diff options
author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-11-09 01:56:20 +0300 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-11-08 23:56:20 +0100 |
commit | 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch) | |
tree | 67378802190117d8271b3b6d489a92bcb16203b7 /src/touchscreengui.cpp | |
parent | fc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff) | |
download | minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.xz |
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/touchscreengui.cpp')
-rw-r--r-- | src/touchscreengui.cpp | 1063 |
1 files changed, 0 insertions, 1063 deletions
diff --git a/src/touchscreengui.cpp b/src/touchscreengui.cpp deleted file mode 100644 index e849b4053..000000000 --- a/src/touchscreengui.cpp +++ /dev/null @@ -1,1063 +0,0 @@ -/* -Copyright (C) 2014 sapier - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "touchscreengui.h" -#include "irrlichttypes.h" -#include "irr_v2d.h" -#include "log.h" -#include "keycode.h" -#include "settings.h" -#include "gettime.h" -#include "util/numeric.h" -#include "porting.h" -#include "guiscalingfilter.h" - -#include <iostream> -#include <algorithm> - -#include <ISceneCollisionManager.h> - -// Very slow button repeat frequency (in seconds) -#define SLOW_BUTTON_REPEAT (1.0f) - -using namespace irr::core; - -const char** touchgui_button_imagenames = (const char*[]) { - "up_arrow.png", - "down_arrow.png", - "left_arrow.png", - "right_arrow.png", - "jump_btn.png", - "down.png" -}; - -static irr::EKEY_CODE id2keycode(touch_gui_button_id id) -{ - std::string key = ""; - switch (id) { - case forward_id: - key = "forward"; - break; - case left_id: - key = "left"; - break; - case right_id: - key = "right"; - break; - case backward_id: - key = "backward"; - break; - case inventory_id: - key = "inventory"; - break; - case drop_id: - key = "drop"; - break; - case jump_id: - key = "jump"; - break; - case crunch_id: - key = "sneak"; - break; - case fly_id: - key = "freemove"; - break; - case noclip_id: - key = "noclip"; - break; - case fast_id: - key = "fastmove"; - break; - case debug_id: - key = "toggle_debug"; - break; - case chat_id: - key = "chat"; - break; - case camera_id: - key = "camera_mode"; - break; - case range_id: - key = "rangeselect"; - break; - } - assert(key != ""); - return keyname_to_keycode(g_settings->get("keymap_" + key).c_str()); -} - -TouchScreenGUI *g_touchscreengui; - -static void load_button_texture(button_info* btn, const char* path, - rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver) -{ - unsigned int tid; - video::ITexture *texture = guiScalingImageButton(driver, - tsrc->getTexture(path, &tid), button_rect.getWidth(), - button_rect.getHeight()); - if (texture) { - btn->guibutton->setUseAlphaChannel(true); - if (g_settings->getBool("gui_scaling_filter")) { - rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight()); - btn->guibutton->setImage(texture, txr_rect); - btn->guibutton->setPressedImage(texture, txr_rect); - btn->guibutton->setScaleImage(false); - } else { - btn->guibutton->setImage(texture); - btn->guibutton->setPressedImage(texture); - btn->guibutton->setScaleImage(true); - } - btn->guibutton->setDrawBorder(false); - btn->guibutton->setText(L""); - } -} - -AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, - IEventReceiver* receiver) : - m_driver(device->getVideoDriver()), - m_guienv(device->getGUIEnvironment()), - m_receiver(receiver) -{ -} - -void AutoHideButtonBar::init(ISimpleTextureSource* tsrc, - const char* starter_img, int button_id, v2s32 UpperLeft, - v2s32 LowerRight, autohide_button_bar_dir dir, float timeout) -{ - m_texturesource = tsrc; - - m_upper_left = UpperLeft; - m_lower_right = LowerRight; - - /* init settings bar */ - - irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y, - LowerRight.X, LowerRight.Y); - - m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0); - m_starter.guibutton->grab(); - m_starter.repeatcounter = -1; - m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant - m_starter.immediate_release = true; - m_starter.ids.clear(); - - load_button_texture(&m_starter, starter_img, current_button, - m_texturesource, m_driver); - - m_dir = dir; - m_timeout_value = timeout; - - m_initialized = true; -} - -AutoHideButtonBar::~AutoHideButtonBar() -{ - if (m_starter.guibutton) { - m_starter.guibutton->setVisible(false); - m_starter.guibutton->drop(); - } -} - -void AutoHideButtonBar::addButton(touch_gui_button_id button_id, - const wchar_t* caption, const char* btn_image) -{ - - if (!m_initialized) { - errorstream << "AutoHideButtonBar::addButton not yet initialized!" - << std::endl; - return; - } - int button_size = 0; - - if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) { - button_size = m_lower_right.X - m_upper_left.X; - } else { - button_size = m_lower_right.Y - m_upper_left.Y; - } - - irr::core::rect<int> current_button; - - if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) { - - int x_start = 0; - int x_end = 0; - - if (m_dir == AHBB_Dir_Left_Right) { - x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size()) - + (button_size * 0.25); - x_end = x_start + button_size; - } else { - x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size()) - - (button_size * 0.25); - x_start = x_end - button_size; - } - - current_button = rect<s32>(x_start, m_upper_left.Y, x_end, - m_lower_right.Y); - } else { - int y_start = 0; - int y_end = 0; - - if (m_dir == AHBB_Dir_Top_Bottom) { - y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size()) - + (button_size * 0.25); - y_end = y_start + button_size; - } else { - y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size()) - - (button_size * 0.25); - y_start = y_end - button_size; - } - - current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y, - y_end); - } - - button_info* btn = new button_info(); - btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0); - btn->guibutton->grab(); - btn->guibutton->setVisible(false); - btn->guibutton->setEnabled(false); - btn->repeatcounter = -1; - btn->keycode = id2keycode(button_id); - btn->immediate_release = true; - btn->ids.clear(); - - load_button_texture(btn, btn_image, current_button, m_texturesource, - m_driver); - - m_buttons.push_back(btn); -} - -bool AutoHideButtonBar::isButton(const SEvent &event) -{ - IGUIElement* rootguielement = m_guienv->getRootGUIElement(); - - if (rootguielement == NULL) { - return false; - } - - gui::IGUIElement *element = rootguielement->getElementFromPoint( - core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y)); - - if (element == NULL) { - return false; - } - - if (m_active) { - /* check for all buttons in vector */ - - std::vector<button_info*>::iterator iter = m_buttons.begin(); - - while (iter != m_buttons.end()) { - if ((*iter)->guibutton == element) { - - SEvent* translated = new SEvent(); - memset(translated, 0, sizeof(SEvent)); - translated->EventType = irr::EET_KEY_INPUT_EVENT; - translated->KeyInput.Key = (*iter)->keycode; - translated->KeyInput.Control = false; - translated->KeyInput.Shift = false; - translated->KeyInput.Char = 0; - - /* add this event */ - translated->KeyInput.PressedDown = true; - m_receiver->OnEvent(*translated); - - /* remove this event */ - translated->KeyInput.PressedDown = false; - m_receiver->OnEvent(*translated); - - delete translated; - - (*iter)->ids.push_back(event.TouchInput.ID); - - m_timeout = 0; - - return true; - } - ++iter; - } - } else { - /* check for starter button only */ - if (element == m_starter.guibutton) { - m_starter.ids.push_back(event.TouchInput.ID); - m_starter.guibutton->setVisible(false); - m_starter.guibutton->setEnabled(false); - m_active = true; - m_timeout = 0; - - std::vector<button_info*>::iterator iter = m_buttons.begin(); - - while (iter != m_buttons.end()) { - (*iter)->guibutton->setVisible(true); - (*iter)->guibutton->setEnabled(true); - ++iter; - } - - return true; - } - } - return false; -} - -bool AutoHideButtonBar::isReleaseButton(int eventID) -{ - std::vector<int>::iterator id = std::find(m_starter.ids.begin(), - m_starter.ids.end(), eventID); - - if (id != m_starter.ids.end()) { - m_starter.ids.erase(id); - return true; - } - - std::vector<button_info*>::iterator iter = m_buttons.begin(); - - while (iter != m_buttons.end()) { - std::vector<int>::iterator id = std::find((*iter)->ids.begin(), - (*iter)->ids.end(), eventID); - - if (id != (*iter)->ids.end()) { - (*iter)->ids.erase(id); - // TODO handle settings button release - return true; - } - ++iter; - } - - return false; -} - -void AutoHideButtonBar::step(float dtime) -{ - if (m_active) { - m_timeout += dtime; - - if (m_timeout > m_timeout_value) { - deactivate(); - } - } -} - -void AutoHideButtonBar::deactivate() -{ - if (m_visible) { - m_starter.guibutton->setVisible(true); - m_starter.guibutton->setEnabled(true); - } - m_active = false; - - std::vector<button_info*>::iterator iter = m_buttons.begin(); - - while (iter != m_buttons.end()) { - (*iter)->guibutton->setVisible(false); - (*iter)->guibutton->setEnabled(false); - ++iter; - } -} - -void AutoHideButtonBar::hide() -{ - m_visible = false; - m_starter.guibutton->setVisible(false); - m_starter.guibutton->setEnabled(false); - - std::vector<button_info*>::iterator iter = m_buttons.begin(); - - while (iter != m_buttons.end()) { - (*iter)->guibutton->setVisible(false); - (*iter)->guibutton->setEnabled(false); - ++iter; - } -} - -void AutoHideButtonBar::show() -{ - m_visible = true; - - if (m_active) { - std::vector<button_info*>::iterator iter = m_buttons.begin(); - - while (iter != m_buttons.end()) { - (*iter)->guibutton->setVisible(true); - (*iter)->guibutton->setEnabled(true); - ++iter; - } - } else { - m_starter.guibutton->setVisible(true); - m_starter.guibutton->setEnabled(true); - } -} - -TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver): - m_device(device), - m_guienv(device->getGUIEnvironment()), - m_receiver(receiver), - m_settingsbar(device, receiver), - m_rarecontrolsbar(device, receiver) -{ - for (unsigned int i=0; i < after_last_element_id; i++) { - m_buttons[i].guibutton = 0; - m_buttons[i].repeatcounter = -1; - m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY; - } - - m_screensize = m_device->getVideoDriver()->getScreenSize(); -} - -void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect, - std::wstring caption, bool immediate_release, float repeat_delay) -{ - - button_info* btn = &m_buttons[id]; - btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str()); - btn->guibutton->grab(); - btn->repeatcounter = -1; - btn->repeatdelay = repeat_delay; - btn->keycode = id2keycode(id); - btn->immediate_release = immediate_release; - btn->ids.clear(); - - load_button_texture(btn,touchgui_button_imagenames[id],button_rect, - m_texturesource, m_device->getVideoDriver()); -} - -static int getMaxControlPadSize(float density) { - return 200 * density * g_settings->getFloat("hud_scaling"); -} - -int TouchScreenGUI::getGuiButtonSize() -{ - u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3, - getMaxControlPadSize(porting::getDisplayDensity())); - - return control_pad_size / 3; -} - -void TouchScreenGUI::init(ISimpleTextureSource* tsrc) -{ - assert(tsrc != 0); - - u32 button_size = getGuiButtonSize(); - m_visible = true; - m_texturesource = tsrc; - /* - draw control pad - 0 1 2 - 3 4 5 - for now only 0, 1, 2, and 4 are used - */ - int number = 0; - for (int y = 0; y < 2; ++y) - for (int x = 0; x < 3; ++x, ++number) { - rect<s32> button_rect( - x * button_size, m_screensize.Y - button_size * (2 - y), - (x + 1) * button_size, m_screensize.Y - button_size * (1 - y) - ); - touch_gui_button_id id = after_last_element_id; - std::wstring caption; - switch (number) { - case 0: - id = left_id; - caption = L"<"; - break; - case 1: - id = forward_id; - caption = L"^"; - break; - case 2: - id = right_id; - caption = L">"; - break; - case 4: - id = backward_id; - caption = L"v"; - break; - } - if (id != after_last_element_id) { - initButton(id, button_rect, caption, false); - } - } - - /* init jump button */ - initButton(jump_id, - rect<s32>(m_screensize.X-(1.75*button_size), - m_screensize.Y - (0.5*button_size), - m_screensize.X-(0.25*button_size), - m_screensize.Y), - L"x",false); - - /* init crunch button */ - initButton(crunch_id, - rect<s32>(m_screensize.X-(3.25*button_size), - m_screensize.Y - (0.5*button_size), - m_screensize.X-(1.75*button_size), - m_screensize.Y), - L"H",false); - - m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id, - v2s32(m_screensize.X - (button_size / 2), - m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size) - + (button_size * 0.5)), - v2s32(m_screensize.X, - m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size) - + (button_size * 0.5)), AHBB_Dir_Right_Left, - 3.0); - - m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png"); - m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png"); - m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png"); - m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png"); - m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png"); - m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png"); - - m_rarecontrolsbar.init(m_texturesource, "rare_controls.png", - rare_controls_starter_id, - v2s32(0, - m_screensize.Y - - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size) - + (button_size * 0.5)), - v2s32(button_size / 2, - m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size) - + (button_size * 0.5)), AHBB_Dir_Left_Right, - 2); - - m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png"); - m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png"); - m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png"); - -} - -touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) -{ - IGUIElement* rootguielement = m_guienv->getRootGUIElement(); - - if (rootguielement != NULL) { - gui::IGUIElement *element = - rootguielement->getElementFromPoint(core::position2d<s32>(x,y)); - - if (element) { - for (unsigned int i=0; i < after_last_element_id; i++) { - if (element == m_buttons[i].guibutton) { - return (touch_gui_button_id) i; - } - } - } - } - return after_last_element_id; -} - -touch_gui_button_id TouchScreenGUI::getButtonID(int eventID) -{ - for (unsigned int i=0; i < after_last_element_id; i++) { - button_info* btn = &m_buttons[i]; - - std::vector<int>::iterator id = - std::find(btn->ids.begin(),btn->ids.end(), eventID); - - if (id != btn->ids.end()) - return (touch_gui_button_id) i; - } - - return after_last_element_id; -} - -bool TouchScreenGUI::isHUDButton(const SEvent &event) -{ - // check if hud item is pressed - for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin(); - iter != m_hud_rects.end(); ++iter) { - if (iter->second.isPointInside( - v2s32(event.TouchInput.X, - event.TouchInput.Y) - )) { - if ( iter->first < 8) { - SEvent* translated = new SEvent(); - memset(translated,0,sizeof(SEvent)); - translated->EventType = irr::EET_KEY_INPUT_EVENT; - translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first); - translated->KeyInput.Control = false; - translated->KeyInput.Shift = false; - translated->KeyInput.PressedDown = true; - m_receiver->OnEvent(*translated); - m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key; - delete translated; - return true; - } - } - } - return false; -} - -bool TouchScreenGUI::isReleaseHUDButton(int eventID) -{ - std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID); - - if (iter != m_hud_ids.end()) { - SEvent* translated = new SEvent(); - memset(translated,0,sizeof(SEvent)); - translated->EventType = irr::EET_KEY_INPUT_EVENT; - translated->KeyInput.Key = iter->second; - translated->KeyInput.PressedDown = false; - translated->KeyInput.Control = false; - translated->KeyInput.Shift = false; - m_receiver->OnEvent(*translated); - m_hud_ids.erase(iter); - delete translated; - return true; - } - return false; -} - -void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, - int eventID, bool action) -{ - button_info* btn = &m_buttons[button]; - SEvent* translated = new SEvent(); - memset(translated,0,sizeof(SEvent)); - translated->EventType = irr::EET_KEY_INPUT_EVENT; - translated->KeyInput.Key = btn->keycode; - translated->KeyInput.Control = false; - translated->KeyInput.Shift = false; - translated->KeyInput.Char = 0; - - /* add this event */ - if (action) { - assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end()); - - btn->ids.push_back(eventID); - - if (btn->ids.size() > 1) return; - - btn->repeatcounter = 0; - translated->KeyInput.PressedDown = true; - translated->KeyInput.Key = btn->keycode; - m_receiver->OnEvent(*translated); - } - /* remove event */ - if ((!action) || (btn->immediate_release)) { - - std::vector<int>::iterator pos = - std::find(btn->ids.begin(),btn->ids.end(), eventID); - /* has to be in touch list */ - assert(pos != btn->ids.end()); - btn->ids.erase(pos); - - if (btn->ids.size() > 0) { return; } - - translated->KeyInput.PressedDown = false; - btn->repeatcounter = -1; - m_receiver->OnEvent(*translated); - } - delete translated; -} - - -void TouchScreenGUI::handleReleaseEvent(int evt_id) -{ - touch_gui_button_id button = getButtonID(evt_id); - - /* handle button events */ - if (button != after_last_element_id) { - handleButtonEvent(button, evt_id, false); - } - /* handle hud button events */ - else if (isReleaseHUDButton(evt_id)) { - /* nothing to do here */ - } else if (m_settingsbar.isReleaseButton(evt_id)) { - /* nothing to do here */ - } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) { - /* nothing to do here */ - } - /* handle the point used for moving view */ - else if (evt_id == m_move_id) { - m_move_id = -1; - - /* if this pointer issued a mouse event issue symmetric release here */ - if (m_move_sent_as_mouse_event) { - SEvent* translated = new SEvent; - memset(translated,0,sizeof(SEvent)); - translated->EventType = EET_MOUSE_INPUT_EVENT; - translated->MouseInput.X = m_move_downlocation.X; - translated->MouseInput.Y = m_move_downlocation.Y; - translated->MouseInput.Shift = false; - translated->MouseInput.Control = false; - translated->MouseInput.ButtonStates = 0; - translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; - m_receiver->OnEvent(*translated); - delete translated; - } - else { - /* do double tap detection */ - doubleTapDetection(); - } - } - else { - infostream - << "TouchScreenGUI::translateEvent released unknown button: " - << evt_id << std::endl; - } - - for (std::vector<id_status>::iterator iter = m_known_ids.begin(); - iter != m_known_ids.end(); ++iter) { - if (iter->id == evt_id) { - m_known_ids.erase(iter); - break; - } - } -} - -void TouchScreenGUI::translateEvent(const SEvent &event) -{ - if (!m_visible) { - infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl; - return; - } - - if (event.EventType != EET_TOUCH_INPUT_EVENT) { - return; - } - - if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { - - /* add to own copy of eventlist ... - * android would provide this information but irrlicht guys don't - * wanna design a efficient interface - */ - id_status toadd; - toadd.id = event.TouchInput.ID; - toadd.X = event.TouchInput.X; - toadd.Y = event.TouchInput.Y; - m_known_ids.push_back(toadd); - - int eventID = event.TouchInput.ID; - - touch_gui_button_id button = - getButtonID(event.TouchInput.X, event.TouchInput.Y); - - /* handle button events */ - if (button != after_last_element_id) { - handleButtonEvent(button, eventID, true); - m_settingsbar.deactivate(); - m_rarecontrolsbar.deactivate(); - } else if (isHUDButton(event)) { - m_settingsbar.deactivate(); - m_rarecontrolsbar.deactivate(); - /* already handled in isHUDButton() */ - } else if (m_settingsbar.isButton(event)) { - m_rarecontrolsbar.deactivate(); - /* already handled in isSettingsBarButton() */ - } else if (m_rarecontrolsbar.isButton(event)) { - m_settingsbar.deactivate(); - /* already handled in isSettingsBarButton() */ - } - /* handle non button events */ - else { - m_settingsbar.deactivate(); - m_rarecontrolsbar.deactivate(); - /* if we don't already have a moving point make this the moving one */ - if (m_move_id == -1) { - m_move_id = event.TouchInput.ID; - m_move_has_really_moved = false; - m_move_downtime = porting::getTimeMs(); - m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y); - m_move_sent_as_mouse_event = false; - } - } - - m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y); - } - else if (event.TouchInput.Event == ETIE_LEFT_UP) { - verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; - handleReleaseEvent(event.TouchInput.ID); - } - else { - assert(event.TouchInput.Event == ETIE_MOVED); - int move_idx = event.TouchInput.ID; - - if (m_pointerpos[event.TouchInput.ID] == - v2s32(event.TouchInput.X, event.TouchInput.Y)) { - return; - } - - if (m_move_id != -1) { - if ((event.TouchInput.ID == m_move_id) && - (!m_move_sent_as_mouse_event)) { - - double distance = sqrt( - (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) * - (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) + - (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) * - (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y)); - - if ((distance > g_settings->getU16("touchscreen_threshold")) || - (m_move_has_really_moved)) { - m_move_has_really_moved = true; - s32 X = event.TouchInput.X; - s32 Y = event.TouchInput.Y; - - // update camera_yaw and camera_pitch - s32 dx = X - m_pointerpos[event.TouchInput.ID].X; - s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; - - /* adapt to similar behaviour as pc screen */ - double d = g_settings->getFloat("mouse_sensitivity") *4; - double old_yaw = m_camera_yaw_change; - double old_pitch = m_camera_pitch; - - m_camera_yaw_change -= dx * d; - m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180); - - // update shootline - m_shootline = m_device - ->getSceneManager() - ->getSceneCollisionManager() - ->getRayFromScreenCoordinates(v2s32(X, Y)); - m_pointerpos[event.TouchInput.ID] = v2s32(X, Y); - } - } - else if ((event.TouchInput.ID == m_move_id) && - (m_move_sent_as_mouse_event)) { - m_shootline = m_device - ->getSceneManager() - ->getSceneCollisionManager() - ->getRayFromScreenCoordinates( - v2s32(event.TouchInput.X,event.TouchInput.Y)); - } - } else { - handleChangedButton(event); - } - } -} - -void TouchScreenGUI::handleChangedButton(const SEvent &event) -{ - for (unsigned int i = 0; i < after_last_element_id; i++) { - - if (m_buttons[i].ids.empty()) { - continue; - } - for (std::vector<int>::iterator iter = m_buttons[i].ids.begin(); - iter != m_buttons[i].ids.end(); ++iter) { - - if (event.TouchInput.ID == *iter) { - - int current_button_id = - getButtonID(event.TouchInput.X, event.TouchInput.Y); - - if (current_button_id == i) { - continue; - } - - /* remove old button */ - handleButtonEvent((touch_gui_button_id) i,*iter,false); - - if (current_button_id == after_last_element_id) { - return; - } - handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true); - return; - - } - } - } - - int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); - - if (current_button_id == after_last_element_id) { - return; - } - - button_info* btn = &m_buttons[current_button_id]; - if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID) - == btn->ids.end()) - { - handleButtonEvent((touch_gui_button_id) current_button_id, - event.TouchInput.ID, true); - } - -} - -bool TouchScreenGUI::doubleTapDetection() -{ - m_key_events[0].down_time = m_key_events[1].down_time; - m_key_events[0].x = m_key_events[1].x; - m_key_events[0].y = m_key_events[1].y; - m_key_events[1].down_time = m_move_downtime; - m_key_events[1].x = m_move_downlocation.X; - m_key_events[1].y = m_move_downlocation.Y; - - u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs()); - if (delta > 400) - return false; - - double distance = sqrt( - (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) + - (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y)); - - - if (distance > (20 + g_settings->getU16("touchscreen_threshold"))) - return false; - - SEvent* translated = new SEvent(); - memset(translated, 0, sizeof(SEvent)); - translated->EventType = EET_MOUSE_INPUT_EVENT; - translated->MouseInput.X = m_key_events[0].x; - translated->MouseInput.Y = m_key_events[0].y; - translated->MouseInput.Shift = false; - translated->MouseInput.Control = false; - translated->MouseInput.ButtonStates = EMBSM_RIGHT; - - // update shootline - m_shootline = m_device - ->getSceneManager() - ->getSceneCollisionManager() - ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y)); - - translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN; - verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl; - m_receiver->OnEvent(*translated); - - translated->MouseInput.ButtonStates = 0; - translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP; - verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl; - m_receiver->OnEvent(*translated); - delete translated; - return true; - -} - -TouchScreenGUI::~TouchScreenGUI() -{ - for (unsigned int i = 0; i < after_last_element_id; i++) { - button_info* btn = &m_buttons[i]; - if (btn->guibutton != 0) { - btn->guibutton->drop(); - btn->guibutton = NULL; - } - } -} - -void TouchScreenGUI::step(float dtime) -{ - /* simulate keyboard repeats */ - for (unsigned int i = 0; i < after_last_element_id; i++) { - button_info* btn = &m_buttons[i]; - - if (btn->ids.size() > 0) { - btn->repeatcounter += dtime; - - /* in case we're moving around digging does not happen */ - if (m_move_id != -1) - m_move_has_really_moved = true; - - if (btn->repeatcounter < btn->repeatdelay) continue; - - btn->repeatcounter = 0; - SEvent translated; - memset(&translated, 0, sizeof(SEvent)); - translated.EventType = irr::EET_KEY_INPUT_EVENT; - translated.KeyInput.Key = btn->keycode; - translated.KeyInput.PressedDown = false; - m_receiver->OnEvent(translated); - - translated.KeyInput.PressedDown = true; - m_receiver->OnEvent(translated); - } - } - - /* if a new placed pointer isn't moved for some time start digging */ - if ((m_move_id != -1) && - (!m_move_has_really_moved) && - (!m_move_sent_as_mouse_event)) { - - u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs()); - - if (delta > MIN_DIG_TIME_MS) { - m_shootline = m_device - ->getSceneManager() - ->getSceneCollisionManager() - ->getRayFromScreenCoordinates( - v2s32(m_move_downlocation.X,m_move_downlocation.Y)); - - SEvent translated; - memset(&translated, 0, sizeof(SEvent)); - translated.EventType = EET_MOUSE_INPUT_EVENT; - translated.MouseInput.X = m_move_downlocation.X; - translated.MouseInput.Y = m_move_downlocation.Y; - translated.MouseInput.Shift = false; - translated.MouseInput.Control = false; - translated.MouseInput.ButtonStates = EMBSM_LEFT; - translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN; - verbosestream << "TouchScreenGUI::step left click press" << std::endl; - m_receiver->OnEvent(translated); - m_move_sent_as_mouse_event = true; - } - } - - m_settingsbar.step(dtime); - m_rarecontrolsbar.step(dtime); -} - -void TouchScreenGUI::resetHud() -{ - m_hud_rects.clear(); -} - -void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect) -{ - m_hud_rects[index] = rect; -} - -void TouchScreenGUI::Toggle(bool visible) -{ - m_visible = visible; - for (unsigned int i = 0; i < after_last_element_id; i++) { - button_info* btn = &m_buttons[i]; - if (btn->guibutton != 0) { - btn->guibutton->setVisible(visible); - } - } - - /* clear all active buttons */ - if (!visible) { - while (m_known_ids.size() > 0) { - handleReleaseEvent(m_known_ids.begin()->id); - } - - m_settingsbar.hide(); - m_rarecontrolsbar.hide(); - } else { - m_settingsbar.show(); - m_rarecontrolsbar.show(); - } -} - -void TouchScreenGUI::hide() -{ - if (!m_visible) - return; - - Toggle(false); -} - -void TouchScreenGUI::show() -{ - if (m_visible) - return; - - Toggle(true); -} |