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authorx2048 <codeforsmile@gmail.com>2022-05-04 23:44:55 +0200
committerGitHub <noreply@github.com>2022-05-04 23:44:55 +0200
commitcc56ebd90db3858313a9e597a89c5db8fec3b617 (patch)
tree24ae58d10b0272a805b84763e180264bbacb7419 /src/client/content_mapblock.h
parent89c82035d88532bb63c9173e0c4edf54b7ea89f8 (diff)
downloadminetest-cc56ebd90db3858313a9e597a89c5db8fec3b617.tar.xz
Avoid rendering invisible faces of simple nodeboxes (#12262)
* Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409
Diffstat (limited to 'src/client/content_mapblock.h')
-rw-r--r--src/client/content_mapblock.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/client/content_mapblock.h b/src/client/content_mapblock.h
index 7344f05ee..b13748cbc 100644
--- a/src/client/content_mapblock.h
+++ b/src/client/content_mapblock.h
@@ -100,10 +100,11 @@ public:
// cuboid drawing!
void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount,
- const LightInfo *lights , const f32 *txc);
+ const LightInfo *lights , const f32 *txc, u8 mask = 0);
void generateCuboidTextureCoords(aabb3f const &box, f32 *coords);
void drawAutoLightedCuboid(aabb3f box, const f32 *txc = NULL,
- TileSpec *tiles = NULL, int tile_count = 0);
+ TileSpec *tiles = NULL, int tile_count = 0, u8 mask = 0);
+ u8 getNodeBoxMask(aabb3f box, u8 solid_neighbors, u8 sametype_neighbors) const;
// liquid-specific
bool top_is_same_liquid;