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-rw-r--r--src/client/render/pipeline.cpp22
-rw-r--r--src/client/render/pipeline.h5
-rw-r--r--src/client/render/secondstage.cpp4
3 files changed, 22 insertions, 9 deletions
diff --git a/src/client/render/pipeline.cpp b/src/client/render/pipeline.cpp
index cc275a7ef..c6dec2542 100644
--- a/src/client/render/pipeline.cpp
+++ b/src/client/render/pipeline.cpp
@@ -40,7 +40,7 @@ video::ITexture *TextureBuffer::getTexture(u8 index)
}
-void TextureBuffer::setTexture(u8 index, core::dimension2du size, const std::string &name, video::ECOLOR_FORMAT format)
+void TextureBuffer::setTexture(u8 index, core::dimension2du size, const std::string &name, video::ECOLOR_FORMAT format, bool clear)
{
assert(index != NO_DEPTH_TEXTURE);
@@ -54,9 +54,10 @@ void TextureBuffer::setTexture(u8 index, core::dimension2du size, const std::str
definition.size = size;
definition.name = name;
definition.format = format;
+ definition.clear = clear;
}
-void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &name, video::ECOLOR_FORMAT format)
+void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &name, video::ECOLOR_FORMAT format, bool clear)
{
assert(index != NO_DEPTH_TEXTURE);
@@ -70,6 +71,7 @@ void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &na
definition.scale_factor = scale_factor;
definition.name = name;
definition.format = format;
+ definition.clear = clear;
}
void TextureBuffer::reset(PipelineContext &context)
@@ -135,10 +137,20 @@ bool TextureBuffer::ensureTexture(video::ITexture **texture, const TextureDefini
if (*texture)
m_driver->removeTexture(*texture);
- if (definition.valid)
- *texture = m_driver->addRenderTargetTexture(size, definition.name.c_str(), definition.format);
- else
+ if (definition.valid) {
+ if (definition.clear) {
+ video::IImage *image = m_driver->createImage(definition.format, size);
+ image->fill(0u);
+ *texture = m_driver->addTexture(definition.name.c_str(), image);
+ image->drop();
+ }
+ else {
+ *texture = m_driver->addRenderTargetTexture(size, definition.name.c_str(), definition.format);
+ }
+ }
+ else {
*texture = nullptr;
+ }
return true;
}
diff --git a/src/client/render/pipeline.h b/src/client/render/pipeline.h
index bfdef2931..f446773ba 100644
--- a/src/client/render/pipeline.h
+++ b/src/client/render/pipeline.h
@@ -126,7 +126,7 @@ public:
* @param name unique name of the texture
* @param format color format
*/
- void setTexture(u8 index, core::dimension2du size, const std::string& name, video::ECOLOR_FORMAT format);
+ void setTexture(u8 index, core::dimension2du size, const std::string& name, video::ECOLOR_FORMAT format, bool clear = false);
/**
* Configure relative-size texture for the specific index
@@ -136,7 +136,7 @@ public:
* @param name unique name of the texture
* @param format color format
*/
- void setTexture(u8 index, v2f scale_factor, const std::string& name, video::ECOLOR_FORMAT format);
+ void setTexture(u8 index, v2f scale_factor, const std::string& name, video::ECOLOR_FORMAT format, bool clear = false);
virtual u8 getTextureCount() override { return m_textures.size(); }
virtual video::ITexture *getTexture(u8 index) override;
@@ -150,6 +150,7 @@ private:
bool valid { false };
bool fixed_size { false };
bool dirty { false };
+ bool clear { false };
v2f scale_factor;
core::dimension2du size;
std::string name;
diff --git a/src/client/render/secondstage.cpp b/src/client/render/secondstage.cpp
index 395a0fe6b..1575cfb1f 100644
--- a/src/client/render/secondstage.cpp
+++ b/src/client/render/secondstage.cpp
@@ -121,8 +121,8 @@ RenderStep *addPostProcessing(RenderPipeline *pipeline, RenderStep *previousStep
static const u8 TEXTURE_BLOOM_UP = 20;
buffer->setTexture(TEXTURE_COLOR, scale, "3d_render", color_format);
- buffer->setTexture(TEXTURE_EXPOSURE_1, core::dimension2du(1,1), "exposure_1", color_format);
- buffer->setTexture(TEXTURE_EXPOSURE_2, core::dimension2du(1,1), "exposure_2", color_format);
+ buffer->setTexture(TEXTURE_EXPOSURE_1, core::dimension2du(1,1), "exposure_1", color_format, /*clear:*/ true);
+ buffer->setTexture(TEXTURE_EXPOSURE_2, core::dimension2du(1,1), "exposure_2", color_format, /*clear:*/ true);
buffer->setTexture(TEXTURE_DEPTH, scale, "3d_depthmap", depth_format);
// attach buffer to the previous step