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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-03-09 08:04:05 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-03-09 08:05:47 +0100 |
commit | 93b836a81b47853ec00bab0fd0b76ff53932fa32 (patch) | |
tree | 3e5a0df4643a5723bdd518d46fadbcacb2f6e881 | |
parent | 3a51ccff177722fc079fcd455df8bc810df381ea (diff) | |
download | minetest-93b836a81b47853ec00bab0fd0b76ff53932fa32.tar.xz |
Update setting documentation
-rw-r--r-- | builtin/settingtypes.txt | 8 | ||||
-rw-r--r-- | minetest.conf.example | 8 |
2 files changed, 6 insertions, 10 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index bb6f648af..dfd019a57 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1062,11 +1062,9 @@ max_packets_per_iteration (Max. packets per iteration) int 1024 # (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method) map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9 -# When this is enbled, all item metadata will be sent to all clients. This -# might be useful to allow for local map saving, but it also increases -# lag, and malicious players could abuse it to crash the server or prevent -# other players from logging in by making the server crash automatically -# when they log in. +# Sends all item metadata fields to clients. Otherwise the server will truncate +# irrelevant data per-client to reduce load and network traffic. +# Note: Set to "true" to allow local map saving on clients prior to 5.5.0-dev. send_all_item_metadata (Send all Item metadata to clients) bool false [*Game] diff --git a/minetest.conf.example b/minetest.conf.example index 56a744581..299f97b60 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1269,11 +1269,9 @@ # type: int min: -1 max: 9 # map_compression_level_net = -1 -# When this is enbled, all item metadata will be sent to all clients. This -# might be useful to allow for local map saving, but it also increases -# lag, and malicious players could abuse it to crash the server or prevent -# other players from logging in by making the server crash automatically -# when they log in. +# Sends all item metadata fields to clients. Otherwise the server will truncate +# irrelevant data per-client to reduce load and network traffic. +# Note: Set to "true" to allow local map saving on clients prior to 5.5.0-dev. # send_all_item_metadata = false ## Game |