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-rw-r--r--src/client/mapblock_mesh.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/client/mapblock_mesh.h b/src/client/mapblock_mesh.h
index 169b3a8c1..f22dd68bd 100644
--- a/src/client/mapblock_mesh.h
+++ b/src/client/mapblock_mesh.h
@@ -100,7 +100,7 @@ public:
};
/**
- * Implements a binary space partitioning tree
+ * Implements a binary space partitioning tree
* See also: https://en.wikipedia.org/wiki/Binary_space_partitioning
*/
class MapBlockBspTree
@@ -221,6 +221,12 @@ public:
m_animation_force_timer--;
}
+ /// Radius of the bounding-sphere, in BS-space.
+ f32 getBoundingRadius() const { return m_bounding_radius; }
+
+ /// Center of the bounding-sphere, in BS-space, relative to block pos.
+ v3f getBoundingSphereCenter() const { return m_bounding_sphere_center; }
+
/// update transparent buffers to render towards the camera
void updateTransparentBuffers(v3f camera_pos, v3s16 block_pos);
void consolidateTransparentBuffers();
@@ -243,6 +249,10 @@ private:
ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc;
+ f32 m_bounding_radius;
+ // MapblockMeshGenerator uses the same as mapblock center
+ v3f m_bounding_sphere_center = v3f((MAP_BLOCKSIZE * 0.5f - 0.5f) * BS);
+
bool m_enable_shaders;
bool m_enable_vbo;