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author | Perttu Ahola <celeron55@gmail.com> | 2011-02-01 16:17:55 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-01 16:17:55 +0200 |
commit | e92238edc831a34081790e71249f1459e997974c (patch) | |
tree | 5406e23bb8fd7895f7ac741ad49085a217b7b758 /src/environment.cpp | |
parent | 56320f7e8de3cf31cbaf11492528016c4446d8f4 (diff) | |
download | minetest-e92238edc831a34081790e71249f1459e997974c.tar.xz |
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
Diffstat (limited to 'src/environment.cpp')
-rw-r--r-- | src/environment.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index d4d189acf..dc44b3a36 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -112,7 +112,8 @@ void Environment::step(float dtime) { // Apply gravity to local player v3f speed = player->getSpeed(); - speed.Y -= 9.81 * BS * dtime_part * 2; + if(player->swimming_up == false) + speed.Y -= 9.81 * BS * dtime_part * 2; /* Apply water resistance |