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author | x2048 <codeforsmile@gmail.com> | 2022-09-06 08:25:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-09-06 08:25:18 +0200 |
commit | ff6dcfea82974df6db5a557e31aaddb6bdb7a71f (patch) | |
tree | 18bafaedcfdff36a0c0719653b99370b7434b344 /src/client/render/sidebyside.cpp | |
parent | 464043b8abdbd936640757604ecb21662592043b (diff) | |
download | minetest-ff6dcfea82974df6db5a557e31aaddb6bdb7a71f.tar.xz |
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
Diffstat (limited to 'src/client/render/sidebyside.cpp')
-rw-r--r-- | src/client/render/sidebyside.cpp | 97 |
1 files changed, 57 insertions, 40 deletions
diff --git a/src/client/render/sidebyside.cpp b/src/client/render/sidebyside.cpp index ed08810db..7f199e17b 100644 --- a/src/client/render/sidebyside.cpp +++ b/src/client/render/sidebyside.cpp @@ -19,56 +19,73 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "sidebyside.h" -#include <ICameraSceneNode.h> #include "client/hud.h" +#include "client/camera.h" -RenderingCoreSideBySide::RenderingCoreSideBySide( - IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal, bool _flipped) - : RenderingCoreStereo(_device, _client, _hud), horizontal(_horizontal), flipped(_flipped) -{ -} +DrawImageStep::DrawImageStep(u8 texture_index, v2f _offset) : + texture_index(texture_index), offset(_offset) +{} -void RenderingCoreSideBySide::initTextures() +void DrawImageStep::setRenderSource(RenderSource *_source) { - if (horizontal) { - image_size = {screensize.X, screensize.Y / 2}; - rpos = v2s32(0, screensize.Y / 2); - } else { - image_size = {screensize.X / 2, screensize.Y}; - rpos = v2s32(screensize.X / 2, 0); - } - virtual_size = image_size; - left = driver->addRenderTargetTexture( - image_size, "3d_render_left", video::ECF_A8R8G8B8); - right = driver->addRenderTargetTexture( - image_size, "3d_render_right", video::ECF_A8R8G8B8); + source = _source; } - -void RenderingCoreSideBySide::clearTextures() +void DrawImageStep::setRenderTarget(RenderTarget *_target) { - driver->removeTexture(left); - driver->removeTexture(right); + target = _target; } -void RenderingCoreSideBySide::drawAll() +void DrawImageStep::run(PipelineContext &context) { - driver->OnResize(image_size); // HACK to make GUI smaller - renderBothImages(); - driver->OnResize(screensize); - driver->draw2DImage(left, {}); - driver->draw2DImage(right, rpos); + if (target) + target->activate(context); + + auto texture = source->getTexture(texture_index); + core::dimension2du output_size = context.device->getVideoDriver()->getScreenSize(); + v2s32 pos(offset.X * output_size.Width, offset.Y * output_size.Height); + context.device->getVideoDriver()->draw2DImage(texture, pos); } -void RenderingCoreSideBySide::useEye(bool _right) +void populateSideBySidePipeline(RenderPipeline *pipeline, Client *client, bool horizontal, bool flipped, v2f &virtual_size_scale) { - driver->setRenderTarget(_right ? right : left, true, true, skycolor); - RenderingCoreStereo::useEye(_right ^ flipped); -} + static const u8 TEXTURE_LEFT = 0; + static const u8 TEXTURE_RIGHT = 1; -void RenderingCoreSideBySide::resetEye() -{ - hud->resizeHotbar(); - drawHUD(); - driver->setRenderTarget(nullptr, false, false, skycolor); - RenderingCoreStereo::resetEye(); -} + v2f offset; + if (horizontal) { + virtual_size_scale = v2f(1.0f, 0.5f); + offset = v2f(0.0f, 0.5f); + } + else { + virtual_size_scale = v2f(0.5f, 1.0f); + offset = v2f(0.5f, 0.0f); + } + + TextureBuffer *buffer = pipeline->createOwned<TextureBuffer>(); + buffer->setTexture(TEXTURE_LEFT, virtual_size_scale, "3d_render_left", video::ECF_A8R8G8B8); + buffer->setTexture(TEXTURE_RIGHT, virtual_size_scale, "3d_render_right", video::ECF_A8R8G8B8); + + auto step3D = pipeline->own(create3DStage(client, virtual_size_scale)); + + // eyes + for (bool right : { false, true }) { + pipeline->addStep<OffsetCameraStep>(flipped ? !right : right); + auto output = pipeline->createOwned<TextureBufferOutput>(buffer, right ? TEXTURE_RIGHT : TEXTURE_LEFT); + pipeline->addStep<SetRenderTargetStep>(step3D, output); + pipeline->addStep(step3D); + pipeline->addStep<MapPostFxStep>(); + pipeline->addStep<DrawHUD>(); + } + + pipeline->addStep<OffsetCameraStep>(0.0f); + + auto screen = pipeline->createOwned<ScreenTarget>(); + + for (bool right : { false, true }) { + auto step = pipeline->addStep<DrawImageStep>( + right ? TEXTURE_RIGHT : TEXTURE_LEFT, + right ? offset : v2f()); + step->setRenderSource(buffer); + step->setRenderTarget(screen); + } +}
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