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| author | x2048 <codeforsmile@gmail.com> | 2023-03-24 12:34:21 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-24 12:34:21 +0100 |
| commit | f3b198e49008ea3aba568974c8f423fdc801d4a2 (patch) | |
| tree | 8eca17900d17554aa8d43a62a9448a50fd3e3c19 /src/defaultsettings.cpp | |
| parent | 9af587c54ebacd6708cc57902278c30556b6aaa0 (diff) | |
| download | minetest-f3b198e49008ea3aba568974c8f423fdc801d4a2.tar.xz | |
Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
Diffstat (limited to 'src/defaultsettings.cpp')
| -rw-r--r-- | src/defaultsettings.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 9b84c8977..e2457ce78 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -288,6 +288,7 @@ void set_default_settings() settings->setDefault("shadow_poisson_filter", "true"); settings->setDefault("shadow_update_frames", "8"); settings->setDefault("shadow_soft_radius", "5.0"); + settings->setDefault("shadow_sky_body_orbit_tilt", "0.0"); // Input settings->setDefault("invert_mouse", "false"); |
