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authorx2048 <codeforsmile@gmail.com>2022-12-27 18:44:18 +0100
committerGitHub <noreply@github.com>2022-12-27 18:44:18 +0100
commit89e7f72c929fbeef8ad755bc85db22ae6102787d (patch)
treee5de1b6586eb18c400582cbb9002da4874876e6b /src/client/client.h
parent03e710160f5c573b74097173b8202f209e5106ad (diff)
downloadminetest-89e7f72c929fbeef8ad755bc85db22ae6102787d.tar.xz
Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/client.h')
-rw-r--r--src/client/client.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/client.h b/src/client/client.h
index 52ca87625..c05e6d325 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -313,7 +313,7 @@ public:
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
void updateCameraOffset(v3s16 camera_offset)
- { m_mesh_update_thread.m_camera_offset = camera_offset; }
+ { m_mesh_update_manager.m_camera_offset = camera_offset; }
bool hasClientEvents() const { return !m_client_event_queue.empty(); }
// Get event from queue. If queue is empty, it triggers an assertion failure.
@@ -483,7 +483,7 @@ private:
RenderingEngine *m_rendering_engine;
- MeshUpdateThread m_mesh_update_thread;
+ MeshUpdateManager m_mesh_update_manager;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
std::unique_ptr<con::Connection> m_con;