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authorx2048 <codeforsmile@gmail.com>2022-09-06 08:25:18 +0200
committerGitHub <noreply@github.com>2022-09-06 08:25:18 +0200
commitff6dcfea82974df6db5a557e31aaddb6bdb7a71f (patch)
tree18bafaedcfdff36a0c0719653b99370b7434b344 /client/shaders/selection_shader/opengl_fragment.glsl
parent464043b8abdbd936640757604ecb21662592043b (diff)
downloadminetest-ff6dcfea82974df6db5a557e31aaddb6bdb7a71f.tar.xz
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
Diffstat (limited to 'client/shaders/selection_shader/opengl_fragment.glsl')
-rw-r--r--client/shaders/selection_shader/opengl_fragment.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl
index 35b1f8902..2094ea0f4 100644
--- a/client/shaders/selection_shader/opengl_fragment.glsl
+++ b/client/shaders/selection_shader/opengl_fragment.glsl
@@ -8,5 +8,5 @@ void main(void)
vec2 uv = varTexCoord.st;
vec4 color = texture2D(baseTexture, uv);
color.rgb *= varColor.rgb;
- gl_FragColor = color;
+ gl_FragData[0] = color;
}