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-rw-r--r--src/script/cpp_api/scriptapi.h82
1 files changed, 0 insertions, 82 deletions
diff --git a/src/script/cpp_api/scriptapi.h b/src/script/cpp_api/scriptapi.h
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--- a/src/script/cpp_api/scriptapi.h
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@@ -1,82 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef SCRIPTAPI_H_
-#define SCRIPTAPI_H_
-
-#include <map>
-#include <set>
-#include <vector>
-
-#include "cpp_api/s_base.h"
-#include "cpp_api/s_player.h"
-#include "cpp_api/s_env.h"
-#include "cpp_api/s_node.h"
-#include "cpp_api/s_inventory.h"
-#include "cpp_api/s_entity.h"
-
-class ModApiBase;
-
-/*****************************************************************************/
-/* Scriptapi <-> Core Interface */
-/*****************************************************************************/
-
-class ScriptApi
- : virtual public ScriptApiBase,
- public ScriptApiPlayer,
- public ScriptApiEnv,
- public ScriptApiNode,
- public ScriptApiDetached,
- public ScriptApiEntity
-{
-public:
- ScriptApi();
- ScriptApi(Server* server);
- ~ScriptApi();
-
- // Returns true if script handled message
- bool on_chat_message(const std::string &name, const std::string &message);
-
- /* server */
- void on_shutdown();
-
- /* auth */
- bool getAuth(const std::string &playername,
- std::string *dst_password, std::set<std::string> *dst_privs);
- void createAuth(const std::string &playername,
- const std::string &password);
- bool setPassword(const std::string &playername,
- const std::string &password);
-
- /** register a lua api module to scriptapi */
- static bool registerModApiModule(ModApiBase* prototype);
- /** load a mod **/
- bool loadMod(const std::string &scriptpath,const std::string &modname);
-
-private:
- void getAuthHandler();
- void readPrivileges(int index,std::set<std::string> &result);
-
- bool scriptLoad(const char *path);
-
- static std::vector<ModApiBase*>* m_mod_api_modules;
-
-};
-
-#endif /* SCRIPTAPI_H_ */