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shader.cpp
Age
Commit message (
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Author
2023-01-06
Add dynamic exposure correction (#12959)
x2048
2022-11-30
Remove shader caching hack. (#12991)
lhofhansl
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-09-29
Bloom (#12791)
x2048
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-09-06
Implement rendering pipeline and post-processing (#12465)
x2048
2022-05-21
Improve shadow filters (#12195)
x2048
2022-04-08
Fix compiler warnings
ShadowNinja
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-09
Use Irrlicht bindings for GL call
sfan5
2022-01-31
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-29
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2021-09-17
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-07-11
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-06-06
Shadow mapping render pass (#11244)
Liso
2021-04-18
GLES fixes (#11205)
sfan5
2020-12-19
Cleanup shader generation code (#10663)
Vitaliy
2020-11-26
Allow missing shaders
numzero
2020-11-05
Fix integer-string conversion for shaders
sfan5
2020-10-25
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-17
Remove all bump mapping and parallax occlusion related code.
Lars
2020-09-14
Remove "generate normal maps" feature (#10313)
hecks
2020-09-09
Darwin platform build fix (#10376)
David CARLIER
2020-08-25
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-06-16
Make shading of CAOs optional (#10033)
Danila Shutov
2020-02-16
Basic model shading (#9374)
Danila Shutov
2019-03-27
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin