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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 08:51:17 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit1bc855646e2c920c1df55bb73416f72295c020f4 (patch)
treedb872efec84c5daa6d37b6e2d1c71e4450255c3b /src/client/sky.cpp
parent258101a91031f3ff9ee01a974030b02529ffdac0 (diff)
downloadminetest-1bc855646e2c920c1df55bb73416f72295c020f4.tar.xz
refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
Diffstat (limited to 'src/client/sky.cpp')
-rw-r--r--src/client/sky.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index 46a3f2621..47296a7a5 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -53,9 +53,9 @@ static video::SMaterial baseMaterial()
return mat;
};
-Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) :
- scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
- RenderingEngine::get_scene_manager(), id)
+Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShaderSource *ssrc) :
+ scene::ISceneNode(rendering_engine->get_scene_manager()->getRootSceneNode(),
+ rendering_engine->get_scene_manager(), id)
{
m_seed = (u64)myrand() << 32 | myrand();