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-rw-r--r--doc/builtin_entities.txt9
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/builtin_entities.txt b/doc/builtin_entities.txt
index df4b57eb9..18ff0e0b6 100644
--- a/doc/builtin_entities.txt
+++ b/doc/builtin_entities.txt
@@ -16,9 +16,11 @@ Default behavior:
* Collides with `walkable` node
* Collides with all physical objects except players
* If the node group `float=1` is set, it also collides with liquid nodes
+ (nodes with `liquidtype ~= "none"`)
* When it hits a solid (=`walkable`) node, it will try to place itself as a
node, replacing the node above.
- * If the falling node cannot replace the destination node, it is dropped.
+ * If the falling node cannot replace the destination node, it is dropped
+ as an item.
* If the destination node is a leveled node (`paramtype2="leveled"`) of the
same node name, the levels of both are summed.
@@ -57,13 +59,18 @@ Supported drawtypes:
* `airlike` (not pointable)
Other drawtypes still kinda work, but they might look weird.
+If the node uses a world-aligned texture with a `scale` greater
+than 1, the falling node will display the top-most, left-most
+portion of that texture.
Supported `paramtype2` values:
* `wallmounted`
* `facedir`
+* `4dir`
* `colorwallmounted`
* `colorfacedir`
+* `color4dir`
* `color`
## Dropped item stack (`__builtin:item`)