diff options
| author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-11-12 16:35:10 +0200 |
|---|---|---|
| committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 19:14:24 +0200 |
| commit | 756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch) | |
| tree | af1c77b7bf4e6862095ef3524a995b0de49e606b /src/clientserver.h | |
| parent | fa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff) | |
| download | minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.xz | |
A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'src/clientserver.h')
| -rw-r--r-- | src/clientserver.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/clientserver.h b/src/clientserver.h index 82e485d95..15a602fc8 100644 --- a/src/clientserver.h +++ b/src/clientserver.h @@ -67,9 +67,14 @@ with this program; if not, write to the Free Software Foundation, Inc., TOCLIENT_DETACHED_INVENTORY PROTOCOL_VERSION 13: InventoryList field "Width" (deserialization fails with old versions) + PROTOCOL_VERSION 14: + New messages for mesh and bone animation, as well as attachments + GENERIC_CMD_SET_ANIMATION + GENERIC_CMD_SET_BONE_POSITION + GENERIC_CMD_SET_ATTACHMENT */ -#define PROTOCOL_VERSION 13 +#define PROTOCOL_VERSION 14 #define PROTOCOL_ID 0x4f457403 |
