Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-07 | OpenGL3: Drop always-zero vSpecularColor from the shaders | numzero | |
2023-04-07 | OpenGL3: Drop unused material property uniforms | numzero | |
2023-04-07 | OpenGL3: Drop unused fixed-function emulation materials | numzero | |
2023-03-25 | Add shaders for COpenGL3DriverBase | numzero | |
Currently, they are identical to OGLES2 shaders, except of version specification. | |||
2022-06-01 | Remove more dead code (#108) | sfan5 | |
2021-12-29 | Remove more unused code (#87) | sfan5 | |
2020-01-03 | Merging r5975 through r6036 from trunk to ogl-es branch. | cutealien | |
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475 |