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| author | sfan5 <sfan5@live.de> | 2022-06-08 19:33:46 +0200 |
|---|---|---|
| committer | sfan5 <sfan5@live.de> | 2022-07-14 20:55:45 +0200 |
| commit | 137eef6590205b7bcdf5273221bc22c17b218f6e (patch) | |
| tree | 8933aefd5ec6fb351bdf54727f65e379f82ae37c /src/server/player_sao.cpp | |
| parent | b204655081f495c9d45fdf7d49d203e910dafc7a (diff) | |
| download | minetest-137eef6590205b7bcdf5273221bc22c17b218f6e.tar.xz | |
Move f1000 sanitizing to the places that still use this type
Diffstat (limited to 'src/server/player_sao.cpp')
| -rw-r--r-- | src/server/player_sao.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index c5f6d0a24..a58a0397f 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -321,12 +321,6 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const void PlayerSAO::setBasePosition(v3f position) { - // It's not entirely clear which parts of the network protocol still use - // v3f1000, but the script API enforces its bound on all float vectors - // (maybe it shouldn't?). For that reason we need to make sure the position - // isn't ever set to values that fail this restriction. - clampToF1000(position); - if (m_player && position != m_base_position) m_player->setDirty(true); |
