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authorPerttu Ahola <celeron55@gmail.com>2011-02-01 16:17:55 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-01 16:17:55 +0200
commite92238edc831a34081790e71249f1459e997974c (patch)
tree5406e23bb8fd7895f7ac741ad49085a217b7b758 /src/environment.cpp
parent56320f7e8de3cf31cbaf11492528016c4446d8f4 (diff)
downloadminetest-e92238edc831a34081790e71249f1459e997974c.tar.xz
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index d4d189acf..dc44b3a36 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -112,7 +112,8 @@ void Environment::step(float dtime)
{
// Apply gravity to local player
v3f speed = player->getSpeed();
- speed.Y -= 9.81 * BS * dtime_part * 2;
+ if(player->swimming_up == false)
+ speed.Y -= 9.81 * BS * dtime_part * 2;
/*
Apply water resistance