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-rw-r--r--src/client/clientlauncher.cpp7
-rw-r--r--src/client/game.cpp3
2 files changed, 7 insertions, 3 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 94d2a38c9..843c7ad32 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -548,15 +548,18 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
}
infostream << "Waited for other menus" << std::endl;
- // Cursor can be non-visible when coming from the game
#ifndef ANDROID
+ // Cursor can be non-visible when coming from the game
m_rendering_engine->get_raw_device()->getCursorControl()->setVisible(true);
-#endif
+
// Set absolute mouse mode
#if IRRLICHT_VERSION_MT_REVISION >= 9
m_rendering_engine->get_raw_device()->getCursorControl()->setRelativeMode(false);
#endif
+#endif
+
+
/* show main menu */
GUIEngine mymenu(&input->joystick, guiroot, m_rendering_engine, &g_menumgr, menudata, *kill);
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 56d4ae13e..76612879c 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2535,12 +2535,13 @@ void Game::checkZoomEnabled()
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
-#if IRRLICHT_VERSION_MT_REVISION >= 9
+#if !defined(__ANDROID__) && IRRLICHT_VERSION_MT_REVISION >= 9
if (isMenuActive())
device->getCursorControl()->setRelativeMode(false);
else
device->getCursorControl()->setRelativeMode(true);
#endif
+
if ((device->isWindowActive() && device->isWindowFocused()
&& !isMenuActive()) || input->isRandom()) {