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author | wsor4035 <24964441+wsor4035@users.noreply.github.com> | 2022-09-12 13:25:25 -0400 |
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committer | GitHub <noreply@github.com> | 2022-09-12 19:25:25 +0200 |
commit | 482cc99b2c7903f33ea9a28a1811e9360307a55a (patch) | |
tree | c5256a02fd429ce1202f3556d0039756a751c7dd /doc/lua_api.txt | |
parent | bc3dccca5c66019dfbd218f39f086f7384f97d88 (diff) | |
download | minetest-482cc99b2c7903f33ea9a28a1811e9360307a55a.tar.xz |
Fix trivial get_armor_groups documentation issue (#12760)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 0f2fea4db..abdad7f2c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1783,8 +1783,8 @@ For entities, groups are, as of now, used only for calculating damage. The rating is the percentage of damage caused by items with this damage group. See [Entity damage mechanism]. - object.get_armor_groups() --> a group-rating table (e.g. {fleshy=100}) - object.set_armor_groups({fleshy=30, cracky=80}) + object:get_armor_groups() --> a group-rating table (e.g. {fleshy=100}) + object:set_armor_groups({fleshy=30, cracky=80}) Groups of tool capabilities --------------------------- |