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authorMuhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>2022-09-30 01:30:33 +0700
committerGitHub <noreply@github.com>2022-09-29 20:30:33 +0200
commit3978b9b8ed1c318c3f9a088beb331c26bca6de6b (patch)
tree1745718c8c7995ac6fdcaa2b7acf356c86506a2c /src/gui/touchscreengui.h
parentb1233056b76aa803123cc304d323887ad5fdfbae (diff)
downloadminetest-3978b9b8ed1c318c3f9a088beb331c26bca6de6b.tar.xz
Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
Diffstat (limited to 'src/gui/touchscreengui.h')
-rw-r--r--src/gui/touchscreengui.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/touchscreengui.h b/src/gui/touchscreengui.h
index 6b36c0d59..82d6a4a9c 100644
--- a/src/gui/touchscreengui.h
+++ b/src/gui/touchscreengui.h
@@ -194,6 +194,7 @@ public:
void step(float dtime);
void resetHud();
void registerHudItem(int index, const rect<s32> &rect);
+ inline void setUseCrosshair(bool use_crosshair) { m_draw_crosshair = use_crosshair; }
void Toggle(bool visible);
void hide();
@@ -240,6 +241,7 @@ private:
bool m_joystick_has_really_moved = false;
bool m_fixed_joystick = false;
bool m_joystick_triggers_aux1 = false;
+ bool m_draw_crosshair = false;
button_info *m_joystick_btn_off = nullptr;
button_info *m_joystick_btn_bg = nullptr;
button_info *m_joystick_btn_center = nullptr;