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authorElias Fleckenstein <eliasfleckenstein@web.de>2021-03-09 08:04:05 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2021-03-09 08:05:47 +0100
commit93b836a81b47853ec00bab0fd0b76ff53932fa32 (patch)
tree3e5a0df4643a5723bdd518d46fadbcacb2f6e881
parent3a51ccff177722fc079fcd455df8bc810df381ea (diff)
downloadminetest-93b836a81b47853ec00bab0fd0b76ff53932fa32.tar.xz
Update setting documentation
-rw-r--r--builtin/settingtypes.txt8
-rw-r--r--minetest.conf.example8
2 files changed, 6 insertions, 10 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index bb6f648af..dfd019a57 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1062,11 +1062,9 @@ max_packets_per_iteration (Max. packets per iteration) int 1024
# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
-# When this is enbled, all item metadata will be sent to all clients. This
-# might be useful to allow for local map saving, but it also increases
-# lag, and malicious players could abuse it to crash the server or prevent
-# other players from logging in by making the server crash automatically
-# when they log in.
+# Sends all item metadata fields to clients. Otherwise the server will truncate
+# irrelevant data per-client to reduce load and network traffic.
+# Note: Set to "true" to allow local map saving on clients prior to 5.5.0-dev.
send_all_item_metadata (Send all Item metadata to clients) bool false
[*Game]
diff --git a/minetest.conf.example b/minetest.conf.example
index 56a744581..299f97b60 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -1269,11 +1269,9 @@
# type: int min: -1 max: 9
# map_compression_level_net = -1
-# When this is enbled, all item metadata will be sent to all clients. This
-# might be useful to allow for local map saving, but it also increases
-# lag, and malicious players could abuse it to crash the server or prevent
-# other players from logging in by making the server crash automatically
-# when they log in.
+# Sends all item metadata fields to clients. Otherwise the server will truncate
+# irrelevant data per-client to reduce load and network traffic.
+# Note: Set to "true" to allow local map saving on clients prior to 5.5.0-dev.
# send_all_item_metadata = false
## Game