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authorJude Melton-Houghton <jwmhjwmh@gmail.com>2022-12-10 09:00:27 -0500
committerGitHub <noreply@github.com>2022-12-10 09:00:27 -0500
commit1798ad0ec4deed12e7a3f20e8278171e304a087d (patch)
treeb4433e6a879da2126eaef101ce3dcdf7042f5961
parent504e43e0dae50ad98e19db0649c9c825cf2ab7a7 (diff)
downloadminetest-1798ad0ec4deed12e7a3f20e8278171e304a087d.tar.xz
Avoid out-of-bounds memory access in attached node placement prediction (#13038)
-rw-r--r--src/client/game.cpp44
1 files changed, 20 insertions, 24 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index e180c88b2..fc911fc03 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3556,24 +3556,23 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
const ContentFeatures &predicted_f = nodedef->get(id);
- // Predict param2 for facedir and wallmounted nodes
- // Compare core.item_place_node() for what the server does
- u8 param2 = 0;
+ // Compare core.item_place_node() for what the server does with param2
+ MapNode predicted_node(id, 0, 0);
const u8 place_param2 = selected_def.place_param2;
if (place_param2) {
- param2 = place_param2;
+ predicted_node.setParam2(place_param2);
} else if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
v3s16 dir = nodepos - neighborpos;
if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
- param2 = dir.Y < 0 ? 1 : 0;
+ predicted_node.setParam2(dir.Y < 0 ? 1 : 0);
} else if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 2;
+ predicted_node.setParam2(dir.X < 0 ? 3 : 2);
} else {
- param2 = dir.Z < 0 ? 5 : 4;
+ predicted_node.setParam2(dir.Z < 0 ? 5 : 4);
}
} else if (predicted_f.param_type_2 == CPT2_FACEDIR ||
predicted_f.param_type_2 == CPT2_COLORED_FACEDIR ||
@@ -3582,9 +3581,9 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 1;
+ predicted_node.setParam2(dir.X < 0 ? 3 : 1);
} else {
- param2 = dir.Z < 0 ? 2 : 0;
+ predicted_node.setParam2(dir.Z < 0 ? 2 : 0);
}
}
@@ -3599,17 +3598,16 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
pp = p + v3s16(0, 1, 0);
} else if (an == 2) {
if (predicted_f.param_type_2 == CPT2_FACEDIR ||
- predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
- pp = p + facedir_dirs[param2];
- } else if (predicted_f.param_type_2 == CPT2_4DIR ||
- predicted_f.param_type_2 == CPT2_COLORED_4DIR ) {
- pp = p + fourdir_dirs[param2];
+ predicted_f.param_type_2 == CPT2_COLORED_FACEDIR ||
+ predicted_f.param_type_2 == CPT2_4DIR ||
+ predicted_f.param_type_2 == CPT2_COLORED_4DIR) {
+ pp = p + facedir_dirs[predicted_node.getFaceDir(nodedef)];
} else {
pp = p;
}
} else if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
- pp = p + wallmounted_dirs[param2];
+ pp = p + predicted_node.getWallMountedDir(nodedef);
} else {
pp = p + v3s16(0, -1, 0);
}
@@ -3632,36 +3630,34 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
if (!indexstr.empty()) {
s32 index = mystoi(indexstr);
if (predicted_f.param_type_2 == CPT2_COLOR) {
- param2 = index;
+ predicted_node.setParam2(index);
} else if (predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
// param2 = pure palette index + other
- param2 = (index & 0xf8) | (param2 & 0x07);
+ predicted_node.setParam2((index & 0xf8) | (predicted_node.getParam2() & 0x07));
} else if (predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
// param2 = pure palette index + other
- param2 = (index & 0xe0) | (param2 & 0x1f);
+ predicted_node.setParam2((index & 0xe0) | (predicted_node.getParam2() & 0x1f));
} else if (predicted_f.param_type_2 == CPT2_COLORED_4DIR) {
// param2 = pure palette index + other
- param2 = (index & 0xfc) | (param2 & 0x03);
+ predicted_node.setParam2((index & 0xfc) | (predicted_node.getParam2() & 0x03));
}
}
}
// Add node to client map
- MapNode n(id, 0, param2);
-
try {
LocalPlayer *player = client->getEnv().getLocalPlayer();
// Don't place node when player would be inside new node
// NOTE: This is to be eventually implemented by a mod as client-side Lua
- if (!nodedef->get(n).walkable ||
+ if (!predicted_f.walkable ||
g_settings->getBool("enable_build_where_you_stand") ||
(client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
- (nodedef->get(n).walkable &&
+ (predicted_f.walkable &&
neighborpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
neighborpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
// This triggers the required mesh update too
- client->addNode(p, n);
+ client->addNode(p, predicted_node);
// Report to server
client->interact(INTERACT_PLACE, pointed);
// A node is predicted, also play a sound