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authorDS <ds.desour@proton.me>2023-03-27 20:02:23 +0200
committerGitHub <noreply@github.com>2023-03-27 20:02:23 +0200
commitea095d3f69e7aadbcdbe5294e5dfc42ba2fe93bf (patch)
tree2f5be4f1afe5c43d7eea0539eeb5eca56e95205e
parent2180dc14ef802961d50d5e5f7fccd2d3a2b9f647 (diff)
downloadminetest-ea095d3f69e7aadbcdbe5294e5dfc42ba2fe93bf.tar.xz
Fix core.item_eat for same-item replace_with_item and split stacks before dropping (#13286)
The replace_with_item can be added to the slot of the wield item, which is afterwards overwritten. This causes item loss.
-rw-r--r--builtin/game/item.lua26
-rw-r--r--doc/lua_api.txt4
2 files changed, 14 insertions, 16 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 71126b0a7..17d081f3d 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -390,22 +390,20 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
-- Changing hp might kill the player causing mods to do who-knows-what to the
-- inventory, so do this before set_hp().
- if replace_with_item then
- if itemstack:is_empty() then
- itemstack:add_item(replace_with_item)
- else
- local inv = user:get_inventory()
- -- Check if inv is null, since non-players don't have one
- if inv and inv:room_for_item("main", {name=replace_with_item}) then
- inv:add_item("main", replace_with_item)
- else
- local pos = user:get_pos()
- pos.y = math.floor(pos.y + 0.5)
- core.add_item(pos, replace_with_item)
- end
+ replace_with_item = itemstack:add_item(replace_with_item)
+ user:set_wielded_item(itemstack)
+ if not replace_with_item:is_empty() then
+ local inv = user:get_inventory()
+ -- Check if inv is null, since non-players don't have one
+ if inv then
+ replace_with_item = inv:add_item("main", replace_with_item)
end
end
- user:set_wielded_item(itemstack)
+ if not replace_with_item:is_empty() then
+ local pos = user:get_pos()
+ pos.y = math.floor(pos.y + 0.5)
+ core.add_item(pos, replace_with_item)
+ end
user:set_hp(user:get_hp() + hp_change)
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index fdc8e77d8..2179f44b5 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -6082,8 +6082,8 @@ Defaults for the `on_place` and `on_drop` item definition functions
* Returns `function(itemstack, user, pointed_thing)` as a
function wrapper for `minetest.do_item_eat`.
* `replace_with_item` is the itemstring which is added to the inventory.
- If the player is eating a stack, then replace_with_item goes to a
- different spot.
+ If the player is eating a stack and `replace_with_item` doesn't fit onto
+ the eaten stack, then the remainings go to a different spot, or are dropped.
Defaults for the `on_punch` and `on_dig` node definition callbacks
------------------------------------------------------------------