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authorElijah Duffy <enduffy2014@outlook.com>2020-10-03 09:38:08 -0700
committerGitHub <noreply@github.com>2020-10-03 17:38:08 +0100
commit7d3641021b755be133dea58404fcb039211fbe52 (patch)
treebd62b4e197492242c84d6e001dfefc8090389b33 /builtin/game/chat.lua
parent07500479191ed927ab661b3758ffcd2fd43158c5 (diff)
downloadminetest-7d3641021b755be133dea58404fcb039211fbe52.tar.xz
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
Diffstat (limited to 'builtin/game/chat.lua')
-rw-r--r--builtin/game/chat.lua5
1 files changed, 5 insertions, 0 deletions
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua
index 1d277730a..945707623 100644
--- a/builtin/game/chat.lua
+++ b/builtin/game/chat.lua
@@ -58,6 +58,11 @@ core.register_on_chat_message(function(name, message)
param = param or ""
+ -- Run core.registered_on_chatcommands callbacks.
+ if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then
+ return true
+ end
+
local cmd_def = core.registered_chatcommands[cmd]
if not cmd_def then
core.chat_send_player(name, "-!- Invalid command: " .. cmd)