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-rw-r--r--src/map.h38
1 files changed, 37 insertions, 1 deletions
diff --git a/src/map.h b/src/map.h
index 27a87e635..363da6076 100644
--- a/src/map.h
+++ b/src/map.h
@@ -26,12 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <list>
#include "irrlichttypes_bloated.h"
+#include "mapblock.h"
#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
#include "modifiedstate.h"
#include "util/container.h"
#include "util/metricsbackend.h"
+#include "util/numeric.h"
#include "nodetimer.h"
#include "map_settings_manager.h"
#include "debug.h"
@@ -257,9 +259,43 @@ public:
void removeNodeTimer(v3s16 p);
/*
- Variables
+ Utilities
*/
+ // Iterates through all nodes in the area in an unspecified order.
+ // The given callback takes the position as its first argument and the node
+ // as its second. If it returns false, forEachNodeInArea returns early.
+ template<typename F>
+ void forEachNodeInArea(v3s16 minp, v3s16 maxp, F func)
+ {
+ v3s16 bpmin = getNodeBlockPos(minp);
+ v3s16 bpmax = getNodeBlockPos(maxp);
+ for (s16 bz = bpmin.Z; bz <= bpmax.Z; bz++)
+ for (s16 bx = bpmin.X; bx <= bpmax.X; bx++)
+ for (s16 by = bpmin.Y; by <= bpmax.Y; by++) {
+ // y is iterated innermost to make use of the sector cache.
+ v3s16 bp(bx, by, bz);
+ MapBlock *block = getBlockNoCreateNoEx(bp);
+ v3s16 basep = bp * MAP_BLOCKSIZE;
+ s16 minx_block = rangelim(minp.X - basep.X, 0, MAP_BLOCKSIZE - 1);
+ s16 miny_block = rangelim(minp.Y - basep.Y, 0, MAP_BLOCKSIZE - 1);
+ s16 minz_block = rangelim(minp.Z - basep.Z, 0, MAP_BLOCKSIZE - 1);
+ s16 maxx_block = rangelim(maxp.X - basep.X, 0, MAP_BLOCKSIZE - 1);
+ s16 maxy_block = rangelim(maxp.Y - basep.Y, 0, MAP_BLOCKSIZE - 1);
+ s16 maxz_block = rangelim(maxp.Z - basep.Z, 0, MAP_BLOCKSIZE - 1);
+ for (s16 z_block = minz_block; z_block <= maxz_block; z_block++)
+ for (s16 y_block = miny_block; y_block <= maxy_block; y_block++)
+ for (s16 x_block = minx_block; x_block <= maxx_block; x_block++) {
+ v3s16 p = basep + v3s16(x_block, y_block, z_block);
+ MapNode n = block ?
+ block->getNodeNoCheck(x_block, y_block, z_block) :
+ MapNode(CONTENT_IGNORE);
+ if (!func(p, n))
+ return;
+ }
+ }
+ }
+
bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes);
protected:
IGameDef *m_gamedef;