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| author | x2048 <codeforsmile@gmail.com> | 2023-03-24 12:34:21 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-24 12:34:21 +0100 |
| commit | f3b198e49008ea3aba568974c8f423fdc801d4a2 (patch) | |
| tree | 8eca17900d17554aa8d43a62a9448a50fd3e3c19 /src/client/sky.cpp | |
| parent | 9af587c54ebacd6708cc57902278c30556b6aaa0 (diff) | |
| download | minetest-f3b198e49008ea3aba568974c8f423fdc801d4a2.tar.xz | |
Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
Diffstat (limited to 'src/client/sky.cpp')
| -rw-r--r-- | src/client/sky.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp index eb7db36d4..0cdec0ac9 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -97,6 +97,7 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade } m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); + m_sky_params.body_orbit_tilt = g_settings->getFloat("shadow_sky_body_orbit_tilt", -60., 60.); setStarCount(1000); } |
