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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-03-16 08:41:33 +0100 |
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committer | GitHub <noreply@github.com> | 2018-03-16 08:41:33 +0100 |
commit | 6c184947c3886ce80aa9eb9807a700025a344442 (patch) | |
tree | a9c9cebb4b9ff2206f93ff02c00c4a801e6fa760 /src/mods.cpp | |
parent | 5e61f64ce259fe0b23cbb377b44e90a0fbc820d7 (diff) | |
download | minetest-6c184947c3886ce80aa9eb9807a700025a344442.tar.xz |
Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)
* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
Diffstat (limited to 'src/mods.cpp')
-rw-r--r-- | src/mods.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/mods.cpp b/src/mods.cpp index a71644d01..2cfc02b66 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -322,20 +322,6 @@ void ModConfiguration::resolveDependencies() m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end()); } -ServerModConfiguration::ServerModConfiguration(const std::string &worldpath): - ModConfiguration(worldpath) -{ - SubgameSpec gamespec = findWorldSubgame(worldpath); - - // Add all game mods and all world mods - addModsInPath(gamespec.gamemods_path); - addModsInPath(worldpath + DIR_DELIM + "worldmods"); - - // Load normal mods - std::string worldmt = worldpath + DIR_DELIM + "world.mt"; - addModsFromConfig(worldmt, gamespec.addon_mods_paths); -} - #ifndef SERVER ClientModConfiguration::ClientModConfiguration(const std::string &path): ModConfiguration(path) |