diff options
author | sapier <Sapier at GMX dot net> | 2013-05-25 00:51:02 +0200 |
---|---|---|
committer | Kahrl <kahrl@gmx.net> | 2013-05-25 00:51:02 +0200 |
commit | ab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch) | |
tree | 9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /src/scriptapi_particles.cpp | |
parent | 865f380c91ced850d1a499c91aa2ab5489624802 (diff) | |
download | minetest-ab433775777c4f5055bcf4d2a1cffc506c4f9961.tar.xz |
Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'src/scriptapi_particles.cpp')
-rw-r--r-- | src/scriptapi_particles.cpp | 143 |
1 files changed, 0 insertions, 143 deletions
diff --git a/src/scriptapi_particles.cpp b/src/scriptapi_particles.cpp deleted file mode 100644 index dc9b3776e..000000000 --- a/src/scriptapi_particles.cpp +++ /dev/null @@ -1,143 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "scriptapi.h" -#include "scriptapi_particles.h" -#include "server.h" -#include "script.h" -#include "scriptapi_types.h" -#include "scriptapi_common.h" - -// add_particle(pos, velocity, acceleration, expirationtime, -// size, collisiondetection, texture, player) -// pos/velocity/acceleration = {x=num, y=num, z=num} -// expirationtime = num (seconds) -// size = num -// texture = e.g."default_wood.png" -int l_add_particle(lua_State *L) -{ - // Get server from registry - Server *server = get_server(L); - // Get parameters - v3f pos = check_v3f(L, 1); - v3f vel = check_v3f(L, 2); - v3f acc = check_v3f(L, 3); - float expirationtime = luaL_checknumber(L, 4); - float size = luaL_checknumber(L, 5); - bool collisiondetection = lua_toboolean(L, 6); - std::string texture = luaL_checkstring(L, 7); - - if (lua_gettop(L) == 8) // only spawn for a single player - { - const char *playername = luaL_checkstring(L, 8); - server->spawnParticle(playername, - pos, vel, acc, expirationtime, - size, collisiondetection, texture); - } - else // spawn for all players - { - server->spawnParticleAll(pos, vel, acc, - expirationtime, size, collisiondetection, texture); - } - return 1; -} - -// add_particlespawner(amount, time, -// minpos, maxpos, -// minvel, maxvel, -// minacc, maxacc, -// minexptime, maxexptime, -// minsize, maxsize, -// collisiondetection, -// texture, -// player) -// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num} -// minexptime/maxexptime = num (seconds) -// minsize/maxsize = num -// collisiondetection = bool -// texture = e.g."default_wood.png" -int l_add_particlespawner(lua_State *L) -{ - // Get server from registry - Server *server = get_server(L); - // Get parameters - u16 amount = luaL_checknumber(L, 1); - float time = luaL_checknumber(L, 2); - v3f minpos = check_v3f(L, 3); - v3f maxpos = check_v3f(L, 4); - v3f minvel = check_v3f(L, 5); - v3f maxvel = check_v3f(L, 6); - v3f minacc = check_v3f(L, 7); - v3f maxacc = check_v3f(L, 8); - float minexptime = luaL_checknumber(L, 9); - float maxexptime = luaL_checknumber(L, 10); - float minsize = luaL_checknumber(L, 11); - float maxsize = luaL_checknumber(L, 12); - bool collisiondetection = lua_toboolean(L, 13); - std::string texture = luaL_checkstring(L, 14); - - if (lua_gettop(L) == 15) // only spawn for a single player - { - const char *playername = luaL_checkstring(L, 15); - u32 id = server->addParticleSpawner(playername, - amount, time, - minpos, maxpos, - minvel, maxvel, - minacc, maxacc, - minexptime, maxexptime, - minsize, maxsize, - collisiondetection, - texture); - lua_pushnumber(L, id); - } - else // spawn for all players - { - u32 id = server->addParticleSpawnerAll( amount, time, - minpos, maxpos, - minvel, maxvel, - minacc, maxacc, - minexptime, maxexptime, - minsize, maxsize, - collisiondetection, - texture); - lua_pushnumber(L, id); - } - return 1; -} - -// delete_particlespawner(id, player) -// player (string) is optional -int l_delete_particlespawner(lua_State *L) -{ - // Get server from registry - Server *server = get_server(L); - // Get parameters - u32 id = luaL_checknumber(L, 1); - - if (lua_gettop(L) == 2) // only delete for one player - { - const char *playername = luaL_checkstring(L, 2); - server->deleteParticleSpawner(playername, id); - } - else // delete for all players - { - server->deleteParticleSpawnerAll(id); - } - return 1; -} |