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-rw-r--r--src/guiKeyChangeMenu.cpp436
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diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
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-/*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include "guiKeyChangeMenu.h"
-#include "debug.h"
-#include "serialization.h"
-#include <string>
-#include <IGUICheckBox.h>
-#include <IGUIEditBox.h>
-#include <IGUIButton.h>
-#include <IGUIStaticText.h>
-#include <IGUIFont.h>
-#include "settings.h"
-#include <algorithm>
-
-#include "mainmenumanager.h" // for g_gamecallback
-
-#define KMaxButtonPerColumns 12
-
-extern MainGameCallback *g_gamecallback;
-
-enum
-{
- GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
- // buttons
- GUI_ID_KEY_FORWARD_BUTTON,
- GUI_ID_KEY_BACKWARD_BUTTON,
- GUI_ID_KEY_LEFT_BUTTON,
- GUI_ID_KEY_RIGHT_BUTTON,
- GUI_ID_KEY_USE_BUTTON,
- GUI_ID_KEY_FLY_BUTTON,
- GUI_ID_KEY_FAST_BUTTON,
- GUI_ID_KEY_JUMP_BUTTON,
- GUI_ID_KEY_NOCLIP_BUTTON,
- GUI_ID_KEY_CINEMATIC_BUTTON,
- GUI_ID_KEY_CHAT_BUTTON,
- GUI_ID_KEY_CMD_BUTTON,
- GUI_ID_KEY_CMD_LOCAL_BUTTON,
- GUI_ID_KEY_CONSOLE_BUTTON,
- GUI_ID_KEY_SNEAK_BUTTON,
- GUI_ID_KEY_DROP_BUTTON,
- GUI_ID_KEY_INVENTORY_BUTTON,
- GUI_ID_KEY_HOTBAR_PREV_BUTTON,
- GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
- GUI_ID_KEY_MUTE_BUTTON,
- GUI_ID_KEY_DEC_VOLUME_BUTTON,
- GUI_ID_KEY_INC_VOLUME_BUTTON,
- GUI_ID_KEY_RANGE_BUTTON,
- GUI_ID_KEY_ZOOM_BUTTON,
- GUI_ID_KEY_CAMERA_BUTTON,
- GUI_ID_KEY_MINIMAP_BUTTON,
- GUI_ID_KEY_SCREENSHOT_BUTTON,
- GUI_ID_KEY_CHATLOG_BUTTON,
- GUI_ID_KEY_HUD_BUTTON,
- GUI_ID_KEY_FOG_BUTTON,
- GUI_ID_KEY_DEC_RANGE_BUTTON,
- GUI_ID_KEY_INC_RANGE_BUTTON,
- GUI_ID_KEY_AUTOFWD_BUTTON,
- // other
- GUI_ID_CB_AUX1_DESCENDS,
- GUI_ID_CB_DOUBLETAP_JUMP,
-};
-
-GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
-GUIModalMenu(env, parent, id, menumgr)
-{
- init_keys();
- for (key_setting *ks : key_settings)
- key_used.push_back(ks->key);
-}
-
-GUIKeyChangeMenu::~GUIKeyChangeMenu()
-{
- removeChildren();
-
- for (key_setting *ks : key_settings) {
- delete[] ks->button_name;
- delete ks;
- }
- key_settings.clear();
-}
-
-void GUIKeyChangeMenu::removeChildren()
-{
- const core::list<gui::IGUIElement*> &children = getChildren();
- core::list<gui::IGUIElement*> children_copy;
- for (gui::IGUIElement*i : children) {
- children_copy.push_back(i);
- }
-
- for (gui::IGUIElement *i : children_copy) {
- i->remove();
- }
-}
-
-void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
-{
- removeChildren();
- v2s32 size(745, 430);
-
- core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
- screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
- screensize.Y / 2 + size.Y / 2);
-
- DesiredRect = rect;
- recalculateAbsolutePosition(false);
-
- v2s32 topleft(0, 0);
-
- {
- core::rect < s32 > rect(0, 0, 600, 40);
- rect += topleft + v2s32(25, 3);
- //gui::IGUIStaticText *t =
- const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
- Environment->addStaticText(text,
- rect, false, true, this, -1);
- delete[] text;
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- // Build buttons
-
- v2s32 offset(25, 60);
-
- for(size_t i = 0; i < key_settings.size(); i++)
- {
- key_setting *k = key_settings.at(i);
- {
- core::rect < s32 > rect(0, 0, 150, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(k->button_name, rect, false, true, this, -1);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 120, offset.Y - 5);
- const wchar_t *text = wgettext(k->key.name());
- k->button = Environment->addButton(rect, this, k->id, text);
- delete[] text;
- }
- if ((i + 1) % KMaxButtonPerColumns == 0) {
- offset.X += 230;
- offset.Y = 60;
- } else {
- offset += v2s32(0, 25);
- }
- }
-
- {
- s32 option_x = offset.X;
- s32 option_y = offset.Y + 5;
- u32 option_w = 180;
- {
- core::rect<s32> rect(0, 0, option_w, 30);
- rect += topleft + v2s32(option_x, option_y);
- const wchar_t *text = wgettext("\"Special\" = climb down");
- Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
- GUI_ID_CB_AUX1_DESCENDS, text);
- delete[] text;
- }
- offset += v2s32(0, 25);
- }
-
- {
- s32 option_x = offset.X;
- s32 option_y = offset.Y + 5;
- u32 option_w = 280;
- {
- core::rect<s32> rect(0, 0, option_w, 30);
- rect += topleft + v2s32(option_x, option_y);
- const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
- Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
- GUI_ID_CB_DOUBLETAP_JUMP, text);
- delete[] text;
- }
- offset += v2s32(0, 25);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(size.X / 2 - 105, size.Y - 40);
- const wchar_t *text = wgettext("Save");
- Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
- text);
- delete[] text;
- }
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(size.X / 2 + 5, size.Y - 40);
- const wchar_t *text = wgettext("Cancel");
- Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
- text);
- delete[] text;
- }
-}
-
-void GUIKeyChangeMenu::drawMenu()
-{
- gui::IGUISkin* skin = Environment->getSkin();
- if (!skin)
- return;
- video::IVideoDriver* driver = Environment->getVideoDriver();
-
- video::SColor bgcolor(140, 0, 0, 0);
-
- {
- core::rect < s32 > rect(0, 0, 745, 620);
- rect += AbsoluteRect.UpperLeftCorner;
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
- }
-
- gui::IGUIElement::draw();
-}
-
-bool GUIKeyChangeMenu::acceptInput()
-{
- for (key_setting *k : key_settings) {
- g_settings->set(k->setting_name, k->key.sym());
- }
-
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
- }
-
- clearKeyCache();
-
- g_gamecallback->signalKeyConfigChange();
-
- return true;
-}
-
-bool GUIKeyChangeMenu::resetMenu()
-{
- if (activeKey >= 0)
- {
- for (key_setting *k : key_settings) {
- if (k->id == activeKey) {
- const wchar_t *text = wgettext(k->key.name());
- k->button->setText(text);
- delete[] text;
- break;
- }
- }
- activeKey = -1;
- return false;
- }
- return true;
-}
-bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
-{
- if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
- && event.KeyInput.PressedDown) {
-
- bool prefer_character = shift_down;
- KeyPress kp(event.KeyInput, prefer_character);
-
- bool shift_went_down = false;
- if(!shift_down &&
- (event.KeyInput.Key == irr::KEY_SHIFT ||
- event.KeyInput.Key == irr::KEY_LSHIFT ||
- event.KeyInput.Key == irr::KEY_RSHIFT))
- shift_went_down = true;
-
- // Remove Key already in use message
- if(this->key_used_text)
- {
- this->key_used_text->remove();
- this->key_used_text = NULL;
- }
- // Display Key already in use message
- if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
- {
- core::rect < s32 > rect(0, 0, 600, 40);
- rect += v2s32(0, 0) + v2s32(25, 30);
- const wchar_t *text = wgettext("Key already in use");
- this->key_used_text = Environment->addStaticText(text,
- rect, false, true, this, -1);
- delete[] text;
- //infostream << "Key already in use" << std::endl;
- }
-
- // But go on
- {
- key_setting *k = NULL;
- for (key_setting *ks : key_settings) {
- if (ks->id == activeKey) {
- k = ks;
- break;
- }
- }
- FATAL_ERROR_IF(k == NULL, "Key setting not found");
- k->key = kp;
- const wchar_t *text = wgettext(k->key.name());
- k->button->setText(text);
- delete[] text;
-
- this->key_used.push_back(kp);
-
- // Allow characters made with shift
- if(shift_went_down){
- shift_down = true;
- return false;
- }
-
- activeKey = -1;
- return true;
- }
- } else if (event.EventType == EET_KEY_INPUT_EVENT && activeKey < 0
- && event.KeyInput.PressedDown
- && event.KeyInput.Key == irr::KEY_ESCAPE) {
- quitMenu();
- return true;
- } else if (event.EventType == EET_GUI_EVENT) {
- if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
- && isVisible())
- {
- if (!canTakeFocus(event.GUIEvent.Element))
- {
- dstream << "GUIMainMenu: Not allowing focus change."
- << std::endl;
- // Returning true disables focus change
- return true;
- }
- }
- if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
- {
- switch (event.GUIEvent.Caller->getID())
- {
- case GUI_ID_BACK_BUTTON: //back
- acceptInput();
- quitMenu();
- return true;
- case GUI_ID_ABORT_BUTTON: //abort
- quitMenu();
- return true;
- default:
- key_setting *k = NULL;
-
- for (key_setting *ks : key_settings) {
- if (ks->id == event.GUIEvent.Caller->getID()) {
- k = ks;
- break;
- }
- }
- FATAL_ERROR_IF(k == NULL, "Key setting not found");
-
- resetMenu();
- shift_down = false;
- activeKey = event.GUIEvent.Caller->getID();
- const wchar_t *text = wgettext("press key");
- k->button->setText(text);
- delete[] text;
- this->key_used.erase(std::remove(this->key_used.begin(),
- this->key_used.end(), k->key), this->key_used.end());
- break;
- }
- Environment->setFocus(this);
- }
- }
- return Parent ? Parent->OnEvent(event) : false;
-}
-
-void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
-{
- key_setting *k = new key_setting;
- k->id = id;
-
- k->button_name = button_name;
- k->setting_name = setting_name;
- k->key = getKeySetting(k->setting_name.c_str());
- key_settings.push_back(k);
-}
-
-void GUIKeyChangeMenu::init_keys()
-{
- this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
- this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
- this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
- this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
- this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Special"), "keymap_special1");
- this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
- this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
- this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
- this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
- this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
- this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
- this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
- this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
- this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
- this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
- this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
- this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
- this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
- this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
- this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"), "keymap_decrease_volume");
- this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"), "keymap_increase_volume");
- this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
- this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
- this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON,wgettext("Screenshot"), "keymap_screenshot");
- this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
- this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
- this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
- this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
- this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
- this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
- this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
- this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
- this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_force_fog_off");
-}
-