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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-11-12 16:35:10 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 19:14:24 +0200
commit756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch)
treeaf1c77b7bf4e6862095ef3524a995b0de49e606b /src/clientserver.h
parentfa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff)
downloadminetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.xz
A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'src/clientserver.h')
-rw-r--r--src/clientserver.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/clientserver.h b/src/clientserver.h
index 82e485d95..15a602fc8 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -67,9 +67,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
TOCLIENT_DETACHED_INVENTORY
PROTOCOL_VERSION 13:
InventoryList field "Width" (deserialization fails with old versions)
+ PROTOCOL_VERSION 14:
+ New messages for mesh and bone animation, as well as attachments
+ GENERIC_CMD_SET_ANIMATION
+ GENERIC_CMD_SET_BONE_POSITION
+ GENERIC_CMD_SET_ATTACHMENT
*/
-#define PROTOCOL_VERSION 13
+#define PROTOCOL_VERSION 14
#define PROTOCOL_ID 0x4f457403