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author | Abdou-31 <abdou31.coding@gmail.com> | 2022-11-09 17:57:19 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-09 11:57:19 -0500 |
commit | d1b80b462eaa74a8640cf132c21f74e4f924052a (patch) | |
tree | d5804214487f339643ab6cdf74fbd113cb02cb2b /src/mapgen/cavegen.cpp | |
parent | 6191bafcadc21277be5527ed1ac05f7902e710ad (diff) | |
download | minetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz |
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'src/mapgen/cavegen.cpp')
-rw-r--r-- | src/mapgen/cavegen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp index 340079821..9ec7c7a64 100644 --- a/src/mapgen/cavegen.cpp +++ b/src/mapgen/cavegen.cpp @@ -528,7 +528,7 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) if (use_biome_liquid) { liquidnode = c_biome_liquid; } else { - // If cave liquid not defined by biome, fallback to old hardcoded behaviour. + // If cave liquid not defined by biome, fallback to old hardcoded behavior. // TODO 'np_caveliquids' is deprecated and should eventually be removed. // Cave liquids are now defined and located using biome definitions. float nval = NoisePerlin3D(np_caveliquids, startp.X, |