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path: root/src/client/shader.cpp
AgeCommit message (Expand)Author
2023-01-06Add dynamic exposure correction (#12959)x2048
2022-11-30Remove shader caching hack. (#12991)lhofhansl
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-09-29Bloom (#12791)x2048
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
2022-09-06Implement rendering pipeline and post-processing (#12465)x2048
2022-05-21Improve shadow filters (#12195)x2048
2022-04-08Fix compiler warningsShadowNinja
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-03-31Tune shadow perspective distortion (#12146)x2048
2022-03-09Use Irrlicht bindings for GL callsfan5
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
2021-09-17Fix GLES2 discard behaviour (texture transparency)sfan5
2021-07-11Improve shadow rendering with non-default camera FOV (#11385)x2048
2021-06-06Shadow mapping render pass (#11244)Liso
2021-04-18GLES fixes (#11205)sfan5
2020-12-19Cleanup shader generation code (#10663)Vitaliy
2020-11-26Allow missing shadersnumzero
2020-11-05Fix integer-string conversion for shaderssfan5
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-09-14Remove "generate normal maps" feature (#10313)hecks
2020-09-09Darwin platform build fix (#10376)David CARLIER
2020-08-25shaders: Fix transparency on GC7000L (#10036)mntmn
2020-06-16Make shading of CAOs optional (#10033)Danila Shutov
2020-02-16Basic model shading (#9374)Danila Shutov
2019-03-27Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin