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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/touchscreengui.cpp
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
downloadminetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.xz
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/touchscreengui.cpp')
-rw-r--r--src/touchscreengui.cpp1063
1 files changed, 0 insertions, 1063 deletions
diff --git a/src/touchscreengui.cpp b/src/touchscreengui.cpp
deleted file mode 100644
index e849b4053..000000000
--- a/src/touchscreengui.cpp
+++ /dev/null
@@ -1,1063 +0,0 @@
-/*
-Copyright (C) 2014 sapier
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "touchscreengui.h"
-#include "irrlichttypes.h"
-#include "irr_v2d.h"
-#include "log.h"
-#include "keycode.h"
-#include "settings.h"
-#include "gettime.h"
-#include "util/numeric.h"
-#include "porting.h"
-#include "guiscalingfilter.h"
-
-#include <iostream>
-#include <algorithm>
-
-#include <ISceneCollisionManager.h>
-
-// Very slow button repeat frequency (in seconds)
-#define SLOW_BUTTON_REPEAT (1.0f)
-
-using namespace irr::core;
-
-const char** touchgui_button_imagenames = (const char*[]) {
- "up_arrow.png",
- "down_arrow.png",
- "left_arrow.png",
- "right_arrow.png",
- "jump_btn.png",
- "down.png"
-};
-
-static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
-{
- std::string key = "";
- switch (id) {
- case forward_id:
- key = "forward";
- break;
- case left_id:
- key = "left";
- break;
- case right_id:
- key = "right";
- break;
- case backward_id:
- key = "backward";
- break;
- case inventory_id:
- key = "inventory";
- break;
- case drop_id:
- key = "drop";
- break;
- case jump_id:
- key = "jump";
- break;
- case crunch_id:
- key = "sneak";
- break;
- case fly_id:
- key = "freemove";
- break;
- case noclip_id:
- key = "noclip";
- break;
- case fast_id:
- key = "fastmove";
- break;
- case debug_id:
- key = "toggle_debug";
- break;
- case chat_id:
- key = "chat";
- break;
- case camera_id:
- key = "camera_mode";
- break;
- case range_id:
- key = "rangeselect";
- break;
- }
- assert(key != "");
- return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
-}
-
-TouchScreenGUI *g_touchscreengui;
-
-static void load_button_texture(button_info* btn, const char* path,
- rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
-{
- unsigned int tid;
- video::ITexture *texture = guiScalingImageButton(driver,
- tsrc->getTexture(path, &tid), button_rect.getWidth(),
- button_rect.getHeight());
- if (texture) {
- btn->guibutton->setUseAlphaChannel(true);
- if (g_settings->getBool("gui_scaling_filter")) {
- rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
- btn->guibutton->setImage(texture, txr_rect);
- btn->guibutton->setPressedImage(texture, txr_rect);
- btn->guibutton->setScaleImage(false);
- } else {
- btn->guibutton->setImage(texture);
- btn->guibutton->setPressedImage(texture);
- btn->guibutton->setScaleImage(true);
- }
- btn->guibutton->setDrawBorder(false);
- btn->guibutton->setText(L"");
- }
-}
-
-AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
- IEventReceiver* receiver) :
- m_driver(device->getVideoDriver()),
- m_guienv(device->getGUIEnvironment()),
- m_receiver(receiver)
-{
-}
-
-void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
- const char* starter_img, int button_id, v2s32 UpperLeft,
- v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
-{
- m_texturesource = tsrc;
-
- m_upper_left = UpperLeft;
- m_lower_right = LowerRight;
-
- /* init settings bar */
-
- irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
- LowerRight.X, LowerRight.Y);
-
- m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0);
- m_starter.guibutton->grab();
- m_starter.repeatcounter = -1;
- m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
- m_starter.immediate_release = true;
- m_starter.ids.clear();
-
- load_button_texture(&m_starter, starter_img, current_button,
- m_texturesource, m_driver);
-
- m_dir = dir;
- m_timeout_value = timeout;
-
- m_initialized = true;
-}
-
-AutoHideButtonBar::~AutoHideButtonBar()
-{
- if (m_starter.guibutton) {
- m_starter.guibutton->setVisible(false);
- m_starter.guibutton->drop();
- }
-}
-
-void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
- const wchar_t* caption, const char* btn_image)
-{
-
- if (!m_initialized) {
- errorstream << "AutoHideButtonBar::addButton not yet initialized!"
- << std::endl;
- return;
- }
- int button_size = 0;
-
- if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
- button_size = m_lower_right.X - m_upper_left.X;
- } else {
- button_size = m_lower_right.Y - m_upper_left.Y;
- }
-
- irr::core::rect<int> current_button;
-
- if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
-
- int x_start = 0;
- int x_end = 0;
-
- if (m_dir == AHBB_Dir_Left_Right) {
- x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
- + (button_size * 0.25);
- x_end = x_start + button_size;
- } else {
- x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
- - (button_size * 0.25);
- x_start = x_end - button_size;
- }
-
- current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
- m_lower_right.Y);
- } else {
- int y_start = 0;
- int y_end = 0;
-
- if (m_dir == AHBB_Dir_Top_Bottom) {
- y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
- + (button_size * 0.25);
- y_end = y_start + button_size;
- } else {
- y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
- - (button_size * 0.25);
- y_start = y_end - button_size;
- }
-
- current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y,
- y_end);
- }
-
- button_info* btn = new button_info();
- btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
- btn->guibutton->grab();
- btn->guibutton->setVisible(false);
- btn->guibutton->setEnabled(false);
- btn->repeatcounter = -1;
- btn->keycode = id2keycode(button_id);
- btn->immediate_release = true;
- btn->ids.clear();
-
- load_button_texture(btn, btn_image, current_button, m_texturesource,
- m_driver);
-
- m_buttons.push_back(btn);
-}
-
-bool AutoHideButtonBar::isButton(const SEvent &event)
-{
- IGUIElement* rootguielement = m_guienv->getRootGUIElement();
-
- if (rootguielement == NULL) {
- return false;
- }
-
- gui::IGUIElement *element = rootguielement->getElementFromPoint(
- core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
-
- if (element == NULL) {
- return false;
- }
-
- if (m_active) {
- /* check for all buttons in vector */
-
- std::vector<button_info*>::iterator iter = m_buttons.begin();
-
- while (iter != m_buttons.end()) {
- if ((*iter)->guibutton == element) {
-
- SEvent* translated = new SEvent();
- memset(translated, 0, sizeof(SEvent));
- translated->EventType = irr::EET_KEY_INPUT_EVENT;
- translated->KeyInput.Key = (*iter)->keycode;
- translated->KeyInput.Control = false;
- translated->KeyInput.Shift = false;
- translated->KeyInput.Char = 0;
-
- /* add this event */
- translated->KeyInput.PressedDown = true;
- m_receiver->OnEvent(*translated);
-
- /* remove this event */
- translated->KeyInput.PressedDown = false;
- m_receiver->OnEvent(*translated);
-
- delete translated;
-
- (*iter)->ids.push_back(event.TouchInput.ID);
-
- m_timeout = 0;
-
- return true;
- }
- ++iter;
- }
- } else {
- /* check for starter button only */
- if (element == m_starter.guibutton) {
- m_starter.ids.push_back(event.TouchInput.ID);
- m_starter.guibutton->setVisible(false);
- m_starter.guibutton->setEnabled(false);
- m_active = true;
- m_timeout = 0;
-
- std::vector<button_info*>::iterator iter = m_buttons.begin();
-
- while (iter != m_buttons.end()) {
- (*iter)->guibutton->setVisible(true);
- (*iter)->guibutton->setEnabled(true);
- ++iter;
- }
-
- return true;
- }
- }
- return false;
-}
-
-bool AutoHideButtonBar::isReleaseButton(int eventID)
-{
- std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
- m_starter.ids.end(), eventID);
-
- if (id != m_starter.ids.end()) {
- m_starter.ids.erase(id);
- return true;
- }
-
- std::vector<button_info*>::iterator iter = m_buttons.begin();
-
- while (iter != m_buttons.end()) {
- std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
- (*iter)->ids.end(), eventID);
-
- if (id != (*iter)->ids.end()) {
- (*iter)->ids.erase(id);
- // TODO handle settings button release
- return true;
- }
- ++iter;
- }
-
- return false;
-}
-
-void AutoHideButtonBar::step(float dtime)
-{
- if (m_active) {
- m_timeout += dtime;
-
- if (m_timeout > m_timeout_value) {
- deactivate();
- }
- }
-}
-
-void AutoHideButtonBar::deactivate()
-{
- if (m_visible) {
- m_starter.guibutton->setVisible(true);
- m_starter.guibutton->setEnabled(true);
- }
- m_active = false;
-
- std::vector<button_info*>::iterator iter = m_buttons.begin();
-
- while (iter != m_buttons.end()) {
- (*iter)->guibutton->setVisible(false);
- (*iter)->guibutton->setEnabled(false);
- ++iter;
- }
-}
-
-void AutoHideButtonBar::hide()
-{
- m_visible = false;
- m_starter.guibutton->setVisible(false);
- m_starter.guibutton->setEnabled(false);
-
- std::vector<button_info*>::iterator iter = m_buttons.begin();
-
- while (iter != m_buttons.end()) {
- (*iter)->guibutton->setVisible(false);
- (*iter)->guibutton->setEnabled(false);
- ++iter;
- }
-}
-
-void AutoHideButtonBar::show()
-{
- m_visible = true;
-
- if (m_active) {
- std::vector<button_info*>::iterator iter = m_buttons.begin();
-
- while (iter != m_buttons.end()) {
- (*iter)->guibutton->setVisible(true);
- (*iter)->guibutton->setEnabled(true);
- ++iter;
- }
- } else {
- m_starter.guibutton->setVisible(true);
- m_starter.guibutton->setEnabled(true);
- }
-}
-
-TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
- m_device(device),
- m_guienv(device->getGUIEnvironment()),
- m_receiver(receiver),
- m_settingsbar(device, receiver),
- m_rarecontrolsbar(device, receiver)
-{
- for (unsigned int i=0; i < after_last_element_id; i++) {
- m_buttons[i].guibutton = 0;
- m_buttons[i].repeatcounter = -1;
- m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
- }
-
- m_screensize = m_device->getVideoDriver()->getScreenSize();
-}
-
-void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
- std::wstring caption, bool immediate_release, float repeat_delay)
-{
-
- button_info* btn = &m_buttons[id];
- btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
- btn->guibutton->grab();
- btn->repeatcounter = -1;
- btn->repeatdelay = repeat_delay;
- btn->keycode = id2keycode(id);
- btn->immediate_release = immediate_release;
- btn->ids.clear();
-
- load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
- m_texturesource, m_device->getVideoDriver());
-}
-
-static int getMaxControlPadSize(float density) {
- return 200 * density * g_settings->getFloat("hud_scaling");
-}
-
-int TouchScreenGUI::getGuiButtonSize()
-{
- u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
- getMaxControlPadSize(porting::getDisplayDensity()));
-
- return control_pad_size / 3;
-}
-
-void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
-{
- assert(tsrc != 0);
-
- u32 button_size = getGuiButtonSize();
- m_visible = true;
- m_texturesource = tsrc;
- /*
- draw control pad
- 0 1 2
- 3 4 5
- for now only 0, 1, 2, and 4 are used
- */
- int number = 0;
- for (int y = 0; y < 2; ++y)
- for (int x = 0; x < 3; ++x, ++number) {
- rect<s32> button_rect(
- x * button_size, m_screensize.Y - button_size * (2 - y),
- (x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
- );
- touch_gui_button_id id = after_last_element_id;
- std::wstring caption;
- switch (number) {
- case 0:
- id = left_id;
- caption = L"<";
- break;
- case 1:
- id = forward_id;
- caption = L"^";
- break;
- case 2:
- id = right_id;
- caption = L">";
- break;
- case 4:
- id = backward_id;
- caption = L"v";
- break;
- }
- if (id != after_last_element_id) {
- initButton(id, button_rect, caption, false);
- }
- }
-
- /* init jump button */
- initButton(jump_id,
- rect<s32>(m_screensize.X-(1.75*button_size),
- m_screensize.Y - (0.5*button_size),
- m_screensize.X-(0.25*button_size),
- m_screensize.Y),
- L"x",false);
-
- /* init crunch button */
- initButton(crunch_id,
- rect<s32>(m_screensize.X-(3.25*button_size),
- m_screensize.Y - (0.5*button_size),
- m_screensize.X-(1.75*button_size),
- m_screensize.Y),
- L"H",false);
-
- m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
- v2s32(m_screensize.X - (button_size / 2),
- m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size)
- + (button_size * 0.5)),
- v2s32(m_screensize.X,
- m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
- + (button_size * 0.5)), AHBB_Dir_Right_Left,
- 3.0);
-
- m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png");
- m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png");
- m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png");
- m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
- m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
- m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
-
- m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
- rare_controls_starter_id,
- v2s32(0,
- m_screensize.Y
- - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size)
- + (button_size * 0.5)),
- v2s32(button_size / 2,
- m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
- + (button_size * 0.5)), AHBB_Dir_Left_Right,
- 2);
-
- m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png");
- m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png");
- m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png");
-
-}
-
-touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
-{
- IGUIElement* rootguielement = m_guienv->getRootGUIElement();
-
- if (rootguielement != NULL) {
- gui::IGUIElement *element =
- rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
-
- if (element) {
- for (unsigned int i=0; i < after_last_element_id; i++) {
- if (element == m_buttons[i].guibutton) {
- return (touch_gui_button_id) i;
- }
- }
- }
- }
- return after_last_element_id;
-}
-
-touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
-{
- for (unsigned int i=0; i < after_last_element_id; i++) {
- button_info* btn = &m_buttons[i];
-
- std::vector<int>::iterator id =
- std::find(btn->ids.begin(),btn->ids.end(), eventID);
-
- if (id != btn->ids.end())
- return (touch_gui_button_id) i;
- }
-
- return after_last_element_id;
-}
-
-bool TouchScreenGUI::isHUDButton(const SEvent &event)
-{
- // check if hud item is pressed
- for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
- iter != m_hud_rects.end(); ++iter) {
- if (iter->second.isPointInside(
- v2s32(event.TouchInput.X,
- event.TouchInput.Y)
- )) {
- if ( iter->first < 8) {
- SEvent* translated = new SEvent();
- memset(translated,0,sizeof(SEvent));
- translated->EventType = irr::EET_KEY_INPUT_EVENT;
- translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
- translated->KeyInput.Control = false;
- translated->KeyInput.Shift = false;
- translated->KeyInput.PressedDown = true;
- m_receiver->OnEvent(*translated);
- m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
- delete translated;
- return true;
- }
- }
- }
- return false;
-}
-
-bool TouchScreenGUI::isReleaseHUDButton(int eventID)
-{
- std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
-
- if (iter != m_hud_ids.end()) {
- SEvent* translated = new SEvent();
- memset(translated,0,sizeof(SEvent));
- translated->EventType = irr::EET_KEY_INPUT_EVENT;
- translated->KeyInput.Key = iter->second;
- translated->KeyInput.PressedDown = false;
- translated->KeyInput.Control = false;
- translated->KeyInput.Shift = false;
- m_receiver->OnEvent(*translated);
- m_hud_ids.erase(iter);
- delete translated;
- return true;
- }
- return false;
-}
-
-void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
- int eventID, bool action)
-{
- button_info* btn = &m_buttons[button];
- SEvent* translated = new SEvent();
- memset(translated,0,sizeof(SEvent));
- translated->EventType = irr::EET_KEY_INPUT_EVENT;
- translated->KeyInput.Key = btn->keycode;
- translated->KeyInput.Control = false;
- translated->KeyInput.Shift = false;
- translated->KeyInput.Char = 0;
-
- /* add this event */
- if (action) {
- assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
-
- btn->ids.push_back(eventID);
-
- if (btn->ids.size() > 1) return;
-
- btn->repeatcounter = 0;
- translated->KeyInput.PressedDown = true;
- translated->KeyInput.Key = btn->keycode;
- m_receiver->OnEvent(*translated);
- }
- /* remove event */
- if ((!action) || (btn->immediate_release)) {
-
- std::vector<int>::iterator pos =
- std::find(btn->ids.begin(),btn->ids.end(), eventID);
- /* has to be in touch list */
- assert(pos != btn->ids.end());
- btn->ids.erase(pos);
-
- if (btn->ids.size() > 0) { return; }
-
- translated->KeyInput.PressedDown = false;
- btn->repeatcounter = -1;
- m_receiver->OnEvent(*translated);
- }
- delete translated;
-}
-
-
-void TouchScreenGUI::handleReleaseEvent(int evt_id)
-{
- touch_gui_button_id button = getButtonID(evt_id);
-
- /* handle button events */
- if (button != after_last_element_id) {
- handleButtonEvent(button, evt_id, false);
- }
- /* handle hud button events */
- else if (isReleaseHUDButton(evt_id)) {
- /* nothing to do here */
- } else if (m_settingsbar.isReleaseButton(evt_id)) {
- /* nothing to do here */
- } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
- /* nothing to do here */
- }
- /* handle the point used for moving view */
- else if (evt_id == m_move_id) {
- m_move_id = -1;
-
- /* if this pointer issued a mouse event issue symmetric release here */
- if (m_move_sent_as_mouse_event) {
- SEvent* translated = new SEvent;
- memset(translated,0,sizeof(SEvent));
- translated->EventType = EET_MOUSE_INPUT_EVENT;
- translated->MouseInput.X = m_move_downlocation.X;
- translated->MouseInput.Y = m_move_downlocation.Y;
- translated->MouseInput.Shift = false;
- translated->MouseInput.Control = false;
- translated->MouseInput.ButtonStates = 0;
- translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
- m_receiver->OnEvent(*translated);
- delete translated;
- }
- else {
- /* do double tap detection */
- doubleTapDetection();
- }
- }
- else {
- infostream
- << "TouchScreenGUI::translateEvent released unknown button: "
- << evt_id << std::endl;
- }
-
- for (std::vector<id_status>::iterator iter = m_known_ids.begin();
- iter != m_known_ids.end(); ++iter) {
- if (iter->id == evt_id) {
- m_known_ids.erase(iter);
- break;
- }
- }
-}
-
-void TouchScreenGUI::translateEvent(const SEvent &event)
-{
- if (!m_visible) {
- infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
- return;
- }
-
- if (event.EventType != EET_TOUCH_INPUT_EVENT) {
- return;
- }
-
- if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
-
- /* add to own copy of eventlist ...
- * android would provide this information but irrlicht guys don't
- * wanna design a efficient interface
- */
- id_status toadd;
- toadd.id = event.TouchInput.ID;
- toadd.X = event.TouchInput.X;
- toadd.Y = event.TouchInput.Y;
- m_known_ids.push_back(toadd);
-
- int eventID = event.TouchInput.ID;
-
- touch_gui_button_id button =
- getButtonID(event.TouchInput.X, event.TouchInput.Y);
-
- /* handle button events */
- if (button != after_last_element_id) {
- handleButtonEvent(button, eventID, true);
- m_settingsbar.deactivate();
- m_rarecontrolsbar.deactivate();
- } else if (isHUDButton(event)) {
- m_settingsbar.deactivate();
- m_rarecontrolsbar.deactivate();
- /* already handled in isHUDButton() */
- } else if (m_settingsbar.isButton(event)) {
- m_rarecontrolsbar.deactivate();
- /* already handled in isSettingsBarButton() */
- } else if (m_rarecontrolsbar.isButton(event)) {
- m_settingsbar.deactivate();
- /* already handled in isSettingsBarButton() */
- }
- /* handle non button events */
- else {
- m_settingsbar.deactivate();
- m_rarecontrolsbar.deactivate();
- /* if we don't already have a moving point make this the moving one */
- if (m_move_id == -1) {
- m_move_id = event.TouchInput.ID;
- m_move_has_really_moved = false;
- m_move_downtime = porting::getTimeMs();
- m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
- m_move_sent_as_mouse_event = false;
- }
- }
-
- m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
- }
- else if (event.TouchInput.Event == ETIE_LEFT_UP) {
- verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
- handleReleaseEvent(event.TouchInput.ID);
- }
- else {
- assert(event.TouchInput.Event == ETIE_MOVED);
- int move_idx = event.TouchInput.ID;
-
- if (m_pointerpos[event.TouchInput.ID] ==
- v2s32(event.TouchInput.X, event.TouchInput.Y)) {
- return;
- }
-
- if (m_move_id != -1) {
- if ((event.TouchInput.ID == m_move_id) &&
- (!m_move_sent_as_mouse_event)) {
-
- double distance = sqrt(
- (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
- (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
- (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
- (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
-
- if ((distance > g_settings->getU16("touchscreen_threshold")) ||
- (m_move_has_really_moved)) {
- m_move_has_really_moved = true;
- s32 X = event.TouchInput.X;
- s32 Y = event.TouchInput.Y;
-
- // update camera_yaw and camera_pitch
- s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
- s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
-
- /* adapt to similar behaviour as pc screen */
- double d = g_settings->getFloat("mouse_sensitivity") *4;
- double old_yaw = m_camera_yaw_change;
- double old_pitch = m_camera_pitch;
-
- m_camera_yaw_change -= dx * d;
- m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
-
- // update shootline
- m_shootline = m_device
- ->getSceneManager()
- ->getSceneCollisionManager()
- ->getRayFromScreenCoordinates(v2s32(X, Y));
- m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
- }
- }
- else if ((event.TouchInput.ID == m_move_id) &&
- (m_move_sent_as_mouse_event)) {
- m_shootline = m_device
- ->getSceneManager()
- ->getSceneCollisionManager()
- ->getRayFromScreenCoordinates(
- v2s32(event.TouchInput.X,event.TouchInput.Y));
- }
- } else {
- handleChangedButton(event);
- }
- }
-}
-
-void TouchScreenGUI::handleChangedButton(const SEvent &event)
-{
- for (unsigned int i = 0; i < after_last_element_id; i++) {
-
- if (m_buttons[i].ids.empty()) {
- continue;
- }
- for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
- iter != m_buttons[i].ids.end(); ++iter) {
-
- if (event.TouchInput.ID == *iter) {
-
- int current_button_id =
- getButtonID(event.TouchInput.X, event.TouchInput.Y);
-
- if (current_button_id == i) {
- continue;
- }
-
- /* remove old button */
- handleButtonEvent((touch_gui_button_id) i,*iter,false);
-
- if (current_button_id == after_last_element_id) {
- return;
- }
- handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
- return;
-
- }
- }
- }
-
- int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
-
- if (current_button_id == after_last_element_id) {
- return;
- }
-
- button_info* btn = &m_buttons[current_button_id];
- if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
- == btn->ids.end())
- {
- handleButtonEvent((touch_gui_button_id) current_button_id,
- event.TouchInput.ID, true);
- }
-
-}
-
-bool TouchScreenGUI::doubleTapDetection()
-{
- m_key_events[0].down_time = m_key_events[1].down_time;
- m_key_events[0].x = m_key_events[1].x;
- m_key_events[0].y = m_key_events[1].y;
- m_key_events[1].down_time = m_move_downtime;
- m_key_events[1].x = m_move_downlocation.X;
- m_key_events[1].y = m_move_downlocation.Y;
-
- u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs());
- if (delta > 400)
- return false;
-
- double distance = sqrt(
- (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
- (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
-
-
- if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
- return false;
-
- SEvent* translated = new SEvent();
- memset(translated, 0, sizeof(SEvent));
- translated->EventType = EET_MOUSE_INPUT_EVENT;
- translated->MouseInput.X = m_key_events[0].x;
- translated->MouseInput.Y = m_key_events[0].y;
- translated->MouseInput.Shift = false;
- translated->MouseInput.Control = false;
- translated->MouseInput.ButtonStates = EMBSM_RIGHT;
-
- // update shootline
- m_shootline = m_device
- ->getSceneManager()
- ->getSceneCollisionManager()
- ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
-
- translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
- verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
- m_receiver->OnEvent(*translated);
-
- translated->MouseInput.ButtonStates = 0;
- translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
- verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
- m_receiver->OnEvent(*translated);
- delete translated;
- return true;
-
-}
-
-TouchScreenGUI::~TouchScreenGUI()
-{
- for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info* btn = &m_buttons[i];
- if (btn->guibutton != 0) {
- btn->guibutton->drop();
- btn->guibutton = NULL;
- }
- }
-}
-
-void TouchScreenGUI::step(float dtime)
-{
- /* simulate keyboard repeats */
- for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info* btn = &m_buttons[i];
-
- if (btn->ids.size() > 0) {
- btn->repeatcounter += dtime;
-
- /* in case we're moving around digging does not happen */
- if (m_move_id != -1)
- m_move_has_really_moved = true;
-
- if (btn->repeatcounter < btn->repeatdelay) continue;
-
- btn->repeatcounter = 0;
- SEvent translated;
- memset(&translated, 0, sizeof(SEvent));
- translated.EventType = irr::EET_KEY_INPUT_EVENT;
- translated.KeyInput.Key = btn->keycode;
- translated.KeyInput.PressedDown = false;
- m_receiver->OnEvent(translated);
-
- translated.KeyInput.PressedDown = true;
- m_receiver->OnEvent(translated);
- }
- }
-
- /* if a new placed pointer isn't moved for some time start digging */
- if ((m_move_id != -1) &&
- (!m_move_has_really_moved) &&
- (!m_move_sent_as_mouse_event)) {
-
- u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
-
- if (delta > MIN_DIG_TIME_MS) {
- m_shootline = m_device
- ->getSceneManager()
- ->getSceneCollisionManager()
- ->getRayFromScreenCoordinates(
- v2s32(m_move_downlocation.X,m_move_downlocation.Y));
-
- SEvent translated;
- memset(&translated, 0, sizeof(SEvent));
- translated.EventType = EET_MOUSE_INPUT_EVENT;
- translated.MouseInput.X = m_move_downlocation.X;
- translated.MouseInput.Y = m_move_downlocation.Y;
- translated.MouseInput.Shift = false;
- translated.MouseInput.Control = false;
- translated.MouseInput.ButtonStates = EMBSM_LEFT;
- translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
- verbosestream << "TouchScreenGUI::step left click press" << std::endl;
- m_receiver->OnEvent(translated);
- m_move_sent_as_mouse_event = true;
- }
- }
-
- m_settingsbar.step(dtime);
- m_rarecontrolsbar.step(dtime);
-}
-
-void TouchScreenGUI::resetHud()
-{
- m_hud_rects.clear();
-}
-
-void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
-{
- m_hud_rects[index] = rect;
-}
-
-void TouchScreenGUI::Toggle(bool visible)
-{
- m_visible = visible;
- for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info* btn = &m_buttons[i];
- if (btn->guibutton != 0) {
- btn->guibutton->setVisible(visible);
- }
- }
-
- /* clear all active buttons */
- if (!visible) {
- while (m_known_ids.size() > 0) {
- handleReleaseEvent(m_known_ids.begin()->id);
- }
-
- m_settingsbar.hide();
- m_rarecontrolsbar.hide();
- } else {
- m_settingsbar.show();
- m_rarecontrolsbar.show();
- }
-}
-
-void TouchScreenGUI::hide()
-{
- if (!m_visible)
- return;
-
- Toggle(false);
-}
-
-void TouchScreenGUI::show()
-{
- if (m_visible)
- return;
-
- Toggle(true);
-}