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authorx2048 <codeforsmile@gmail.com>2023-03-24 12:34:21 +0100
committerGitHub <noreply@github.com>2023-03-24 12:34:21 +0100
commitf3b198e49008ea3aba568974c8f423fdc801d4a2 (patch)
tree8eca17900d17554aa8d43a62a9448a50fd3e3c19 /src/defaultsettings.cpp
parent9af587c54ebacd6708cc57902278c30556b6aaa0 (diff)
downloadminetest-f3b198e49008ea3aba568974c8f423fdc801d4a2.tar.xz
Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 9b84c8977..e2457ce78 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -288,6 +288,7 @@ void set_default_settings()
settings->setDefault("shadow_poisson_filter", "true");
settings->setDefault("shadow_update_frames", "8");
settings->setDefault("shadow_soft_radius", "5.0");
+ settings->setDefault("shadow_sky_body_orbit_tilt", "0.0");
// Input
settings->setDefault("invert_mouse", "false");