diff options
author | DS <vorunbekannt75@web.de> | 2022-09-20 10:55:11 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-09-20 10:55:11 +0200 |
commit | 11905a6db65e70c84683098711ce36958968c6c3 (patch) | |
tree | b7b97ecb786493707e41a364eb07eba6c1cd7495 /src/client/localplayer.cpp | |
parent | 2c3f641e0ba45abf62cf0ec80ab800f3411bf158 (diff) | |
download | minetest-11905a6db65e70c84683098711ce36958968c6c3.tar.xz |
Rename a variable in localplayer.h, resolves a TODO
Diffstat (limited to 'src/client/localplayer.cpp')
-rw-r--r-- | src/client/localplayer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index 648a88642..14be3321b 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -186,7 +186,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, // Copy parent position if local player is attached if (getParent()) { setPosition(m_cao->getPosition()); - added_velocity = v3f(0.0f); // ignored + m_added_velocity = v3f(0.0f); // ignored return; } @@ -202,12 +202,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, setPosition(position); touching_ground = false; - added_velocity = v3f(0.0f); // ignored + m_added_velocity = v3f(0.0f); // ignored return; } - m_speed += added_velocity; - added_velocity = v3f(0.0f); + m_speed += m_added_velocity; + m_added_velocity = v3f(0.0f); /* Collision detection @@ -755,7 +755,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, if (getParent()) { setPosition(m_cao->getPosition()); m_sneak_node_exists = false; - added_velocity = v3f(0.0f); + m_added_velocity = v3f(0.0f); return; } @@ -771,12 +771,12 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, touching_ground = false; m_sneak_node_exists = false; - added_velocity = v3f(0.0f); + m_added_velocity = v3f(0.0f); return; } - m_speed += added_velocity; - added_velocity = v3f(0.0f); + m_speed += m_added_velocity; + m_added_velocity = v3f(0.0f); /* Collision detection |