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Author
2023-04-13
Add back LightManager
HEAD
light
Lizzy Fleckenstein
2023-04-13
Add back lighting system
Lizzy Fleckenstein
2023-04-11
Haiku: build fix
nephele
2023-04-11
Update MinGW dependencies
sfan5
2023-04-11
Revert "Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instea...
sfan5
2023-04-08
Use a buffer for quads indices
Vitaliy
2023-04-08
Extract and use singular CNullDriver::checkImage
numzero
2023-04-08
Drop createImagesFromFile in favor of createImageFromFile
numzero
2023-04-08
Drop IImageLoader::loadImages as only IImageLoader::loadImage is usable
numzero
2023-04-07
OpenGL3: Drop always-zero vSpecularColor from the shaders
numzero
2023-04-07
OpenGL3: Drop unused material property uniforms
numzero
2023-04-07
OpenGL3: Drop unused fixed-function emulation materials
numzero
2023-04-06
Fix mistake in a677f5a01ac428d16e0e83b021dd0e8cb1ee9f53
sfan5
2023-04-06
Don't compile unused driver sources
sfan5
2023-04-06
Fix OpenGL3 driver to compile standalone
sfan5
2023-04-06
Minor adjustments to configuration flow
sfan5
2023-04-06
Only try to link libraries when relevant feature is enabled
sfan5
2023-04-06
Document new CMake options
sfan5
2023-04-06
Merge branch 'opengl3' of https://github.com/numberZero/irrlicht
sfan5
2023-04-05
Indicate chosen OpenGL ES 2 driver during configuration
numzero
2023-04-02
Mark the repo as root in the editorconfig
Vitaliy
2023-03-26
Use non-static member vars for SDL clipboard / primary selection buffers
DS
2023-03-26
Revert "Avoid some broken calculations for IBoneSceneNode positions."
sfan5
2023-03-25
Provide sources as private to IRRVIDEOOBJ
numzero
2023-03-25
Fix line endings in the new driver
numzero
2023-03-25
Add shaders for COpenGL3DriverBase
numzero
2023-03-25
Resolve conflicts with master
numzero
2023-03-24
SDL: Support primary selection
Desour
2023-03-24
SDL: Support clipboard
Desour
2023-03-24
CGUIEditBox: Use primary selection
Desour
2023-03-24
Implement X11 primary selection
Desour
2023-03-24
Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGE...
cutealien
2023-03-24
Use qualifed id instead of virtual function calls in CVertexBuffer constructors
cutealien
2023-03-24
Avoid undefined arithmetic on nullptr in buffer_offset function
cutealien
2023-03-24
Fix spelling of enums in header comments
cutealien
2023-03-24
Prevent potential 0 pointer access when release not acquired joystick.
cutealien
2023-03-24
Fix some problems with CMatrix4::getRotationDegrees
cutealien
2023-03-24
Avoid some broken calculations for IBoneSceneNode positions.
cutealien
2023-03-24
Fix warning
cutealien
2023-03-24
Fix: Make CBillboardSceneNode bounding-box large enough to fit the billboard ...
cutealien
2023-03-24
Fix IGUIElements not getting a tab order because of invisible or disabled par...
cutealien
2023-03-24
Avoid ambigious conversions when compiling with c++20
cutealien
2023-03-24
Unify & improve log messages
cutealien
2023-03-24
Prevent crash when creating CCameraSceneNode while rendertarget has height 0
cutealien
2023-03-24
Minor const changes.
cutealien
2023-03-24
Avoid potential number overflows.
cutealien
2023-03-24
SpriteBank: error check on non existing textureNumber
engineer_apple
2023-03-24
S3DVertex initialize color always. It's derived classes now both accept const...
cutealien
2023-03-24
CVertexBuffer no longer re-allocates stuff when type doesn't change
cutealien
2023-03-24
Add documentation that sourceRect of draw2dImage is based on the OriginalSize
cutealien
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