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authorJude Melton-Houghton <jwmhjwmh@gmail.com>2022-09-18 11:46:48 -0400
committerGitHub <noreply@github.com>2022-09-18 17:46:48 +0200
commit310b12b5edaaa415e664a7766b9226fc95ce89e4 (patch)
treefcea11433f6407d692cdcef7e2f934335b0d2d62 /games/devtest/mods/unittests/init.lua
parent006d974c584933dc4482c4a1b05f6bc0c249c8e0 (diff)
downloadminetest-310b12b5edaaa415e664a7766b9226fc95ce89e4.tar.xz
Content ID caching in Lua (#12444)
* Cache content IDs in Lua Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'games/devtest/mods/unittests/init.lua')
-rw-r--r--games/devtest/mods/unittests/init.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/games/devtest/mods/unittests/init.lua b/games/devtest/mods/unittests/init.lua
index 0e041be76..f93d516d7 100644
--- a/games/devtest/mods/unittests/init.lua
+++ b/games/devtest/mods/unittests/init.lua
@@ -178,6 +178,7 @@ dofile(modpath .. "/crafting.lua")
dofile(modpath .. "/itemdescription.lua")
dofile(modpath .. "/async_env.lua")
dofile(modpath .. "/entity.lua")
+dofile(modpath .. "/content_ids.lua")
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