aboutsummaryrefslogtreecommitdiff
path: root/src/client/sky.cpp
diff options
context:
space:
mode:
authorx2048 <codeforsmile@gmail.com>2022-08-17 16:30:05 +0200
committerGitHub <noreply@github.com>2022-08-17 16:30:05 +0200
commit8c29c4f620a45385ac4e906c1f50d1df7d1edba9 (patch)
treeb0e3373136418f6159201cecc0fd7450fe29fc67 /src/client/sky.cpp
parent3f67215df9dbc16f3bfe1ffc5c2582a308532914 (diff)
downloadminetest-8c29c4f620a45385ac4e906c1f50d1df7d1edba9.tar.xz
Use Sky class to obtain directional light source position for shadows (#12662)
* Also remove unused Sky::getSkyBodyOrbitTilt method Fixes misalignment of sun position and shadow direction at high tilt values.
Diffstat (limited to 'src/client/sky.cpp')
-rw-r--r--src/client/sky.cpp27
1 files changed, 22 insertions, 5 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index ca56889b4..5541b16aa 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -554,6 +554,25 @@ void Sky::update(float time_of_day, float time_brightness,
}
}
+static v3f getSkyBodyPosition(float horizon_position, float day_position, float orbit_tilt)
+{
+ v3f result = v3f(0, 0, -1);
+ result.rotateXZBy(horizon_position);
+ result.rotateXYBy(day_position);
+ result.rotateYZBy(orbit_tilt);
+ return result;
+}
+
+v3f Sky::getSunDirection()
+{
+ return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
+}
+
+v3f Sky::getMoonDirection()
+{
+ return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
+}
+
void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
const video::SColor &suncolor2, float wicked_time_of_day)
/* Draw sun in the sky.
@@ -703,15 +722,13 @@ void Sky::place_sky_body(
* day_position: turn the body around the Z axis, to place it depending of the time of the day
*/
{
- v3f centrum(0, 0, -1);
- centrum.rotateXZBy(horizon_position);
- centrum.rotateXYBy(day_position);
- centrum.rotateYZBy(m_sky_body_orbit_tilt);
+ v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_body_orbit_tilt);
+ v3f untilted_centrum = getSkyBodyPosition(horizon_position, day_position, 0.f);
for (video::S3DVertex &vertex : vertices) {
// Body is directed to -Z (south) by default
vertex.Pos.rotateXZBy(horizon_position);
vertex.Pos.rotateXYBy(day_position);
- vertex.Pos.Z += centrum.Z;
+ vertex.Pos += centrum - untilted_centrum;
}
}