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author | Loic Blot <loic.blot@unix-experience.fr> | 2021-04-29 08:51:17 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2021-05-03 19:49:19 +0200 |
commit | 1bc855646e2c920c1df55bb73416f72295c020f4 (patch) | |
tree | db872efec84c5daa6d37b6e2d1c71e4450255c3b /src/client/sky.cpp | |
parent | 258101a91031f3ff9ee01a974030b02529ffdac0 (diff) | |
download | minetest-1bc855646e2c920c1df55bb73416f72295c020f4.tar.xz |
refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
Diffstat (limited to 'src/client/sky.cpp')
-rw-r--r-- | src/client/sky.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 46a3f2621..47296a7a5 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -53,9 +53,9 @@ static video::SMaterial baseMaterial() return mat; }; -Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) : - scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), - RenderingEngine::get_scene_manager(), id) +Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShaderSource *ssrc) : + scene::ISceneNode(rendering_engine->get_scene_manager()->getRootSceneNode(), + rendering_engine->get_scene_manager(), id) { m_seed = (u64)myrand() << 32 | myrand(); |