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-rw-r--r--src/client/shader.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp
index f46807864..ab9b23117 100644
--- a/src/client/shader.cpp
+++ b/src/client/shader.cpp
@@ -682,6 +682,13 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
)";
}
+ // map legacy semantic texture names to texture identifiers
+ fragment_header += R"(
+ #define baseTexture texture0
+ #define normalTexture texture1
+ #define textureFlags texture2
+ )";
+
// Since this is the first time we're using the GL bindings be extra careful.
// This should be removed before 5.6.0 or similar.
if (!GL.GetString) {
@@ -771,6 +778,12 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
shaders_header << "#define SOFTSHADOWRADIUS " << shadow_soft_radius << "\n";
}
+ if (g_settings->getBool("enable_bloom")) {
+ shaders_header << "#define ENABLE_BLOOM 1\n";
+ if (g_settings->getBool("enable_bloom_debug"))
+ shaders_header << "#define ENABLE_BLOOM_DEBUG 1\n";
+ }
+
shaders_header << "#line 0\n"; // reset the line counter for meaningful diagnostics
std::string common_header = shaders_header.str();