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author | x2048 <codeforsmile@gmail.com> | 2022-11-03 08:43:31 +0100 |
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committer | x2048 <codeforsmile@gmail.com> | 2022-11-03 08:43:31 +0100 |
commit | 957a3e52fe2706f419b9357090829c10ccd8aef7 (patch) | |
tree | 7d4a5572119ad201fb80886a8e50be817cd8cb58 | |
parent | 9b24041394ecf8210514845372d965f8d65302c9 (diff) | |
download | minetest-957a3e52fe2706f419b9357090829c10ccd8aef7.tar.xz |
Return correct variable when debugging bloom.
Fixes #12922
-rw-r--r-- | client/shaders/second_stage/opengl_fragment.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/second_stage/opengl_fragment.glsl b/client/shaders/second_stage/opengl_fragment.glsl index c48359e37..b7f79084a 100644 --- a/client/shaders/second_stage/opengl_fragment.glsl +++ b/client/shaders/second_stage/opengl_fragment.glsl @@ -21,7 +21,7 @@ vec4 applyBloom(vec4 color, vec2 uv) if (uv.x > 0.5 && uv.y < 0.5) return vec4(light, color.a); if (uv.x < 0.5) - return light; + return color; #endif color.rgb = mix(color.rgb, light, bloomIntensity); return color; |