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authorParamat <paramat@users.noreply.github.com>2018-04-29 07:20:46 +0100
committerGitHub <noreply@github.com>2018-04-29 07:20:46 +0100
commit54606e103d5b2d2bace6d57c45e48804c5dec487 (patch)
tree013c8ad66dfcc60c2ccb947c7e2c6cf030fcedde /src/mapgen/mapgen.h
parentbb3baef30f8afcfec046050b1ef3b606a2c1248a (diff)
downloadminetest-54606e103d5b2d2bace6d57c45e48804c5dec487.tar.xz
Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler nodes to appear in caverns. Split 'generateCaves()' into 2 functions to separate tunnel and large randomwalk cave generation. In each mapgen re-order cave generation to generate tunnels before caverns.
Diffstat (limited to 'src/mapgen/mapgen.h')
-rw-r--r--src/mapgen/mapgen.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mapgen/mapgen.h b/src/mapgen/mapgen.h
index 51d23cd28..abac79016 100644
--- a/src/mapgen/mapgen.h
+++ b/src/mapgen/mapgen.h
@@ -238,11 +238,12 @@ public:
MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge);
virtual ~MapgenBasic();
- virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
- virtual bool generateCaverns(s16 max_stone_y);
- virtual void generateDungeons(s16 max_stone_y);
virtual void generateBiomes();
virtual void dustTopNodes();
+ virtual void generateCavesNoiseIntersection(s16 max_stone_y);
+ virtual void generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_depth);
+ virtual bool generateCavernsNoise(s16 max_stone_y);
+ virtual void generateDungeons(s16 max_stone_y);
protected:
EmergeManager *m_emerge;