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// This is a Demo of the Irrlicht Engine (c) 2005 by N.Gebhardt.
// This file is not documentated.
#ifndef __C_MAIN_MENU_H_INCLUDED__
#define __C_MAIN_MENU_H_INCLUDED__
#include <irrlicht.h>
using namespace irr;
class CMainMenu : public IEventReceiver
{
public:
CMainMenu();
bool run();
bool getFullscreen() const { return fullscreen; }
bool getMusic() const { return music; }
bool getShadows() const { return shadows; }
bool getAdditive() const { return additive; }
bool getVSync() const { return vsync; }
bool getAntiAliasing() const { return aa; }
video::E_DRIVER_TYPE getDriverType() const { return driverType; }
virtual bool OnEvent(const SEvent& event);
private:
void setTransparency();
gui::IGUIButton* startButton;
IrrlichtDevice *MenuDevice;
s32 selected;
bool start;
bool fullscreen;
bool music;
bool shadows;
bool additive;
bool transparent;
bool vsync;
bool aa;
video::E_DRIVER_TYPE driverType;
scene::IAnimatedMesh* quakeLevel;
scene::ISceneNode* lightMapNode;
scene::ISceneNode* dynamicNode;
video::SColor SkinColor [ gui::EGDC_COUNT ];
void getOriginalSkinColor();
};
#endif
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