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-rw-r--r--builtin/common/item_s.lua225
1 files changed, 225 insertions, 0 deletions
diff --git a/builtin/common/item_s.lua b/builtin/common/item_s.lua
new file mode 100644
index 000000000..6e4269b7d
--- /dev/null
+++ b/builtin/common/item_s.lua
@@ -0,0 +1,225 @@
+-- Minetest: builtin/item_s.lua
+-- The distinction of what goes here is a bit tricky, basically it's everything
+-- that does not (directly or indirectly) need access to ServerEnvironment,
+-- Server or writable access to IGameDef on the engine side.
+-- (The '_s' stands for standalone.)
+
+local builtin_shared = ...
+
+--
+-- Item definition helpers
+--
+
+function core.inventorycube(img1, img2, img3)
+ img2 = img2 or img1
+ img3 = img3 or img1
+ return "[inventorycube"
+ .. "{" .. img1:gsub("%^", "&")
+ .. "{" .. img2:gsub("%^", "&")
+ .. "{" .. img3:gsub("%^", "&")
+end
+
+function core.dir_to_facedir(dir, is6d)
+ --account for y if requested
+ if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
+
+ --from above
+ if dir.y < 0 then
+ if math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 19
+ else
+ return 13
+ end
+ else
+ if dir.z < 0 then
+ return 10
+ else
+ return 4
+ end
+ end
+
+ --from below
+ else
+ if math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 15
+ else
+ return 17
+ end
+ else
+ if dir.z < 0 then
+ return 6
+ else
+ return 8
+ end
+ end
+ end
+
+ --otherwise, place horizontally
+ elseif math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 3
+ else
+ return 1
+ end
+ else
+ if dir.z < 0 then
+ return 2
+ else
+ return 0
+ end
+ end
+end
+
+-- Table of possible dirs
+local facedir_to_dir = {
+ vector.new( 0, 0, 1),
+ vector.new( 1, 0, 0),
+ vector.new( 0, 0, -1),
+ vector.new(-1, 0, 0),
+ vector.new( 0, -1, 0),
+ vector.new( 0, 1, 0),
+}
+-- Mapping from facedir value to index in facedir_to_dir.
+local facedir_to_dir_map = {
+ [0]=1, 2, 3, 4,
+ 5, 2, 6, 4,
+ 6, 2, 5, 4,
+ 1, 5, 3, 6,
+ 1, 6, 3, 5,
+ 1, 4, 3, 2,
+}
+function core.facedir_to_dir(facedir)
+ return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
+end
+
+function core.dir_to_fourdir(dir)
+ if math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 3
+ else
+ return 1
+ end
+ else
+ if dir.z < 0 then
+ return 2
+ else
+ return 0
+ end
+ end
+end
+
+function core.fourdir_to_dir(fourdir)
+ return facedir_to_dir[facedir_to_dir_map[fourdir % 4]]
+end
+
+function core.dir_to_wallmounted(dir)
+ if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
+ if dir.y < 0 then
+ return 1
+ else
+ return 0
+ end
+ elseif math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 3
+ else
+ return 2
+ end
+ else
+ if dir.z < 0 then
+ return 5
+ else
+ return 4
+ end
+ end
+end
+
+-- table of dirs in wallmounted order
+local wallmounted_to_dir = {
+ [0] = vector.new( 0, 1, 0),
+ vector.new( 0, -1, 0),
+ vector.new( 1, 0, 0),
+ vector.new(-1, 0, 0),
+ vector.new( 0, 0, 1),
+ vector.new( 0, 0, -1),
+}
+function core.wallmounted_to_dir(wallmounted)
+ return wallmounted_to_dir[wallmounted % 8]
+end
+
+function core.dir_to_yaw(dir)
+ return -math.atan2(dir.x, dir.z)
+end
+
+function core.yaw_to_dir(yaw)
+ return vector.new(-math.sin(yaw), 0, math.cos(yaw))
+end
+
+function core.is_colored_paramtype(ptype)
+ return (ptype == "color") or (ptype == "colorfacedir") or
+ (ptype == "color4dir") or (ptype == "colorwallmounted") or
+ (ptype == "colordegrotate")
+end
+
+function core.strip_param2_color(param2, paramtype2)
+ if not core.is_colored_paramtype(paramtype2) then
+ return nil
+ end
+ if paramtype2 == "colorfacedir" then
+ param2 = math.floor(param2 / 32) * 32
+ elseif paramtype2 == "color4dir" then
+ param2 = math.floor(param2 / 4) * 4
+ elseif paramtype2 == "colorwallmounted" then
+ param2 = math.floor(param2 / 8) * 8
+ elseif paramtype2 == "colordegrotate" then
+ param2 = math.floor(param2 / 32) * 32
+ end
+ -- paramtype2 == "color" requires no modification.
+ return param2
+end
+
+-- Content ID caching
+
+local old_get_content_id = core.get_content_id
+local old_get_name_from_content_id = core.get_name_from_content_id
+
+local name2content = setmetatable({}, {
+ __index = function(self, name)
+ return old_get_content_id(name)
+ end,
+})
+
+local content2name = setmetatable({}, {
+ __index = function(self, id)
+ return old_get_name_from_content_id(id)
+ end,
+})
+
+function core.get_content_id(name)
+ return name2content[name]
+end
+
+function core.get_name_from_content_id(id)
+ return content2name[id]
+end
+
+-- Cache content IDs after they have stopped changing.
+function builtin_shared.cache_content_ids()
+ for name in pairs(core.registered_nodes) do
+ local id = old_get_content_id(name)
+ name2content[name] = id
+ content2name[id] = name
+ end
+ -- unknown is not in the registered node list.
+ local unknown_name = old_get_name_from_content_id(core.CONTENT_UNKNOWN)
+ name2content[unknown_name] = core.CONTENT_UNKNOWN
+ content2name[core.CONTENT_UNKNOWN] = unknown_name
+
+ for name in pairs(core.registered_aliases) do
+ if core.registered_nodes[name] then
+ name2content[name] = old_get_content_id(name)
+ end
+ end
+end