1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
|
// Copyright (C) 2008-2012 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
namespace
{
// Basic tests for identity matrix
bool identity(void)
{
bool result = true;
matrix4 m;
// Check default init
result &= (m==core::IdentityMatrix);
result &= (core::IdentityMatrix==m);
assert_log(result);
// Since the last test can be made with isDefinitelyIdentityMatrix we set it to false here
m.setDefinitelyIdentityMatrix(false);
result &= (m==core::IdentityMatrix);
result &= (core::IdentityMatrix==m);
assert_log(result);
// also equals should see this
result &= m.equals(core::IdentityMatrix);
result &= core::IdentityMatrix.equals(m);
assert_log(result);
// Check inequality
m[12]=5.f;
result &= (m!=core::IdentityMatrix);
result &= (core::IdentityMatrix!=m);
result &= !m.equals(core::IdentityMatrix);
result &= !core::IdentityMatrix.equals(m);
assert_log(result);
// Test multiplication
result &= (m==(core::IdentityMatrix*m));
result &= m.equals(core::IdentityMatrix*m);
result &= (m==(m*core::IdentityMatrix));
result &= m.equals(m*core::IdentityMatrix);
assert_log(result);
return result;
}
// Test rotations
bool transformations(void)
{
bool result = true;
matrix4 m, s;
m.setRotationDegrees(core::vector3df(30,40,50));
s.setScale(core::vector3df(2,3,4));
m *= s;
m.setTranslation(core::vector3df(5,6,7));
result &= (core::vector3df(5,6,7).equals(m.getTranslation()));
assert_log(result);
result &= (core::vector3df(2,3,4).equals(m.getScale()));
assert_log(result);
core::vector3df newRotation = m.getRotationDegrees();
result &= (core::vector3df(30,40,50).equals(newRotation, 0.000004f));
assert_log(result);
m.setRotationDegrees(vector3df(90.0001f, 270.85f, 180.0f));
s.setRotationDegrees(vector3df(0,0, 0.860866f));
m *= s;
newRotation = m.getRotationDegrees();
result &= (core::vector3df(0,270,270).equals(newRotation, 0.0001f));
assert_log(result);
m.setRotationDegrees(vector3df(270.0f, 89.8264f, 0.000100879f));
s.setRotationDegrees(vector3df(0,0, 0.189398f));
m *= s;
newRotation = m.getRotationDegrees();
result &= (core::vector3df(0,90,90).equals(newRotation, 0.0001f));
assert_log(result);
m.setRotationDegrees(vector3df(270.0f, 89.0602f, 359.999f));
s.setRotationDegrees(vector3df(0,0, 0.949104f));
m *= s;
newRotation = m.getRotationDegrees();
result &= (core::vector3df(0,90,89.999f).equals(newRotation));
assert_log(result);
return result;
}
// Test rotations
bool rotations(void)
{
bool result = true;
matrix4 rot1,rot2,rot3,rot4,rot5;
core::vector3df vec1(1,2,3),vec12(1,2,3);
core::vector3df vec2(-5,0,0),vec22(-5,0,0);
core::vector3df vec3(20,0,-20), vec32(20,0,-20);
// Make sure the matrix multiplication and rotation application give same results
rot1.setRotationDegrees(core::vector3df(90,0,0));
rot2.setRotationDegrees(core::vector3df(0,90,0));
rot3.setRotationDegrees(core::vector3df(0,0,90));
rot4.setRotationDegrees(core::vector3df(90,90,90));
rot5 = rot3*rot2*rot1;
result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
assert_log(result);
rot4.transformVect(vec1);rot5.transformVect(vec12);
rot4.transformVect(vec2);rot5.transformVect(vec22);
rot4.transformVect(vec3);rot5.transformVect(vec32);
result &= (vec1.equals(vec12));
result &= (vec2.equals(vec22));
result &= (vec3.equals(vec32));
assert_log(result);
vec1.set(1,2,3);vec12.set(1,2,3);
vec2.set(-5,0,0);vec22.set(-5,0,0);
vec3.set(20,0,-20);vec32.set(20,0,-20);
rot1.setRotationDegrees(core::vector3df(45,0,0));
rot2.setRotationDegrees(core::vector3df(0,45,0));
rot3.setRotationDegrees(core::vector3df(0,0,45));
rot4.setRotationDegrees(core::vector3df(45,45,45));
rot5 = rot3*rot2*rot1;
result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
assert_log(result);
rot4.transformVect(vec1);rot5.transformVect(vec12);
rot4.transformVect(vec2);rot5.transformVect(vec22);
rot4.transformVect(vec3);rot5.transformVect(vec32);
result &= (vec1.equals(vec12));
result &= (vec2.equals(vec22));
result &= (vec3.equals(vec32, 2*ROUNDING_ERROR_f32));
assert_log(result);
vec1.set(1,2,3);vec12.set(1,2,3);
vec2.set(-5,0,0);vec22.set(-5,0,0);
vec3.set(20,0,-20);vec32.set(20,0,-20);
rot1.setRotationDegrees(core::vector3df(-60,0,0));
rot2.setRotationDegrees(core::vector3df(0,-60,0));
rot3.setRotationDegrees(core::vector3df(0,0,-60));
rot4.setRotationDegrees(core::vector3df(-60,-60,-60));
rot5 = rot3*rot2*rot1;
result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
assert_log(result);
rot4.transformVect(vec1);rot5.transformVect(vec12);
rot4.transformVect(vec2);rot5.transformVect(vec22);
rot4.transformVect(vec3);rot5.transformVect(vec32);
result &= (vec1.equals(vec12));
result &= (vec2.equals(vec22));
// this one needs higher tolerance due to rounding issues
result &= (vec3.equals(vec32, 0.000002f));
assert_log(result);
vec1.set(1,2,3);vec12.set(1,2,3);
vec2.set(-5,0,0);vec22.set(-5,0,0);
vec3.set(20,0,-20);vec32.set(20,0,-20);
rot1.setRotationDegrees(core::vector3df(113,0,0));
rot2.setRotationDegrees(core::vector3df(0,-27,0));
rot3.setRotationDegrees(core::vector3df(0,0,193));
rot4.setRotationDegrees(core::vector3df(113,-27,193));
rot5 = rot3*rot2*rot1;
result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
assert_log(result);
rot4.transformVect(vec1);rot5.transformVect(vec12);
rot4.transformVect(vec2);rot5.transformVect(vec22);
rot4.transformVect(vec3);rot5.transformVect(vec32);
// these ones need higher tolerance due to rounding issues
result &= (vec1.equals(vec12, 0.000002f));
assert_log(result);
result &= (vec2.equals(vec22));
assert_log(result);
result &= (vec3.equals(vec32, 0.000002f));
assert_log(result);
rot1.setRotationDegrees(core::vector3df(0,0,34));
rot2.setRotationDegrees(core::vector3df(0,43,0));
vec1=(rot2*rot1).getRotationDegrees();
result &= (vec1.equals(core::vector3df(27.5400505f, 34.4302292f, 42.6845398f), 0.000002f));
assert_log(result);
// corner cases
rot1.setRotationDegrees(irr::core::vector3df(180.0f, 0.f, 0.f));
vec1=rot1.getRotationDegrees();
result &= (vec1.equals(core::vector3df(180.0f, 0.f, 0.f), 0.000002f));
assert_log(result);
rot1.setRotationDegrees(irr::core::vector3df(0.f, 180.0f, 0.f));
vec1=rot1.getRotationDegrees();
result &= (vec1.equals(core::vector3df(180.0f, 360, 180.0f), 0.000002f));
assert_log(result);
rot1.setRotationDegrees(irr::core::vector3df(0.f, 0.f, 180.0f));
vec1=rot1.getRotationDegrees();
result &= (vec1.equals(core::vector3df(0.f, 0.f, 180.0f), 0.000002f));
assert_log(result);
rot1.makeIdentity();
rot1.setRotationDegrees(core::vector3df(270.f,0,0));
rot2.makeIdentity();
rot2.setRotationDegrees(core::vector3df(-90.f,0,0));
vec1=(rot1*rot2).getRotationDegrees();
result &= (vec1.equals(core::vector3df(180.f, 0.f, 0.0f)));
assert_log(result);
return result;
}
// Test isOrthogonal
bool isOrthogonal(void)
{
matrix4 rotationMatrix;
if (!rotationMatrix.isOrthogonal())
{
logTestString("irr::core::matrix4::isOrthogonal() failed with Identity.\n");
return false;
}
rotationMatrix.setRotationDegrees(vector3df(90, 0, 0));
if (!rotationMatrix.isOrthogonal())
{
logTestString("irr::core::matrix4::isOrthogonal() failed with rotation.\n");
return false;
}
matrix4 translationMatrix;
translationMatrix.setTranslation(vector3df(0, 3, 0));
if (translationMatrix.isOrthogonal())
{
logTestString("irr::core::matrix4::isOrthogonal() failed with translation.\n");
return false;
}
matrix4 scaleMatrix;
scaleMatrix.setScale(vector3df(1, 2, 3));
if (!scaleMatrix.isOrthogonal())
{
logTestString("irr::core::matrix4::isOrthogonal() failed with scale.\n");
return false;
}
return true;
}
bool checkMatrixRotation(irr::core::matrix4& m, const vector3df& vector, const vector3df& expectedResult)
{
vector3df v(vector);
m.rotateVect(v);
if ( expectedResult.equals(v) )
return true;
logTestString("checkMatrixRotation failed for vector %f %f %f. Expected %f %f %f, got %f %f %f \n"
, vector.X, vector.Y, vector.Z, expectedResult.X, expectedResult.Y, expectedResult.Z, v.X, v.Y, v.Z);
logTestString("matrix: ");
for ( int i=0; i<16; ++i )
logTestString("%.2f ", m[i]);
logTestString("\n");
return false;
}
bool setRotationAxis()
{
matrix4 m;
vector3df v;
// y up, x right, z depth (as usual)
// y rotated around x-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(1,0,0)), vector3df(0,1,0), vector3df(0, 0, 1)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(1,0,0)), vector3df(0,1,0), vector3df(0, -1, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// y rotated around negative x-axis
m.makeIdentity();
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(-1,0,0)), vector3df(0,1,0), vector3df(0, 0, -1)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// x rotated around x-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(1,0,0)), vector3df(1,0,0), vector3df(1, 0, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// x rotated around y-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,1,0)), vector3df(1,0,0), vector3df(0, 0, -1)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,1,0)), vector3df(1,0,0), vector3df(-1, 0, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// x rotated around negative y-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,-1,0)), vector3df(1,0,0), vector3df(0, 0, 1)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// y rotated around y-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,1,0)), vector3df(0,1,0), vector3df(0, 1, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// x rotated around z-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(1,0,0), vector3df(0, 1, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,0,1)), vector3df(1,0,0), vector3df(-1, 0, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// x rotated around negative z-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,-1)), vector3df(1,0,0), vector3df(0, -1, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// y rotated around z-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,1,0), vector3df(-1, 0, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,1,0), vector3df(0, -1, 0)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
// z rotated around z-axis
if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,0,1), vector3df(0, 0, 1)) )
{
logTestString("%s:%d", __FILE__, __LINE__);
return false;
}
return true;
}
// just calling each function once to find compile problems
void calltest()
{
matrix4 mat;
matrix4 mat2(mat);
f32& f1 = mat(0,0);
const f32& f2 = mat(0,0);
f32& f3 = mat[0];
const f32& f4 = mat[0];
mat = mat;
mat = 1.f;
const f32 * pf1 = mat.pointer();
f32 * pf2 = mat.pointer();
bool b = mat == mat2;
b = mat != mat2;
mat = mat + mat2;
mat += mat2;
mat = mat - mat2;
mat -= mat2;
mat.setbyproduct(mat, mat2);
mat.setbyproduct_nocheck(mat, mat2);
mat = mat * mat2;
mat *= mat2;
mat = mat * 10.f;
mat *= 10.f;
mat.makeIdentity();
b = mat.isIdentity();
b = mat.isOrthogonal();
b = mat.isIdentity_integer_base ();
mat.setTranslation(vector3df(1.f, 1.f, 1.f) );
vector3df v1 = mat.getTranslation();
mat.setInverseTranslation(vector3df(1.f, 1.f, 1.f) );
mat.setRotationRadians(vector3df(1.f, 1.f, 1.f) );
mat.setRotationDegrees(vector3df(1.f, 1.f, 1.f) );
vector3df v2 = mat.getRotationDegrees();
mat.setInverseRotationRadians(vector3df(1.f, 1.f, 1.f) );
mat.setInverseRotationDegrees(vector3df(1.f, 1.f, 1.f) );
mat.setRotationAxisRadians(1.f, vector3df(1.f, 1.f, 1.f) );
mat.setScale(vector3df(1.f, 1.f, 1.f) );
mat.setScale(1.f);
vector3df v3 = mat.getScale();
mat.inverseTranslateVect(v1);
mat.inverseRotateVect(v1);
mat.rotateVect(v1);
mat.rotateVect(v1, v2);
f32 fv3[3];
mat.rotateVect(fv3, v1);
mat.transformVect(v1);
mat.transformVect(v1, v1);
f32 fv4[4];
mat.transformVect(fv4, v1);
mat.transformVec3(fv3, fv3);
mat.translateVect(v1);
plane3df p1;
mat.transformPlane(p1);
mat.transformPlane(p1, p1);
aabbox3df bb1;
mat.transformBox(bb1);
mat.transformBoxEx(bb1);
mat.multiplyWith1x4Matrix(fv4);
mat.makeInverse();
b = mat.getInversePrimitive(mat2);
b = mat.getInverse(mat2);
mat.buildProjectionMatrixPerspectiveFovRH(1.f, 1.f, 1.f, 1000.f);
mat.buildProjectionMatrixPerspectiveFovLH(1.f, 1.f, 1.f, 1000.f);
mat.buildProjectionMatrixPerspectiveFovInfinityLH(1.f, 1.f, 1.f);
mat.buildProjectionMatrixPerspectiveRH(100.f, 100.f, 1.f, 1000.f);
mat.buildProjectionMatrixPerspectiveLH(10000.f, 10000.f, 1.f, 1000.f);
mat.buildProjectionMatrixOrthoLH(10000.f, 10000.f, 1.f, 1000.f);
mat.buildProjectionMatrixOrthoRH(10000.f, 10000.f, 1.f, 1000.f);
mat.buildCameraLookAtMatrixLH(vector3df(1.f, 1.f, 1.f), vector3df(0.f, 0.f, 0.f), vector3df(0.f, 1.f, 0.f) );
mat.buildCameraLookAtMatrixRH(vector3df(1.f, 1.f, 1.f), vector3df(0.f, 0.f, 0.f), vector3df(0.f, 1.f, 0.f) );
mat.buildShadowMatrix(vector3df(1.f, 1.f, 1.f), p1);
core::rect<s32> a1(0,0,100,100);
mat.buildNDCToDCMatrix(a1, 1.f);
mat.interpolate(mat2, 1.f);
mat = mat.getTransposed();
mat.getTransposed(mat2);
mat.buildRotateFromTo(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
mat.setRotationCenter(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
mat.buildAxisAlignedBillboard(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
mat.buildTextureTransform( 1.f,vector2df(1.f, 1.f), vector2df(1.f, 1.f), vector2df(1.f, 1.f));
mat.setTextureRotationCenter( 1.f );
mat.setTextureTranslate( 1.f, 1.f );
mat.setTextureTranslateTransposed(1.f, 1.f);
mat.setTextureScale( 1.f, 1.f );
mat.setTextureScaleCenter( 1.f, 1.f );
f32 fv16[16];
mat.setM(fv16);
mat.setDefinitelyIdentityMatrix(false);
b = mat.getDefinitelyIdentityMatrix();
b = mat.equals(mat2);
f1 = f1+f2+f3+f4+*pf1+*pf2; // getting rid of unused variable warnings.
}
}
bool matrixOps(void)
{
bool result = true;
calltest();
result &= identity();
result &= rotations();
result &= isOrthogonal();
result &= transformations();
result &= setRotationAxis();
return result;
}
|