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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-16 11:25:52 +0200
committerGitHub <noreply@github.com>2017-06-16 11:25:52 +0200
commit76be103a91d6987527af19e87d93007be8ba8a67 (patch)
treec83c21e7c0adc37251f77788023eb3c242a751ca /src/content_sao.cpp
parent49d6e5f4ab79078d1608c22a9cce286b3cf86eb9 (diff)
downloadminetest-76be103a91d6987527af19e87d93007be8ba8a67.tar.xz
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp49
1 files changed, 3 insertions, 46 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 90d830ce3..c6c00768e 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -106,19 +106,7 @@ TestSAO proto_TestSAO(NULL, v3f(0,0,0));
*/
UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_hp(-1),
- m_yaw(0),
- m_properties_sent(true),
- m_armor_groups_sent(false),
- m_animation_range(0,0),
- m_animation_speed(0),
- m_animation_blend(0),
- m_animation_loop(true),
- m_animation_sent(false),
- m_bone_position_sent(false),
- m_attachment_parent_id(0),
- m_attachment_sent(false)
+ ServerActiveObject(env, pos)
{
// Initialize something to armor groups
m_armor_groups["fleshy"] = 100;
@@ -239,16 +227,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state):
UnitSAO(env, pos),
m_init_name(name),
- m_init_state(state),
- m_registered(false),
- m_velocity(0,0,0),
- m_acceleration(0,0,0),
- m_last_sent_yaw(0),
- m_last_sent_position(0,0,0),
- m_last_sent_velocity(0,0,0),
- m_last_sent_position_timer(0),
- m_last_sent_move_precision(0),
- m_current_texture_modifier("")
+ m_init_state(state)
{
// Only register type if no environment supplied
if(env == NULL){
@@ -783,29 +762,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
UnitSAO(env_, v3f(0,0,0)),
m_player(player_),
m_peer_id(peer_id_),
- m_inventory(NULL),
- m_damage(0),
- m_last_good_position(0,0,0),
- m_time_from_last_teleport(0),
- m_time_from_last_punch(0),
- m_nocheat_dig_pos(32767, 32767, 32767),
- m_nocheat_dig_time(0),
- m_wield_index(0),
- m_position_not_sent(false),
- m_is_singleplayer(is_singleplayer),
- m_breath(PLAYER_MAX_BREATH),
- m_pitch(0),
- m_fov(0),
- m_wanted_range(0),
- m_extended_attributes_modified(false),
- // public
- m_physics_override_speed(1),
- m_physics_override_jump(1),
- m_physics_override_gravity(1),
- m_physics_override_sneak(true),
- m_physics_override_sneak_glitch(false),
- m_physics_override_new_move(true),
- m_physics_override_sent(false)
+ m_is_singleplayer(is_singleplayer)
{
assert(m_peer_id != 0); // pre-condition