diff options
author | Quentin Bazin <quent42340@gmail.com> | 2018-11-28 20:01:49 +0100 |
---|---|---|
committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-11-28 20:01:49 +0100 |
commit | 5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch) | |
tree | 2c8508467d3bf28d549cce2d25144fa8ef42beae /src/sky.cpp | |
parent | ddd9317b733857630499972179caebc236b4d991 (diff) | |
download | minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.xz |
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
Diffstat (limited to 'src/sky.cpp')
-rw-r--r-- | src/sky.cpp | 755 |
1 files changed, 0 insertions, 755 deletions
diff --git a/src/sky.cpp b/src/sky.cpp deleted file mode 100644 index faf12ba92..000000000 --- a/src/sky.cpp +++ /dev/null @@ -1,755 +0,0 @@ -/* -Minetest -Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "sky.h" -#include "IVideoDriver.h" -#include "ISceneManager.h" -#include "ICameraSceneNode.h" -#include "S3DVertex.h" -#include "client/tile.h" -#include "noise.h" // easeCurve -#include "profiler.h" -#include "util/numeric.h" -#include <cmath> -#include "client/renderingengine.h" -#include "settings.h" -#include "camera.h" // CameraModes - - -Sky::Sky(s32 id, ITextureSource *tsrc): - scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), - RenderingEngine::get_scene_manager(), id) -{ - setAutomaticCulling(scene::EAC_OFF); - m_box.MaxEdge.set(0, 0, 0); - m_box.MinEdge.set(0, 0, 0); - - // Create material - - video::SMaterial mat; - mat.Lighting = false; -#ifdef __ANDROID__ - mat.ZBuffer = video::ECFN_DISABLED; -#else - mat.ZBuffer = video::ECFN_NEVER; -#endif - mat.ZWriteEnable = false; - mat.AntiAliasing = 0; - mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; - mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; - mat.BackfaceCulling = false; - - m_materials[0] = mat; - - m_materials[1] = mat; - //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; - m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - - m_materials[2] = mat; - m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png")); - m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; - - m_sun_texture = tsrc->isKnownSourceImage("sun.png") ? - tsrc->getTextureForMesh("sun.png") : NULL; - m_moon_texture = tsrc->isKnownSourceImage("moon.png") ? - tsrc->getTextureForMesh("moon.png") : NULL; - m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ? - tsrc->getTexture("sun_tonemap.png") : NULL; - m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ? - tsrc->getTexture("moon_tonemap.png") : NULL; - - if (m_sun_texture) { - m_materials[3] = mat; - m_materials[3].setTexture(0, m_sun_texture); - m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - if (m_sun_tonemap) - m_materials[3].Lighting = true; - } - - if (m_moon_texture) { - m_materials[4] = mat; - m_materials[4].setTexture(0, m_moon_texture); - m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - if (m_moon_tonemap) - m_materials[4].Lighting = true; - } - - for (v3f &star : m_stars) { - star = v3f( - myrand_range(-10000, 10000), - myrand_range(-10000, 10000), - myrand_range(-10000, 10000) - ); - star.normalize(); - } - - m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); -} - - -void Sky::OnRegisterSceneNode() -{ - if (IsVisible) - SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX); - - scene::ISceneNode::OnRegisterSceneNode(); -} - - -void Sky::render() -{ - if (!m_visible) - return; - - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - scene::ICameraSceneNode* camera = SceneManager->getActiveCamera(); - - if (!camera || !driver) - return; - - ScopeProfiler sp(g_profiler, "Sky::render()", SPT_AVG); - - // Draw perspective skybox - - core::matrix4 translate(AbsoluteTransformation); - translate.setTranslation(camera->getAbsolutePosition()); - - // Draw the sky box between the near and far clip plane - const f32 viewDistance = (camera->getNearValue() + camera->getFarValue()) * 0.5f; - core::matrix4 scale; - scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance)); - - driver->setTransform(video::ETS_WORLD, translate * scale); - - if (m_sunlight_seen) { - float sunsize = 0.07; - video::SColorf suncolor_f(1, 1, 0, 1); - //suncolor_f.r = 1; - //suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5)); - //suncolor_f.b = MYMAX(0.0, m_brightness * 0.95); - video::SColorf suncolor2_f(1, 1, 1, 1); - // The values below were probably meant to be suncolor2_f instead of a - // reassignment of suncolor_f. However, the resulting colour was chosen - // and is our long-running classic colour. So preserve, but comment-out - // the unnecessary first assignments above. - suncolor_f.r = 1; - suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5)); - suncolor_f.b = MYMAX(0.0, m_brightness); - - float moonsize = 0.04; - video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1); - video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1); - - float nightlength = 0.415; - float wn = nightlength / 2; - float wicked_time_of_day = 0; - if (m_time_of_day > wn && m_time_of_day < 1.0 - wn) - wicked_time_of_day = (m_time_of_day - wn) / (1.0 - wn * 2) * 0.5 + 0.25; - else if (m_time_of_day < 0.5) - wicked_time_of_day = m_time_of_day / wn * 0.25; - else - wicked_time_of_day = 1.0 - ((1.0 - m_time_of_day) / wn * 0.25); - /*std::cerr<<"time_of_day="<<m_time_of_day<<" -> " - <<"wicked_time_of_day="<<wicked_time_of_day<<std::endl;*/ - - video::SColor suncolor = suncolor_f.toSColor(); - video::SColor suncolor2 = suncolor2_f.toSColor(); - video::SColor mooncolor = mooncolor_f.toSColor(); - video::SColor mooncolor2 = mooncolor2_f.toSColor(); - - // Calculate offset normalized to the X dimension of a 512x1 px tonemap - float offset = (1.0 - fabs(sin((m_time_of_day - 0.5) * irr::core::PI))) * 511; - - if (m_sun_tonemap) { - u8 * texels = (u8 *)m_sun_tonemap->lock(); - video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); - video::SColor texel_color (255, texel->getRed(), - texel->getGreen(), texel->getBlue()); - m_sun_tonemap->unlock(); - m_materials[3].EmissiveColor = texel_color; - } - - if (m_moon_tonemap) { - u8 * texels = (u8 *)m_moon_tonemap->lock(); - video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); - video::SColor texel_color (255, texel->getRed(), - texel->getGreen(), texel->getBlue()); - m_moon_tonemap->unlock(); - m_materials[4].EmissiveColor = texel_color; - } - - const f32 t = 1.0f; - const f32 o = 0.0f; - static const u16 indices[4] = {0, 1, 2, 3}; - video::S3DVertex vertices[4]; - - driver->setMaterial(m_materials[1]); - - video::SColor cloudyfogcolor = m_bgcolor; - - // Draw far cloudy fog thing blended with skycolor - for (u32 j = 0; j < 4; j++) { - video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45); - vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - if (j == 0) - // Don't switch - {} - else if (j == 1) - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - else if (j == 2) - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - else - // Switch from -Z (south) to +Z (north) - vertex.Pos.rotateXZBy(-180); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } - - // Draw far cloudy fog thing - for (u32 j = 0; j < 4; j++) { - video::SColor c = cloudyfogcolor; - vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - if (j == 0) - // Don't switch - {} - else if (j == 1) - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - else if (j == 2) - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - else - // Switch from -Z (south) to +Z (north) - vertex.Pos.rotateXZBy(-180); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } - - // Draw bottom far cloudy fog thing - video::SColor c = cloudyfogcolor; - vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t); - vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t); - vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o); - vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o); - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - // If sun, moon and stars are (temporarily) disabled, abort here - if (!m_bodies_visible) - return; - - driver->setMaterial(m_materials[2]); - - // Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png) - { - float mid1 = 0.25; - float mid = wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1); - float a_ = 1.0f - std::fabs(wicked_time_of_day - mid) * 35.0f; - float a = easeCurve(MYMAX(0, MYMIN(1, a_))); - //std::cerr<<"a_="<<a_<<" a="<<a<<std::endl; - video::SColor c(255, 255, 255, 255); - float y = -(1.0 - a) * 0.22; - vertices[0] = video::S3DVertex(-1, -0.05 + y, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( 1, -0.05 + y, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.2 + y, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.2 + y, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - if (wicked_time_of_day < 0.5) - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - else - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } - - // Draw stars - do { - driver->setMaterial(m_materials[1]); - float starbrightness = MYMAX(0, MYMIN(1, - (0.285 - fabs(wicked_time_of_day < 0.5 ? - wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10)); - float f = starbrightness; - float d = 0.007/2; - video::SColor starcolor(255, f * 90, f * 90, f * 90); - if (starcolor.getBlue() < m_skycolor.getBlue()) - break; -#ifdef __ANDROID__ - u16 indices[SKY_STAR_COUNT * 3]; - video::S3DVertex vertices[SKY_STAR_COUNT * 3]; - for (u32 i = 0; i < SKY_STAR_COUNT; i++) { - indices[i * 3 + 0] = i * 3 + 0; - indices[i * 3 + 1] = i * 3 + 1; - indices[i * 3 + 2] = i * 3 + 2; - v3f r = m_stars[i]; - core::CMatrix4<f32> a; - a.buildRotateFromTo(v3f(0, 1, 0), r); - v3f p = v3f(-d, 1, -d); - v3f p1 = v3f(d, 1, 0); - v3f p2 = v3f(-d, 1, d); - a.rotateVect(p); - a.rotateVect(p1); - a.rotateVect(p2); - p.rotateXYBy(wicked_time_of_day * 360 - 90); - p1.rotateXYBy(wicked_time_of_day * 360 - 90); - p2.rotateXYBy(wicked_time_of_day * 360 - 90); - vertices[i * 3 + 0].Pos = p; - vertices[i * 3 + 0].Color = starcolor; - vertices[i * 3 + 1].Pos = p1; - vertices[i * 3 + 1].Color = starcolor; - vertices[i * 3 + 2].Pos = p2; - vertices[i * 3 + 2].Color = starcolor; - } - driver->drawIndexedTriangleList(vertices, SKY_STAR_COUNT * 3, - indices, SKY_STAR_COUNT); -#else - u16 indices[SKY_STAR_COUNT * 4]; - video::S3DVertex vertices[SKY_STAR_COUNT * 4]; - for (u32 i = 0; i < SKY_STAR_COUNT; i++) { - indices[i * 4 + 0] = i * 4 + 0; - indices[i * 4 + 1] = i * 4 + 1; - indices[i * 4 + 2] = i * 4 + 2; - indices[i * 4 + 3] = i * 4 + 3; - v3f r = m_stars[i]; - core::CMatrix4<f32> a; - a.buildRotateFromTo(v3f(0, 1, 0), r); - v3f p = v3f(-d, 1, -d); - v3f p1 = v3f( d, 1, -d); - v3f p2 = v3f( d, 1, d); - v3f p3 = v3f(-d, 1, d); - a.rotateVect(p); - a.rotateVect(p1); - a.rotateVect(p2); - a.rotateVect(p3); - p.rotateXYBy(wicked_time_of_day * 360 - 90); - p1.rotateXYBy(wicked_time_of_day * 360 - 90); - p2.rotateXYBy(wicked_time_of_day * 360 - 90); - p3.rotateXYBy(wicked_time_of_day * 360 - 90); - vertices[i * 4 + 0].Pos = p; - vertices[i * 4 + 0].Color = starcolor; - vertices[i * 4 + 1].Pos = p1; - vertices[i * 4 + 1].Color = starcolor; - vertices[i * 4 + 2].Pos = p2; - vertices[i * 4 + 2].Color = starcolor; - vertices[i * 4 + 3].Pos = p3; - vertices[i * 4 + 3].Color = starcolor; - } - driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4, - indices, SKY_STAR_COUNT, video::EVT_STANDARD, - scene::EPT_QUADS, video::EIT_16BIT); -#endif - } while(false); - - // Draw sun - if (wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) { - if (!m_sun_texture) { - driver->setMaterial(m_materials[1]); - float d = sunsize * 1.7; - video::SColor c = suncolor; - c.setAlpha(0.05 * 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - d = sunsize * 1.2; - c = suncolor; - c.setAlpha(0.15 * 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - d = sunsize; - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, suncolor, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, suncolor, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, suncolor, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - d = sunsize * 0.7; - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, suncolor2, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor2, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, suncolor2, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, suncolor2, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } else { - driver->setMaterial(m_materials[3]); - float d = sunsize * 1.7; - video::SColor c; - if (m_sun_tonemap) - c = video::SColor (0, 0, 0, 0); - else - c = video::SColor (255, 255, 255, 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } - } - - // Draw moon - if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) { - if (!m_moon_texture) { - driver->setMaterial(m_materials[1]); - float d = moonsize * 1.9; - video::SColor c = mooncolor; - c.setAlpha(0.05 * 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - d = moonsize * 1.3; - c = mooncolor; - c.setAlpha(0.15 * 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - d = moonsize; - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, mooncolor, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, mooncolor, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - float d2 = moonsize * 0.6; - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor2, t, t); - vertices[1] = video::S3DVertex( d2,-d, -1, 0, 0, 1, mooncolor2, o, t); - vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o); - vertices[3] = video::S3DVertex(-d, d2, -1, 0, 0, 1, mooncolor2, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } else { - driver->setMaterial(m_materials[4]); - float d = moonsize * 1.9; - video::SColor c; - if (m_moon_tonemap) - c = video::SColor (0, 0, 0, 0); - else - c = video::SColor (255, 255, 255, 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } - } - - // Draw far cloudy fog thing below east and west horizons - for (u32 j = 0; j < 2; j++) { - video::SColor c = cloudyfogcolor; - vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - //if (wicked_time_of_day < 0.5) - if (j == 0) - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - else - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } - } -} - - -void Sky::update(float time_of_day, float time_brightness, - float direct_brightness, bool sunlight_seen, - CameraMode cam_mode, float yaw, float pitch) -{ - // Stabilize initial brightness and color values by flooding updates - if (m_first_update) { - /*dstream<<"First update with time_of_day="<<time_of_day - <<" time_brightness="<<time_brightness - <<" direct_brightness="<<direct_brightness - <<" sunlight_seen="<<sunlight_seen<<std::endl;*/ - m_first_update = false; - for (u32 i = 0; i < 100; i++) { - update(time_of_day, time_brightness, direct_brightness, - sunlight_seen, cam_mode, yaw, pitch); - } - return; - } - - m_time_of_day = time_of_day; - m_time_brightness = time_brightness; - m_sunlight_seen = sunlight_seen; - m_bodies_visible = true; - - bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35); - - /* - Development colours - - video::SColorf bgcolor_bright_normal_f(170. / 255, 200. / 255, 230. / 255, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666, 200. / 255 * 0.7, 230. / 255 * 0.5, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666, 0.549, 0.220, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.0, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.2, 1.0); - - video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4); - video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44); - video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5); - */ - - video::SColorf bgcolor_bright_normal_f = video::SColor(255, 155, 193, 240); - video::SColorf bgcolor_bright_indoor_f = video::SColor(255, 100, 100, 100); - video::SColorf bgcolor_bright_dawn_f = video::SColor(255, 186, 193, 240); - video::SColorf bgcolor_bright_night_f = video::SColor(255, 64, 144, 255); - - video::SColorf skycolor_bright_normal_f = video::SColor(255, 140, 186, 250); - video::SColorf skycolor_bright_dawn_f = video::SColor(255, 180, 186, 250); - video::SColorf skycolor_bright_night_f = video::SColor(255, 0, 107, 255); - - // pure white: becomes "diffuse light component" for clouds - video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 255, 255, 255); - // dawn-factoring version of pure white (note: R is above 1.0) - video::SColorf cloudcolor_bright_dawn_f(255.0f/240.0f, 223.0f/240.0f, 191.0f/255.0f); - - float cloud_color_change_fraction = 0.95; - if (sunlight_seen) { - if (std::fabs(time_brightness - m_brightness) < 0.2f) { - m_brightness = m_brightness * 0.95 + time_brightness * 0.05; - } else { - m_brightness = m_brightness * 0.80 + time_brightness * 0.20; - cloud_color_change_fraction = 0.0; - } - } else { - if (direct_brightness < m_brightness) - m_brightness = m_brightness * 0.95 + direct_brightness * 0.05; - else - m_brightness = m_brightness * 0.98 + direct_brightness * 0.02; - } - - m_clouds_visible = true; - float color_change_fraction = 0.98f; - if (sunlight_seen) { - if (is_dawn) { // Dawn - m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated( - bgcolor_bright_dawn_f, color_change_fraction); - m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated( - skycolor_bright_dawn_f, color_change_fraction); - m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated( - cloudcolor_bright_dawn_f, color_change_fraction); - } else { - if (time_brightness < 0.13f) { // Night - m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated( - bgcolor_bright_night_f, color_change_fraction); - m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated( - skycolor_bright_night_f, color_change_fraction); - } else { // Day - m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated( - bgcolor_bright_normal_f, color_change_fraction); - m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated( - skycolor_bright_normal_f, color_change_fraction); - } - - m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated( - cloudcolor_bright_normal_f, color_change_fraction); - } - } else { - m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated( - bgcolor_bright_indoor_f, color_change_fraction); - m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated( - bgcolor_bright_indoor_f, color_change_fraction); - m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated( - cloudcolor_bright_normal_f, color_change_fraction); - m_clouds_visible = false; - } - - video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor(); - m_bgcolor = video::SColor( - 255, - bgcolor_bright.getRed() * m_brightness, - bgcolor_bright.getGreen() * m_brightness, - bgcolor_bright.getBlue() * m_brightness - ); - - video::SColor skycolor_bright = m_skycolor_bright_f.toSColor(); - m_skycolor = video::SColor( - 255, - skycolor_bright.getRed() * m_brightness, - skycolor_bright.getGreen() * m_brightness, - skycolor_bright.getBlue() * m_brightness - ); - - // Horizon coloring based on sun and moon direction during sunset and sunrise - video::SColor pointcolor = video::SColor(m_bgcolor.getAlpha(), 255, 255, 255); - if (m_directional_colored_fog) { - if (m_horizon_blend() != 0) { - // Calculate hemisphere value from yaw, (inverted in third person front view) - s8 dir_factor = 1; - if (cam_mode > CAMERA_MODE_THIRD) - dir_factor = -1; - f32 pointcolor_blend = wrapDegrees_0_360(yaw * dir_factor + 90); - if (pointcolor_blend > 180) - pointcolor_blend = 360 - pointcolor_blend; - pointcolor_blend /= 180; - // Bound view angle to determine where transition starts and ends - pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * - 1.375; - // Combine the colors when looking up or down, otherwise turning looks weird - pointcolor_blend += (0.5 - pointcolor_blend) * - (1 - MYMIN((90 - std::fabs(pitch)) / 90 * 1.5, 1)); - // Invert direction to match where the sun and moon are rising - if (m_time_of_day > 0.5) - pointcolor_blend = 1 - pointcolor_blend; - // Horizon colors of sun and moon - f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1); - - video::SColorf pointcolor_sun_f(1, 1, 1, 1); - if (m_sun_tonemap) { - pointcolor_sun_f.r = pointcolor_light * - (float)m_materials[3].EmissiveColor.getRed() / 255; - pointcolor_sun_f.b = pointcolor_light * - (float)m_materials[3].EmissiveColor.getBlue() / 255; - pointcolor_sun_f.g = pointcolor_light * - (float)m_materials[3].EmissiveColor.getGreen() / 255; - } else { - pointcolor_sun_f.r = pointcolor_light * 1; - pointcolor_sun_f.b = pointcolor_light * - (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75); - pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + - (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625); - } - - video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, - 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1); - if (m_moon_tonemap) { - pointcolor_moon_f.r = pointcolor_light * - (float)m_materials[4].EmissiveColor.getRed() / 255; - pointcolor_moon_f.b = pointcolor_light * - (float)m_materials[4].EmissiveColor.getBlue() / 255; - pointcolor_moon_f.g = pointcolor_light * - (float)m_materials[4].EmissiveColor.getGreen() / 255; - } - - video::SColor pointcolor_sun = pointcolor_sun_f.toSColor(); - video::SColor pointcolor_moon = pointcolor_moon_f.toSColor(); - // Calculate the blend color - pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend); - } - m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5); - m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25); - } - - float cloud_direct_brightness = 0.0f; - if (sunlight_seen) { - if (!m_directional_colored_fog) { - cloud_direct_brightness = time_brightness; - // Boost cloud brightness relative to sky, at dawn, dusk and at night - if (time_brightness < 0.7f) - cloud_direct_brightness *= 1.3f; - } else { - cloud_direct_brightness = std::fmin(m_horizon_blend() * 0.15f + - m_time_brightness, 1.0f); - // Set the same minimum cloud brightness at night - if (time_brightness < 0.5f) - cloud_direct_brightness = std::fmax(cloud_direct_brightness, - time_brightness * 1.3f); - } - } else { - cloud_direct_brightness = direct_brightness; - } - - m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction + - cloud_direct_brightness * (1.0 - cloud_color_change_fraction); - m_cloudcolor_f = video::SColorf( - m_cloudcolor_bright_f.r * m_cloud_brightness, - m_cloudcolor_bright_f.g * m_cloud_brightness, - m_cloudcolor_bright_f.b * m_cloud_brightness, - 1.0 - ); - if (m_directional_colored_fog) { - m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, - video::SColorf(pointcolor), m_horizon_blend() * 0.25); - } -} |