diff options
author | x2048 <codeforsmile@gmail.com> | 2023-01-31 17:30:59 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-31 17:30:59 +0100 |
commit | 69fc20610947610b7829f3bfad82e23ed705b764 (patch) | |
tree | 775cb27a4875a071fccddee87b80730e39ed9b14 /src/voxelalgorithms.cpp | |
parent | cded6a3945206e51c35adbd063f1aec3a47e310f (diff) | |
download | minetest-69fc20610947610b7829f3bfad82e23ed705b764.tar.xz |
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/voxelalgorithms.cpp')
0 files changed, 0 insertions, 0 deletions