aboutsummaryrefslogtreecommitdiff
path: root/src/shader.cpp
diff options
context:
space:
mode:
authornumber Zero <silverunicorn2011@yandex.ru>2017-05-11 23:24:12 +0300
committerparamat <mat.gregory@virginmedia.com>2017-07-11 01:02:22 +0100
commitef285b2815962a7a01791059ed984cb12fdba4dd (patch)
treec004c7033590c15532ac4c66ac818b86ebc1f91f /src/shader.cpp
parentf871852f13db6072b3bffe25826d7520ef031ec0 (diff)
downloadminetest-ef285b2815962a7a01791059ed984cb12fdba4dd.tar.xz
Add 'plantlike_rooted' drawtype
Useful for underwater plants. Node consists of a base cube plus a plantlike extension that can pass through liquid nodes above without creating air bubbles or interfering with liquid flow. Uses paramtype2 'leveled', param2 defines height of plantlike extension.
Diffstat (limited to 'src/shader.cpp')
-rw-r--r--src/shader.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index ac0745cb4..e6e5e7b1f 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -618,7 +618,8 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
"NDT_NODEBOX",
"NDT_GLASSLIKE_FRAMED",
"NDT_FIRELIKE",
- "NDT_GLASSLIKE_FRAMED_OPTIONAL"
+ "NDT_GLASSLIKE_FRAMED_OPTIONAL",
+ "NDT_PLANTLIKE_ROOTED",
};
for (int i = 0; i < 14; i++){