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authorDS <vorunbekannt75@web.de>2022-09-27 22:23:07 +0200
committerGitHub <noreply@github.com>2022-09-27 16:23:07 -0400
commit0251b01da66a67ed84f8d27c33aa35f34aaca237 (patch)
tree748236a4e2b8363c044f586f082c987c1d95374c /src/client/clientenvironment.h
parent6ac38aa2c82d83971226c8a07236aeb79479522d (diff)
downloadminetest-0251b01da66a67ed84f8d27c33aa35f34aaca237.tar.xz
Pause shader animation timer in singleplayer pause menu (#12766)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/clientenvironment.h')
-rw-r--r--src/client/clientenvironment.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/client/clientenvironment.h b/src/client/clientenvironment.h
index f737f33b4..87820fbe8 100644
--- a/src/client/clientenvironment.h
+++ b/src/client/clientenvironment.h
@@ -142,7 +142,7 @@ public:
{ m_camera_offset = camera_offset; }
v3s16 getCameraOffset() const { return m_camera_offset; }
- void updateFrameTime();
+ void updateFrameTime(bool is_paused);
u64 getFrameTime() const { return m_frame_time; }
private:
@@ -157,5 +157,6 @@ private:
IntervalLimiter m_active_object_light_update_interval;
std::list<std::string> m_player_names;
v3s16 m_camera_offset;
- u64 m_frame_time;
+ u64 m_frame_time = 0;
+ u64 m_frame_time_pause_accumulator = 0;
};