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-rw-r--r--src/client/clientmap.cpp25
-rw-r--r--src/client/clientmap.h1
2 files changed, 14 insertions, 12 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp
index 146531d8b..61f3f24f8 100644
--- a/src/client/clientmap.cpp
+++ b/src/client/clientmap.cpp
@@ -257,6 +257,11 @@ void ClientMap::updateDrawList()
}
m_drawlist.clear();
+ for (auto &block : m_keeplist) {
+ block->refDrop();
+ }
+ m_keeplist.clear();
+
v3s16 cam_pos_nodes = floatToInt(m_camera_position, BS);
v3s16 p_blocks_min;
@@ -374,9 +379,9 @@ void ClientMap::updateDrawList()
// Block meshes are stored in blocks where all coordinates are even (lowest bit set to 0)
// Add them to the de-dup set.
shortlist.emplace(block_coord.X & ~1, block_coord.Y & ~1, block_coord.Z & ~1);
- // All other blocks we can grab and add to the drawlist right away.
- if (block && m_drawlist.emplace(block_coord, block).second) {
- // only grab the ref if the block exists and was not in the list
+ // All other blocks we can grab and add to the keeplist right away.
+ if (block) {
+ m_keeplist.push_back(block);
block->refGrab();
}
@@ -480,11 +485,12 @@ void ClientMap::updateDrawList()
g_profiler->avg("MapBlocks shortlist [#]", shortlist.size());
+ assert(m_drawlist.empty());
for (auto pos : shortlist) {
MapBlock * block = getBlockNoCreateNoEx(pos);
- if (block && m_drawlist.emplace(pos, block).second) {
- // only grab the ref if the block exists and was not in the list
+ if (block) {
block->refGrab();
+ m_drawlist.emplace(pos, block);
}
}
@@ -611,11 +617,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
MapBlock *block = i.second;
MapBlockMesh *block_mesh = block->mesh;
- // Meshes are only stored every 8-th block (where all coordinates are even),
- // but we keep all the visible blocks in the draw list to prevent client
- // from dropping them.
- // On top of that, in some cases block mesh can be removed
- // before the block is removed from the draw list.
+ // If the mesh of the block happened to get deleted, ignore it
if (!block_mesh)
continue;
@@ -1138,9 +1140,8 @@ void ClientMap::updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir,
block->resetUsageTimer();
// Add to set
- if (m_drawlist_shadow.find(block->getPos()) == m_drawlist_shadow.end()) {
+ if (m_drawlist_shadow.emplace(block->getPos(), block).second) {
block->refGrab();
- m_drawlist_shadow[block->getPos()] = block;
}
}
}
diff --git a/src/client/clientmap.h b/src/client/clientmap.h
index 41f281a8a..37931d4e7 100644
--- a/src/client/clientmap.h
+++ b/src/client/clientmap.h
@@ -203,6 +203,7 @@ private:
bool m_needs_update_transparent_meshes = true;
std::map<v3s16, MapBlock*, MapBlockComparer> m_drawlist;
+ std::vector<MapBlock*> m_keeplist;
std::map<v3s16, MapBlock*> m_drawlist_shadow;
bool m_needs_update_drawlist;