* auth */ - bool getAuth(const std::string &playername, - std::string *dst_password, std::set<std::string> *dst_privs); - void createAuth(const std::string &playername, - const std::string &password); - bool setPassword(const std::string &playername, - const std::string &password); - - /** register a lua api module to scriptapi */ - static bool registerModApiModule(ModApiBase* prototype); - /** load a mod **/ - bool loadMod(const std::string &scriptpath,const std::string &modname); - -private: - void getAuthHandler(); - void readPrivileges(int index,std::set<std::string> &result); - - bool scriptLoad(const char *path); - - static std::vector<ModApiBase*>* m_mod_api_modules; - -}; - -#endif /* SCRIPTAPI_H_ */ |