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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 09:40:56 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit5a02c376ea5f2e7f1dd0a2bd4f08bf953ed4bfc8 (patch)
treed4bd7334bad7f1bf0d01d1dc6acbaccd34132823 /src/client/clientenvironment.cpp
parentccdd886e273ec2fa5f8cfe1d1f474914eccb2abf (diff)
downloadminetest-5a02c376ea5f2e7f1dd0a2bd4f08bf953ed4bfc8.tar.xz
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
Diffstat (limited to 'src/client/clientenvironment.cpp')
-rw-r--r--src/client/clientenvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp
index 9c40484bf..7e3867537 100644
--- a/src/client/clientenvironment.cpp
+++ b/src/client/clientenvironment.cpp
@@ -352,7 +352,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
if (!m_ao_manager.registerObject(object))
return 0;
- object->addToScene(m_texturesource, RenderingEngine::get_scene_manager());
+ object->addToScene(m_texturesource, m_client->getSceneManager());
// Update lighting immediately
object->updateLight(getDayNightRatio());