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authornumzero <numzer0@yandex.ru>2023-03-25 11:11:09 +0300
committernumzero <numzer0@yandex.ru>2023-03-25 11:11:09 +0300
commit219b7fd7d2d884fddb4c12723361c3c342fb9294 (patch)
treeb10f55a8b3e474d1ed172944a422c290e0edd732
parent28d0e0644cea3ba03f52980be26f5b178d13561f (diff)
downloadirrlicht-219b7fd7d2d884fddb4c12723361c3c342fb9294.tar.xz
Fix line endings in the new driver
-rw-r--r--source/Irrlicht/OpenGL/Common.h72
-rw-r--r--source/Irrlicht/OpenGL/Driver.cpp4778
-rw-r--r--source/Irrlicht/OpenGL/Driver.h790
-rw-r--r--source/Irrlicht/OpenGL/ExtensionHandler.cpp132
-rw-r--r--source/Irrlicht/OpenGL/ExtensionHandler.h374
-rw-r--r--source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp668
-rw-r--r--source/Irrlicht/OpenGL/FixedPipelineRenderer.h360
-rw-r--r--source/Irrlicht/OpenGL/MaterialRenderer.cpp962
-rw-r--r--source/Irrlicht/OpenGL/MaterialRenderer.h198
-rw-r--r--source/Irrlicht/OpenGL/Renderer2D.cpp166
-rw-r--r--source/Irrlicht/OpenGL/Renderer2D.h66
11 files changed, 4283 insertions, 4283 deletions
diff --git a/source/Irrlicht/OpenGL/Common.h b/source/Irrlicht/OpenGL/Common.h
index a69bcc6..4069307 100644
--- a/source/Irrlicht/OpenGL/Common.h
+++ b/source/Irrlicht/OpenGL/Common.h
@@ -1,36 +1,36 @@
-// Copyright (C) 2023 Vitaliy Lobachevskiy
-// Copyright (C) 2015 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#pragma once
-
-#define GL_GLEXT_PROTOTYPES
-#include <SDL_video.h>
-#include <SDL_opengl.h>
-
-namespace irr
-{
-namespace video
-{
-
- // Forward declarations.
-
- class COpenGLCoreFeature;
-
- template <class TOpenGLDriver>
- class COpenGLCoreTexture;
-
- template <class TOpenGLDriver, class TOpenGLTexture>
- class COpenGLCoreRenderTarget;
-
- template <class TOpenGLDriver, class TOpenGLTexture>
- class COpenGLCoreCacheHandler;
-
- class COpenGL3DriverBase;
- typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
- typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
- typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
-
-}
-}
+// Copyright (C) 2023 Vitaliy Lobachevskiy
+// Copyright (C) 2015 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#pragma once
+
+#define GL_GLEXT_PROTOTYPES
+#include <SDL_video.h>
+#include <SDL_opengl.h>
+
+namespace irr
+{
+namespace video
+{
+
+ // Forward declarations.
+
+ class COpenGLCoreFeature;
+
+ template <class TOpenGLDriver>
+ class COpenGLCoreTexture;
+
+ template <class TOpenGLDriver, class TOpenGLTexture>
+ class COpenGLCoreRenderTarget;
+
+ template <class TOpenGLDriver, class TOpenGLTexture>
+ class COpenGLCoreCacheHandler;
+
+ class COpenGL3DriverBase;
+ typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
+ typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
+ typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
+
+}
+}
diff --git a/source/Irrlicht/OpenGL/Driver.cpp b/source/Irrlicht/OpenGL/Driver.cpp
index 9baefc2..641536f 100644
--- a/source/Irrlicht/OpenGL/Driver.cpp
+++ b/source/Irrlicht/OpenGL/Driver.cpp
@@ -1,2389 +1,2389 @@
-// Copyright (C) 2023 Vitaliy Lobachevskiy
-// Copyright (C) 2014 Patryk Nadrowski
-// Copyright (C) 2009-2010 Amundis
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#include "Driver.h"
-#include <cassert>
-#include "CNullDriver.h"
-#include "IContextManager.h"
-
-#include "COpenGLCoreTexture.h"
-#include "COpenGLCoreRenderTarget.h"
-#include "COpenGLCoreCacheHandler.h"
-
-#include "MaterialRenderer.h"
-#include "FixedPipelineRenderer.h"
-#include "Renderer2D.h"
-
-#include "EVertexAttributes.h"
-#include "CImage.h"
-#include "os.h"
-
-#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
-#include "android_native_app_glue.h"
-#endif
-
-#include "mt_opengl.h"
-
-namespace irr
-{
-namespace video
-{
- struct VertexAttribute {
- enum class Mode {
- Regular,
- Normalized,
- Integral,
- };
- int Index;
- int ComponentCount;
- GLenum ComponentType;
- Mode mode;
- int Offset;
- };
-
- struct VertexType {
- int VertexSize;
- int AttributeCount;
- VertexAttribute Attributes[];
-
- VertexType(const VertexType &) = delete;
- VertexType &operator= (const VertexType &) = delete;
- };
-
- static const VertexAttribute *begin(const VertexType &type)
- {
- return type.Attributes;
- }
-
- static const VertexAttribute *end(const VertexType &type)
- {
- return type.Attributes + type.AttributeCount;
- }
-
- static constexpr VertexType vtStandard = {
- sizeof(S3DVertex), 4, {
- {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
- {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Normal)},
- {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
- {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
- },
- };
-
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Winvalid-offsetof"
-
- static constexpr VertexType vt2TCoords = {
- sizeof(S3DVertex2TCoords), 5, {
- {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Pos)},
- {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Normal)},
- {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex2TCoords, Color)},
- {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords)},
- {EVA_TCOORD1, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords2)},
- },
- };
-
- static constexpr VertexType vtTangents = {
- sizeof(S3DVertexTangents), 6, {
- {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Pos)},
- {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Normal)},
- {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertexTangents, Color)},
- {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, TCoords)},
- {EVA_TANGENT, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Tangent)},
- {EVA_BINORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Binormal)},
- },
- };
-
-#pragma GCC diagnostic pop
-
- static const VertexType &getVertexTypeDescription(E_VERTEX_TYPE type)
- {
- switch (type) {
- case EVT_STANDARD: return vtStandard;
- case EVT_2TCOORDS: return vt2TCoords;
- case EVT_TANGENTS: return vtTangents;
- default: assert(false);
- }
- }
-
- static constexpr VertexType vt2DImage = {
- sizeof(S3DVertex), 3, {
- {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
- {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
- {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
- },
- };
-
- static constexpr VertexType vtPrimitive = {
- sizeof(S3DVertex), 2, {
- {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
- {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
- },
- };
-
-
-void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
-{
- ((COpenGL3DriverBase *)userParam)->debugCb(source, type, id, severity, length, message);
-}
-
-void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
-{
- printf("%04x %04x %x %x %.*s\n", source, type, id, severity, length, message);
-}
-
-COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
- CNullDriver(io, params.WindowSize), COpenGL3ExtensionHandler(), CacheHandler(0),
- Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
- MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
- CurrentRenderMode(ERM_NONE), Transformation3DChanged(true),
- OGLES2ShaderPath(params.OGLES2ShaderPath),
- ColorFormat(ECF_R8G8B8), ContextManager(contextManager)
-{
-#ifdef _DEBUG
- setDebugName("Driver");
-#endif
-
- if (!ContextManager)
- return;
-
- ContextManager->grab();
- ContextManager->generateSurface();
- ContextManager->generateContext();
- ExposedData = ContextManager->getContext();
- ContextManager->activateContext(ExposedData, false);
- GL.LoadAllProcedures(ContextManager);
- GL.DebugMessageCallback(debugCb, this);
- initQuadsIndices();
-}
-
-COpenGL3DriverBase::~COpenGL3DriverBase()
-{
- deleteMaterialRenders();
-
- CacheHandler->getTextureCache().clear();
-
- removeAllRenderTargets();
- deleteAllTextures();
- removeAllOcclusionQueries();
- removeAllHardwareBuffers();
-
- delete MaterialRenderer2DTexture;
- delete MaterialRenderer2DNoTexture;
- delete CacheHandler;
-
- if (ContextManager)
- {
- ContextManager->destroyContext();
- ContextManager->destroySurface();
- ContextManager->terminate();
- ContextManager->drop();
- }
-}
-
- void COpenGL3DriverBase::initQuadsIndices(int max_vertex_count)
- {
- int max_quad_count = max_vertex_count / 4;
- QuadsIndices.reserve(6 * max_quad_count);
- for (int k = 0; k < max_quad_count; k++) {
- QuadsIndices.push_back(4 * k + 0);
- QuadsIndices.push_back(4 * k + 1);
- QuadsIndices.push_back(4 * k + 2);
- QuadsIndices.push_back(4 * k + 0);
- QuadsIndices.push_back(4 * k + 2);
- QuadsIndices.push_back(4 * k + 3);
- }
- }
-
- bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
- {
- Name = glGetString(GL_VERSION);
- printVersion();
-
- // print renderer information
- VendorName = glGetString(GL_VENDOR);
- os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
-
- // load extensions
- initExtensions();
-
- // reset cache handler
- delete CacheHandler;
- CacheHandler = new COpenGL3CacheHandler(this);
-
- StencilBuffer = stencilBuffer;
-
- DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
- DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
-// DriverAttributes->setAttribute("MaxLights", MaxLights);
- DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
-// DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
-// DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
-// DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets);
- DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
- DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
- DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
- DriverAttributes->setAttribute("Version", Version);
- DriverAttributes->setAttribute("AntiAlias", AntiAlias);
-
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- UserClipPlane.reallocate(0);
-
- for (s32 i = 0; i < ETS_COUNT; ++i)
- setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
-
- setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
- glClearDepthf(1.0f);
-
- glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- glFrontFace(GL_CW);
-
- // create material renderers
- createMaterialRenderers();
-
- // set the renderstates
- setRenderStates3DMode();
-
- // set fog mode
- setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
-
- // create matrix for flipping textures
- TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
-
- // We need to reset once more at the beginning of the first rendering.
- // This fixes problems with intermediate changes to the material during texture load.
- ResetRenderStates = true;
-
- testGLError(__LINE__);
-
- return true;
- }
-
- void COpenGL3DriverBase::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
- {
- io::path vsPath(OGLES2ShaderPath);
- vsPath += vertexShaderName;
-
- io::path fsPath(OGLES2ShaderPath);
- fsPath += fragmentShaderName;
-
- *vertexShaderData = 0;
- *fragmentShaderData = 0;
-
- io::IReadFile* vsFile = FileSystem->createAndOpenFile(vsPath);
- if ( !vsFile )
- {
- core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
- warning += core::stringw(vsPath) + L"\n";
- warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
- os::Printer::log(warning.c_str(), ELL_WARNING);
- return;
- }
-
- io::IReadFile* fsFile = FileSystem->createAndOpenFile(fsPath);
- if ( !fsFile )
- {
- core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
- warning += core::stringw(fsPath) + L"\n";
- warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
- os::Printer::log(warning.c_str(), ELL_WARNING);
- return;
- }
-
- long size = vsFile->getSize();
- if (size)
- {
- *vertexShaderData = new c8[size+1];
- vsFile->read(*vertexShaderData, size);
- (*vertexShaderData)[size] = 0;
- }
-
- size = fsFile->getSize();
- if (size)
- {
- // if both handles are the same we must reset the file
- if (fsFile == vsFile)
- fsFile->seek(0);
-
- *fragmentShaderData = new c8[size+1];
- fsFile->read(*fragmentShaderData, size);
- (*fragmentShaderData)[size] = 0;
- }
-
- vsFile->drop();
- fsFile->drop();
- }
-
- void COpenGL3DriverBase::createMaterialRenderers()
- {
- // Create callbacks.
-
- COpenGL3MaterialSolidCB* SolidCB = new COpenGL3MaterialSolidCB();
- COpenGL3MaterialSolid2CB* Solid2LayerCB = new COpenGL3MaterialSolid2CB();
- COpenGL3MaterialLightmapCB* LightmapCB = new COpenGL3MaterialLightmapCB(1.f);
- COpenGL3MaterialLightmapCB* LightmapAddCB = new COpenGL3MaterialLightmapCB(1.f);
- COpenGL3MaterialLightmapCB* LightmapM2CB = new COpenGL3MaterialLightmapCB(2.f);
- COpenGL3MaterialLightmapCB* LightmapM4CB = new COpenGL3MaterialLightmapCB(4.f);
- COpenGL3MaterialLightmapCB* LightmapLightingCB = new COpenGL3MaterialLightmapCB(1.f);
- COpenGL3MaterialLightmapCB* LightmapLightingM2CB = new COpenGL3MaterialLightmapCB(2.f);
- COpenGL3MaterialLightmapCB* LightmapLightingM4CB = new COpenGL3MaterialLightmapCB(4.f);
- COpenGL3MaterialSolid2CB* DetailMapCB = new COpenGL3MaterialSolid2CB();
- COpenGL3MaterialReflectionCB* SphereMapCB = new COpenGL3MaterialReflectionCB();
- COpenGL3MaterialReflectionCB* Reflection2LayerCB = new COpenGL3MaterialReflectionCB();
- COpenGL3MaterialSolidCB* TransparentAddColorCB = new COpenGL3MaterialSolidCB();
- COpenGL3MaterialSolidCB* TransparentAlphaChannelCB = new COpenGL3MaterialSolidCB();
- COpenGL3MaterialSolidCB* TransparentAlphaChannelRefCB = new COpenGL3MaterialSolidCB();
- COpenGL3MaterialSolidCB* TransparentVertexAlphaCB = new COpenGL3MaterialSolidCB();
- COpenGL3MaterialReflectionCB* TransparentReflection2LayerCB = new COpenGL3MaterialReflectionCB();
- COpenGL3MaterialOneTextureBlendCB* OneTextureBlendCB = new COpenGL3MaterialOneTextureBlendCB();
-
- // Create built-in materials.
-
- core::stringc VertexShader = OGLES2ShaderPath + "Solid.vsh";
- core::stringc FragmentShader = OGLES2ShaderPath + "Solid.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
-
- VertexShader = OGLES2ShaderPath + "Solid2.vsh";
- FragmentShader = OGLES2ShaderPath + "Solid2Layer.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Solid2LayerCB, EMT_SOLID, 0);
-
- VertexShader = OGLES2ShaderPath + "Solid2.vsh";
- FragmentShader = OGLES2ShaderPath + "LightmapModulate.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapCB, EMT_SOLID, 0);
-
- FragmentShader = OGLES2ShaderPath + "LightmapAdd.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapAddCB, EMT_SOLID, 0);
-
- FragmentShader = OGLES2ShaderPath + "LightmapModulate.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM2CB, EMT_SOLID, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM4CB, EMT_SOLID, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingCB, EMT_SOLID, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM2CB, EMT_SOLID, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM4CB, EMT_SOLID, 0);
-
- VertexShader = OGLES2ShaderPath + "Solid2.vsh";
- FragmentShader = OGLES2ShaderPath + "DetailMap.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, DetailMapCB, EMT_SOLID, 0);
-
- VertexShader = OGLES2ShaderPath + "SphereMap.vsh";
- FragmentShader = OGLES2ShaderPath + "SphereMap.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SphereMapCB, EMT_SOLID, 0);
-
- VertexShader = OGLES2ShaderPath + "Reflection2Layer.vsh";
- FragmentShader = OGLES2ShaderPath + "Reflection2Layer.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Reflection2LayerCB, EMT_SOLID, 0);
-
- VertexShader = OGLES2ShaderPath + "Solid.vsh";
- FragmentShader = OGLES2ShaderPath + "Solid.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
-
- FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
-
- FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannelRef.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
-
- FragmentShader = OGLES2ShaderPath + "TransparentVertexAlpha.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
-
- VertexShader = OGLES2ShaderPath + "Reflection2Layer.vsh";
- FragmentShader = OGLES2ShaderPath + "Reflection2Layer.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
-
- VertexShader = OGLES2ShaderPath + "Solid.vsh";
- FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
-
- // Drop callbacks.
-
- SolidCB->drop();
- Solid2LayerCB->drop();
- LightmapCB->drop();
- LightmapAddCB->drop();
- LightmapM2CB->drop();
- LightmapM4CB->drop();
- LightmapLightingCB->drop();
- LightmapLightingM2CB->drop();
- LightmapLightingM4CB->drop();
- DetailMapCB->drop();
- SphereMapCB->drop();
- Reflection2LayerCB->drop();
- TransparentAddColorCB->drop();
- TransparentAlphaChannelCB->drop();
- TransparentAlphaChannelRefCB->drop();
- TransparentVertexAlphaCB->drop();
- TransparentReflection2LayerCB->drop();
- OneTextureBlendCB->drop();
-
- // Create 2D material renderers
-
- c8* vs2DData = 0;
- c8* fs2DData = 0;
- loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D.fsh"), &vs2DData, &fs2DData);
- MaterialRenderer2DTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, true);
- delete[] vs2DData;
- delete[] fs2DData;
- vs2DData = 0;
- fs2DData = 0;
-
- loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D_noTex.fsh"), &vs2DData, &fs2DData);
- MaterialRenderer2DNoTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, false);
- delete[] vs2DData;
- delete[] fs2DData;
- }
-
- bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
- {
- Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
- return CacheHandler->getTextureCache().set(0, texture);
- }
-
- bool COpenGL3DriverBase::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
- {
- CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
-
- if (ContextManager)
- ContextManager->activateContext(videoData, true);
-
- clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
-
- return true;
- }
-
- bool COpenGL3DriverBase::endScene()
- {
- CNullDriver::endScene();
-
- glFlush();
-
- if (ContextManager)
- return ContextManager->swapBuffers();
-
- return false;
- }
-
-
- //! Returns the transformation set by setTransform
- const core::matrix4& COpenGL3DriverBase::getTransform(E_TRANSFORMATION_STATE state) const
- {
- return Matrices[state];
- }
-
-
- //! sets transformation
- void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
- {
- Matrices[state] = mat;
- Transformation3DChanged = true;
- }
-
-
- bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
- {
- if (!HWBuffer)
- return false;
-
- const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
- const void* vertices = mb->getVertices();
- const u32 vertexCount = mb->getVertexCount();
- const E_VERTEX_TYPE vType = mb->getVertexType();
- const u32 vertexSize = getVertexPitchFromType(vType);
-
- const void *buffer = vertices;
- size_t bufferSize = vertexSize * vertexCount;
-
- //get or create buffer
- bool newBuffer = false;
- if (!HWBuffer->vbo_verticesID)
- {
- glGenBuffers(1, &HWBuffer->vbo_verticesID);
- if (!HWBuffer->vbo_verticesID) return false;
- newBuffer = true;
- }
- else if (HWBuffer->vbo_verticesSize < bufferSize)
- {
- newBuffer = true;
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
-
- // copy data to graphics card
- if (!newBuffer)
- glBufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
- else
- {
- HWBuffer->vbo_verticesSize = bufferSize;
-
- if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
- glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
- else
- glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- return (!testGLError(__LINE__));
- }
-
-
- bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
- {
- if (!HWBuffer)
- return false;
-
- const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
-
- const void* indices = mb->getIndices();
- u32 indexCount = mb->getIndexCount();
-
- GLenum indexSize;
- switch (mb->getIndexType())
- {
- case(EIT_16BIT):
- {
- indexSize = sizeof(u16);
- break;
- }
- case(EIT_32BIT):
- {
- indexSize = sizeof(u32);
- break;
- }
- default:
- {
- return false;
- }
- }
-
- //get or create buffer
- bool newBuffer = false;
- if (!HWBuffer->vbo_indicesID)
- {
- glGenBuffers(1, &HWBuffer->vbo_indicesID);
- if (!HWBuffer->vbo_indicesID) return false;
- newBuffer = true;
- }
- else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
- {
- newBuffer = true;
- }
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
-
- // copy data to graphics card
- if (!newBuffer)
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
- else
- {
- HWBuffer->vbo_indicesSize = indexCount * indexSize;
-
- if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
- else
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
- }
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- return (!testGLError(__LINE__));
- }
-
-
- //! updates hardware buffer if needed
- bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
- {
- if (!HWBuffer)
- return false;
-
- if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
- {
- if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
- || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_verticesID)
- {
-
- HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
-
- if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer)))
- return false;
- }
- }
-
- if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
- {
- if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
- || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_indicesID)
- {
-
- HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
-
- if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
- return false;
- }
- }
-
- return true;
- }
-
-
- //! Create hardware buffer from meshbuffer
- COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer* mb)
- {
- if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
- return 0;
-
- SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
-
- //add to map
- HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
-
- HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
- HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
- HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
- HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
- HWBuffer->vbo_verticesID = 0;
- HWBuffer->vbo_indicesID = 0;
- HWBuffer->vbo_verticesSize = 0;
- HWBuffer->vbo_indicesSize = 0;
-
- if (!updateHardwareBuffer(HWBuffer))
- {
- deleteHardwareBuffer(HWBuffer);
- return 0;
- }
-
- return HWBuffer;
- }
-
-
- void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
- {
- if (!_HWBuffer)
- return;
-
- SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
- if (HWBuffer->vbo_verticesID)
- {
- glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
- HWBuffer->vbo_verticesID = 0;
- }
- if (HWBuffer->vbo_indicesID)
- {
- glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
- HWBuffer->vbo_indicesID = 0;
- }
-
- CNullDriver::deleteHardwareBuffer(_HWBuffer);
- }
-
-
- //! Draw hardware buffer
- void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
- {
- if (!_HWBuffer)
- return;
-
- SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
-
- updateHardwareBuffer(HWBuffer); //check if update is needed
-
- const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
- const void *vertices = mb->getVertices();
- const void *indexList = mb->getIndices();
-
- if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
- {
- glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
- vertices = 0;
- }
-
- if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
- {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
- indexList = 0;
- }
-
-
- drawVertexPrimitiveList(vertices, mb->getVertexCount(),
- indexList, mb->getPrimitiveCount(),
- mb->getVertexType(), mb->getPrimitiveType(),
- mb->getIndexType());
-
- if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
-
-
- IRenderTarget* COpenGL3DriverBase::addRenderTarget()
- {
- COpenGL3RenderTarget* renderTarget = new COpenGL3RenderTarget(this);
- RenderTargets.push_back(renderTarget);
-
- return renderTarget;
- }
-
-
- // small helper function to create vertex buffer object adress offsets
- static inline u8* buffer_offset(const long offset)
- {
- return ((u8*)0 + offset);
- }
-
-
- //! draws a vertex primitive list
- void COpenGL3DriverBase::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
- const void* indexList, u32 primitiveCount,
- E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
- {
- if (!primitiveCount || !vertexCount)
- return;
-
- if (!checkPrimitiveCount(primitiveCount))
- return;
-
- CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
-
- setRenderStates3DMode();
-
- auto &vTypeDesc = getVertexTypeDescription(vType);
- beginDraw(vTypeDesc, reinterpret_cast<uintptr_t>(vertices));
- GLenum indexSize = 0;
-
- switch (iType)
- {
- case(EIT_16BIT):
- {
- indexSize = GL_UNSIGNED_SHORT;
- break;
- }
- case(EIT_32BIT):
- {
-#ifdef GL_OES_element_index_uint
-#ifndef GL_UNSIGNED_INT
-#define GL_UNSIGNED_INT 0x1405
-#endif
- if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint])
- indexSize = GL_UNSIGNED_INT;
- else
-#endif
- indexSize = GL_UNSIGNED_SHORT;
- break;
- }
- }
-
- switch (pType)
- {
- case scene::EPT_POINTS:
- case scene::EPT_POINT_SPRITES:
- glDrawArrays(GL_POINTS, 0, primitiveCount);
- break;
- case scene::EPT_LINE_STRIP:
- glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
- break;
- case scene::EPT_LINE_LOOP:
- glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
- break;
- case scene::EPT_LINES:
- glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
- break;
- case scene::EPT_TRIANGLE_STRIP:
- glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
- break;
- case scene::EPT_TRIANGLE_FAN:
- glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
- break;
- case scene::EPT_TRIANGLES:
- glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
- break;
- default:
- break;
- }
-
- endDraw(vTypeDesc);
- }
-
-
- void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
- const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
- bool useAlphaChannelOfTexture)
- {
- if (!texture)
- return;
-
- if (!sourceRect.isValid())
- return;
-
- SColor colors[4] = {color, color, color, color};
- draw2DImage(texture, {destPos, sourceRect.getSize()}, sourceRect, clipRect, colors, useAlphaChannelOfTexture);
- }
-
-
- void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
- const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
- const video::SColor* const colors, bool useAlphaChannelOfTexture)
- {
- if (!texture)
- return;
-
- // texcoords need to be flipped horizontally for RTTs
- const bool isRTT = texture->isRenderTarget();
- const core::dimension2du& ss = texture->getOriginalSize();
- const f32 invW = 1.f / static_cast<f32>(ss.Width);
- const f32 invH = 1.f / static_cast<f32>(ss.Height);
- const core::rect<f32> tcoords(
- sourceRect.UpperLeftCorner.X * invW,
- (isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH,
- sourceRect.LowerRightCorner.X * invW,
- (isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) *invH);
-
- const video::SColor temp[4] =
- {
- 0xFFFFFFFF,
- 0xFFFFFFFF,
- 0xFFFFFFFF,
- 0xFFFFFFFF
- };
-
- const video::SColor* const useColor = colors ? colors : temp;
-
- chooseMaterial2D();
- if (!setMaterialTexture(0, texture ))
- return;
-
- setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 ||
- useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255,
- true, useAlphaChannelOfTexture);
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
-
- if (clipRect)
- {
- if (!clipRect->isValid())
- return;
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
- clipRect->getWidth(), clipRect->getHeight());
- }
-
- f32 left = (f32)destRect.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 right = (f32)destRect.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 down = 2.f - (f32)destRect.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
- f32 top = 2.f - (f32)destRect.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
-
- S3DVertex vertices[4];
- vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
- vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
- vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
- vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
-
- drawQuad(vt2DImage, vertices);
-
- if (clipRect)
- glDisable(GL_SCISSOR_TEST);
-
- testGLError(__LINE__);
- }
-
- void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
- {
- if (!texture)
- return;
-
- chooseMaterial2D();
- if (!setMaterialTexture(0, texture ))
- return;
-
- setRenderStates2DMode(false, true, true);
-
- S3DVertex quad2DVertices[4];
-
- quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
- quad2DVertices[1].Pos = core::vector3df(1.f, 1.f, 0.f);
- quad2DVertices[2].Pos = core::vector3df(1.f, -1.f, 0.f);
- quad2DVertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f);
-
- f32 modificator = (flip) ? 1.f : 0.f;
-
- quad2DVertices[0].TCoords = core::vector2df(0.f, 0.f + modificator);
- quad2DVertices[1].TCoords = core::vector2df(1.f, 0.f + modificator);
- quad2DVertices[2].TCoords = core::vector2df(1.f, 1.f - modificator);
- quad2DVertices[3].TCoords = core::vector2df(0.f, 1.f - modificator);
-
- quad2DVertices[0].Color = SColor(0xFFFFFFFF);
- quad2DVertices[1].Color = SColor(0xFFFFFFFF);
- quad2DVertices[2].Color = SColor(0xFFFFFFFF);
- quad2DVertices[3].Color = SColor(0xFFFFFFFF);
-
- drawQuad(vt2DImage, quad2DVertices);
- }
-
- void COpenGL3DriverBase::draw2DImageBatch(const video::ITexture* texture,
- const core::array<core::position2d<s32> >& positions,
- const core::array<core::rect<s32> >& sourceRects,
- const core::rect<s32>* clipRect,
- SColor color, bool useAlphaChannelOfTexture)
- {
- if (!texture)
- return;
-
- chooseMaterial2D();
- if (!setMaterialTexture(0, texture))
- return;
-
- setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
-
- if (clipRect)
- {
- if (!clipRect->isValid())
- return;
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
- clipRect->getWidth(), clipRect->getHeight());
- }
-
- const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
- assert(6 * std::size_t(drawCount) <= QuadsIndices.size());
-
- core::array<S3DVertex> vtx(drawCount * 4);
-
- for (u32 i = 0; i < drawCount; i++)
- {
- core::position2d<s32> targetPos = positions[i];
- core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
- // This needs to be signed as it may go negative.
- core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
-
- // now draw it.
-
- core::rect<f32> tcoords;
- tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ;
- tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
- tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
- tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
-
- const core::rect<s32> poss(targetPos, sourceSize);
-
- f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
- f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
-
- vtx.push_back(S3DVertex(left, top, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
- vtx.push_back(S3DVertex(right, top, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
- vtx.push_back(S3DVertex(right, down, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
- vtx.push_back(S3DVertex(left, down, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
- }
-
- drawElements(GL_TRIANGLES, vt2DImage, vtx.const_pointer(), QuadsIndices.data(), 6 * drawCount);
-
- if (clipRect)
- glDisable(GL_SCISSOR_TEST);
- }
-
-
- //! draw a 2d rectangle
- void COpenGL3DriverBase::draw2DRectangle(SColor color,
- const core::rect<s32>& position,
- const core::rect<s32>* clip)
- {
- chooseMaterial2D();
- setMaterialTexture(0, 0);
-
- setRenderStates2DMode(color.getAlpha() < 255, false, false);
-
- core::rect<s32> pos = position;
-
- if (clip)
- pos.clipAgainst(*clip);
-
- if (!pos.isValid())
- return;
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
-
- f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
- f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
-
- S3DVertex vertices[4];
- vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, 0, 0);
- vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, 0, 0);
- vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, 0, 0);
- vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, 0, 0);
-
- drawQuad(vtPrimitive, vertices);
- }
-
-
- //! draw an 2d rectangle
- void COpenGL3DriverBase::draw2DRectangle(const core::rect<s32>& position,
- SColor colorLeftUp, SColor colorRightUp,
- SColor colorLeftDown, SColor colorRightDown,
- const core::rect<s32>* clip)
- {
- core::rect<s32> pos = position;
-
- if (clip)
- pos.clipAgainst(*clip);
-
- if (!pos.isValid())
- return;
-
- chooseMaterial2D();
- setMaterialTexture(0, 0);
-
- setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
- colorRightUp.getAlpha() < 255 ||
- colorLeftDown.getAlpha() < 255 ||
- colorRightDown.getAlpha() < 255, false, false);
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
-
- f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
- f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
-
- S3DVertex vertices[4];
- vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0);
- vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0);
- vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0);
- vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0);
-
- drawQuad(vtPrimitive, vertices);
- }
-
-
- //! Draws a 2d line.
- void COpenGL3DriverBase::draw2DLine(const core::position2d<s32>& start,
- const core::position2d<s32>& end, SColor color)
- {
- if (start==end)
- drawPixel(start.X, start.Y, color);
- else
- {
- chooseMaterial2D();
- setMaterialTexture(0, 0);
-
- setRenderStates2DMode(color.getAlpha() < 255, false, false);
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
-
- f32 startX = (f32)start.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 endX = (f32)end.X / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 startY = 2.f - (f32)start.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
- f32 endY = 2.f - (f32)end.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
-
- S3DVertex vertices[2];
- vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0);
- vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1);
-
- drawArrays(GL_LINES, vtPrimitive, vertices, 2);
- }
- }
-
-
- //! Draws a pixel
- void COpenGL3DriverBase::drawPixel(u32 x, u32 y, const SColor &color)
- {
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
- if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
- return;
-
- chooseMaterial2D();
- setMaterialTexture(0, 0);
-
- setRenderStates2DMode(color.getAlpha() < 255, false, false);
-
- f32 X = (f32)x / (f32)renderTargetSize.Width * 2.f - 1.f;
- f32 Y = 2.f - (f32)y / (f32)renderTargetSize.Height * 2.f - 1.f;
-
- S3DVertex vertices[1];
- vertices[0] = S3DVertex(X, Y, 0, 0, 0, 1, color, 0, 0);
-
- drawArrays(GL_POINTS, vtPrimitive, vertices, 1);
- }
-
- void COpenGL3DriverBase::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
- {
- drawArrays(GL_TRIANGLE_FAN, vertexType, vertices, 4);
- }
-
- void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
- {
- beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
- glDrawArrays(primitiveType, 0, vertexCount);
- endDraw(vertexType);
- }
-
- void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount)
- {
- beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
- glDrawElements(primitiveType, indexCount, GL_UNSIGNED_SHORT, indices);
- endDraw(vertexType);
- }
-
- void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
- {
- for (auto attr: vertexType) {
- glEnableVertexAttribArray(attr.Index);
- switch (attr.mode) {
- case VertexAttribute::Mode::Regular: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
- case VertexAttribute::Mode::Normalized: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
- case VertexAttribute::Mode::Integral: glVertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
- }
- }
- }
-
- void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
- {
- for (auto attr: vertexType)
- glDisableVertexAttribArray(attr.Index);
- }
-
- ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image)
- {
- core::array<IImage*> imageArray(1);
- imageArray.push_back(image);
-
- COpenGL3Texture* texture = new COpenGL3Texture(name, imageArray, ETT_2D, this);
-
- return texture;
- }
-
- ITexture* COpenGL3DriverBase::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
- {
- COpenGL3Texture* texture = new COpenGL3Texture(name, image, ETT_CUBEMAP, this);
-
- return texture;
- }
-
- //! Sets a material.
- void COpenGL3DriverBase::setMaterial(const SMaterial& material)
- {
- Material = material;
- OverrideMaterial.apply(Material);
-
- for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
- {
- CacheHandler->getTextureCache().set(i, material.getTexture(i));
- setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
- }
- }
-
- //! prints error if an error happened.
- bool COpenGL3DriverBase::testGLError(int code)
- {
-#ifdef _DEBUG
- GLenum g = glGetError();
- switch (g)
- {
- case GL_NO_ERROR:
- return false;
- case GL_INVALID_ENUM:
- os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR);
- break;
- case GL_INVALID_VALUE:
- os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR);
- break;
- case GL_INVALID_OPERATION:
- os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR);
- break;
- case GL_OUT_OF_MEMORY:
- os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR);
- break;
- };
- return true;
-#else
- return false;
-#endif
- }
-
- //! prints error if an error happened.
- bool COpenGL3DriverBase::testEGLError()
- {
-#if defined(EGL_VERSION_1_0) && defined(_DEBUG)
- EGLint g = eglGetError();
- switch (g)
- {
- case EGL_SUCCESS:
- return false;
- case EGL_NOT_INITIALIZED :
- os::Printer::log("Not Initialized", ELL_ERROR);
- break;
- case EGL_BAD_ACCESS:
- os::Printer::log("Bad Access", ELL_ERROR);
- break;
- case EGL_BAD_ALLOC:
- os::Printer::log("Bad Alloc", ELL_ERROR);
- break;
- case EGL_BAD_ATTRIBUTE:
- os::Printer::log("Bad Attribute", ELL_ERROR);
- break;
- case EGL_BAD_CONTEXT:
- os::Printer::log("Bad Context", ELL_ERROR);
- break;
- case EGL_BAD_CONFIG:
- os::Printer::log("Bad Config", ELL_ERROR);
- break;
- case EGL_BAD_CURRENT_SURFACE:
- os::Printer::log("Bad Current Surface", ELL_ERROR);
- break;
- case EGL_BAD_DISPLAY:
- os::Printer::log("Bad Display", ELL_ERROR);
- break;
- case EGL_BAD_SURFACE:
- os::Printer::log("Bad Surface", ELL_ERROR);
- break;
- case EGL_BAD_MATCH:
- os::Printer::log("Bad Match", ELL_ERROR);
- break;
- case EGL_BAD_PARAMETER:
- os::Printer::log("Bad Parameter", ELL_ERROR);
- break;
- case EGL_BAD_NATIVE_PIXMAP:
- os::Printer::log("Bad Native Pixmap", ELL_ERROR);
- break;
- case EGL_BAD_NATIVE_WINDOW:
- os::Printer::log("Bad Native Window", ELL_ERROR);
- break;
- case EGL_CONTEXT_LOST:
- os::Printer::log("Context Lost", ELL_ERROR);
- break;
- };
- return true;
-#else
- return false;
-#endif
- }
-
-
- void COpenGL3DriverBase::setRenderStates3DMode()
- {
- if ( LockRenderStateMode )
- return;
-
- if (CurrentRenderMode != ERM_3D)
- {
- // Reset Texture Stages
- CacheHandler->setBlend(false);
- CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- ResetRenderStates = true;
- }
-
- if (ResetRenderStates || LastMaterial != Material)
- {
- // unset old material
-
- // unset last 3d material
- if (CurrentRenderMode == ERM_2D && MaterialRenderer2DActive)
- {
- MaterialRenderer2DActive->OnUnsetMaterial();
- MaterialRenderer2DActive = 0;
- }
- else if (LastMaterial.MaterialType != Material.MaterialType &&
- static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
- MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
-
- // set new material.
- if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
- MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
- Material, LastMaterial, ResetRenderStates, this);
-
- LastMaterial = Material;
- CacheHandler->correctCacheMaterial(LastMaterial);
- ResetRenderStates = false;
- }
-
- if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
- MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
-
- CurrentRenderMode = ERM_3D;
- }
-
- //! Can be called by an IMaterialRenderer to make its work easier.
- void COpenGL3DriverBase::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
- {
- // ZBuffer
- switch (material.ZBuffer)
- {
- case ECFN_DISABLED:
- CacheHandler->setDepthTest(false);
- break;
- case ECFN_LESSEQUAL:
- CacheHandler->setDepthTest(true);
- CacheHandler->setDepthFunc(GL_LEQUAL);
- break;
- case ECFN_EQUAL:
- CacheHandler->setDepthTest(true);
- CacheHandler->setDepthFunc(GL_EQUAL);
- break;
- case ECFN_LESS:
- CacheHandler->setDepthTest(true);
- CacheHandler->setDepthFunc(GL_LESS);
- break;
- case ECFN_NOTEQUAL:
- CacheHandler->setDepthTest(true);
- CacheHandler->setDepthFunc(GL_NOTEQUAL);
- break;
- case ECFN_GREATEREQUAL:
- CacheHandler->setDepthTest(true);
- CacheHandler->setDepthFunc(GL_GEQUAL);
- break;
- case ECFN_GREATER:
- CacheHandler->setDepthTest(true);
- CacheHandler->setDepthFunc(GL_GREATER);
- break;
- case ECFN_ALWAYS:
- CacheHandler->setDepthTest(true);
- CacheHandler->setDepthFunc(GL_ALWAYS);
- break;
- case ECFN_NEVER:
- CacheHandler->setDepthTest(true);
- CacheHandler->setDepthFunc(GL_NEVER);
- break;
- default:
- break;
- }
-
- // ZWrite
- if (getWriteZBuffer(material))
- {
- CacheHandler->setDepthMask(true);
- }
- else
- {
- CacheHandler->setDepthMask(false);
- }
-
- // Back face culling
- if ((material.FrontfaceCulling) && (material.BackfaceCulling))
- {
- CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
- CacheHandler->setCullFace(true);
- }
- else if (material.BackfaceCulling)
- {
- CacheHandler->setCullFaceFunc(GL_BACK);
- CacheHandler->setCullFace(true);
- }
- else if (material.FrontfaceCulling)
- {
- CacheHandler->setCullFaceFunc(GL_FRONT);
- CacheHandler->setCullFace(true);
- }
- else
- {
- CacheHandler->setCullFace(false);
- }
-
- // Color Mask
- CacheHandler->setColorMask(material.ColorMask);
-
- // Blend Equation
- if (material.BlendOperation == EBO_NONE)
- CacheHandler->setBlend(false);
- else
- {
- CacheHandler->setBlend(true);
-
- switch (material.BlendOperation)
- {
- case EBO_ADD:
- CacheHandler->setBlendEquation(GL_FUNC_ADD);
- break;
- case EBO_SUBTRACT:
- CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
- break;
- case EBO_REVSUBTRACT:
- CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
- break;
- default:
- break;
- }
- }
-
- // Blend Factor
- if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF?
- && material.MaterialType != EMT_ONETEXTURE_BLEND
- )
- {
- E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
- E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
- E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
- E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
- E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
- u32 alphaSource = 0;
-
- unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
-
- CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
- getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
- }
-
- // TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
-
- if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
- glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
-
- // Anti aliasing
- if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
- {
- if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
- glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
- else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
- glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
- }
-
- // Texture parameters
- setTextureRenderStates(material, resetAllRenderStates);
- }
-
- //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
- void COpenGL3DriverBase::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
- {
- // Set textures to TU/TIU and apply filters to them
-
- for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
- {
- const COpenGL3Texture* tmpTexture = CacheHandler->getTextureCache()[i];
-
- if (!tmpTexture)
- continue;
-
- GLenum tmpTextureType = tmpTexture->getOpenGLTextureType();
-
- CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
-
- if (resetAllRenderstates)
- tmpTexture->getStatesCache().IsCached = false;
-
- if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
- material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
- {
- glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
- (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
-
- tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
- tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
- }
-
- if (material.UseMipMaps && tmpTexture->hasMipMaps())
- {
- if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
- material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
- {
- glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
- material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
- material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
- GL_NEAREST_MIPMAP_NEAREST);
-
- tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
- tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
- tmpTexture->getStatesCache().MipMapStatus = true;
- }
- }
- else
- {
- if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
- material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
- {
- glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
- (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
-
- tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
- tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
- tmpTexture->getStatesCache().MipMapStatus = false;
- }
- }
-
- #ifdef GL_EXT_texture_filter_anisotropic
- if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
- (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
- {
- glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
-
- tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
- }
- #endif
-
- if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
- {
- glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
- tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU;
- }
-
- if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
- {
- glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
- tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV;
- }
-
- tmpTexture->getStatesCache().IsCached = true;
- }
- }
-
-
- // Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
- GLint COpenGL3DriverBase::getTextureWrapMode(u8 clamp) const
- {
- switch (clamp)
- {
- case ETC_CLAMP:
- case ETC_CLAMP_TO_EDGE:
- case ETC_CLAMP_TO_BORDER:
- return GL_CLAMP_TO_EDGE;
- case ETC_MIRROR:
- return GL_REPEAT;
- default:
- return GL_REPEAT;
- }
- }
-
-
- //! sets the needed renderstates
- void COpenGL3DriverBase::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
- {
- if ( LockRenderStateMode )
- return;
-
- COpenGL3Renderer2D* nextActiveRenderer = texture ? MaterialRenderer2DTexture : MaterialRenderer2DNoTexture;
-
- if (CurrentRenderMode != ERM_2D)
- {
- // unset last 3d material
- if (CurrentRenderMode == ERM_3D)
- {
- if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
- MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
- }
-
- CurrentRenderMode = ERM_2D;
- }
- else if ( MaterialRenderer2DActive && MaterialRenderer2DActive != nextActiveRenderer)
- {
- MaterialRenderer2DActive->OnUnsetMaterial();
- }
-
- MaterialRenderer2DActive = nextActiveRenderer;
-
- MaterialRenderer2DActive->OnSetMaterial(Material, LastMaterial, true, 0);
- LastMaterial = Material;
- CacheHandler->correctCacheMaterial(LastMaterial);
-
- // no alphaChannel without texture
- alphaChannel &= texture;
-
- if (alphaChannel || alpha)
- {
- CacheHandler->setBlend(true);
- CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- CacheHandler->setBlendEquation(GL_FUNC_ADD);
- }
- else
- CacheHandler->setBlend(false);
-
- Material.setTexture(0, const_cast<COpenGL3Texture*>(CacheHandler->getTextureCache().get(0)));
- setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
-
- if (texture)
- {
- if (OverrideMaterial2DEnabled)
- setTextureRenderStates(OverrideMaterial2D, false);
- else
- setTextureRenderStates(InitMaterial2D, false);
- }
-
- MaterialRenderer2DActive->OnRender(this, video::EVT_STANDARD);
- }
-
-
- void COpenGL3DriverBase::chooseMaterial2D()
- {
- if (!OverrideMaterial2DEnabled)
- Material = InitMaterial2D;
-
- if (OverrideMaterial2DEnabled)
- {
- OverrideMaterial2D.Lighting=false;
- OverrideMaterial2D.ZWriteEnable=EZW_OFF;
- OverrideMaterial2D.ZBuffer=ECFN_DISABLED; // it will be ECFN_DISABLED after merge
- OverrideMaterial2D.Lighting=false;
-
- Material = OverrideMaterial2D;
- }
- }
-
-
- //! \return Returns the name of the video driver.
- const wchar_t* COpenGL3DriverBase::getName() const
- {
- return Name.c_str();
- }
-
- void COpenGL3DriverBase::setViewPort(const core::rect<s32>& area)
- {
- core::rect<s32> vp = area;
- core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
- vp.clipAgainst(rendert);
-
- if (vp.getHeight() > 0 && vp.getWidth() > 0)
- CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
-
- ViewPort = vp;
- }
-
-
- void COpenGL3DriverBase::setViewPortRaw(u32 width, u32 height)
- {
- CacheHandler->setViewport(0, 0, width, height);
- ViewPort = core::recti(0, 0, width, height);
- }
-
-
- //! Draws a 3d line.
- void COpenGL3DriverBase::draw3DLine(const core::vector3df& start,
- const core::vector3df& end, SColor color)
- {
- setRenderStates3DMode();
-
- S3DVertex vertices[2];
- vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
- vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
-
- drawArrays(GL_LINES, vtPrimitive, vertices, 2);
- }
-
-
- //! Only used by the internal engine. Used to notify the driver that
- //! the window was resized.
- void COpenGL3DriverBase::OnResize(const core::dimension2d<u32>& size)
- {
- CNullDriver::OnResize(size);
- CacheHandler->setViewport(0, 0, size.Width, size.Height);
- Transformation3DChanged = true;
- }
-
-
- //! Returns type of video driver
- E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const
- {
- return EDT_OPENGL3;
- }
-
-
- //! returns color format
- ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const
- {
- return ColorFormat;
- }
-
-
- //! Get a vertex shader constant index.
- s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8* name)
- {
- return getPixelShaderConstantID(name);
- }
-
- //! Get a pixel shader constant index.
- s32 COpenGL3DriverBase::getPixelShaderConstantID(const c8* name)
- {
- os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
- return -1;
- }
-
- //! Sets a vertex shader constant.
- void COpenGL3DriverBase::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
- {
- os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
- }
-
- //! Sets a pixel shader constant.
- void COpenGL3DriverBase::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
- {
- os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
- }
-
- //! Sets a constant for the vertex shader based on an index.
- bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32* floats, int count)
- {
- os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
- return false;
- }
-
- //! Int interface for the above.
- bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const s32* ints, int count)
- {
- os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
- return false;
- }
-
- bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const u32* ints, int count)
- {
- os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
- return false;
- }
-
- //! Sets a constant for the pixel shader based on an index.
- bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const f32* floats, int count)
- {
- os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
- return false;
- }
-
- //! Int interface for the above.
- bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const s32* ints, int count)
- {
- os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
- return false;
- }
-
- bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32* ints, int count)
- {
- os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
- return false;
- }
-
- //! Adds a new material renderer to the VideoDriver, using pixel and/or
- //! vertex shaders to render geometry.
- s32 COpenGL3DriverBase::addShaderMaterial(const c8* vertexShaderProgram,
- const c8* pixelShaderProgram,
- IShaderConstantSetCallBack* callback,
- E_MATERIAL_TYPE baseMaterial, s32 userData)
- {
- os::Printer::log("No shader support.");
- return -1;
- }
-
-
- //! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
- s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
- const c8* vertexShaderProgram,
- const c8* vertexShaderEntryPointName,
- E_VERTEX_SHADER_TYPE vsCompileTarget,
- const c8* pixelShaderProgram,
- const c8* pixelShaderEntryPointName,
- E_PIXEL_SHADER_TYPE psCompileTarget,
- const c8* geometryShaderProgram,
- const c8* geometryShaderEntryPointName,
- E_GEOMETRY_SHADER_TYPE gsCompileTarget,
- scene::E_PRIMITIVE_TYPE inType,
- scene::E_PRIMITIVE_TYPE outType,
- u32 verticesOut,
- IShaderConstantSetCallBack* callback,
- E_MATERIAL_TYPE baseMaterial,
- s32 userData)
- {
- s32 nr = -1;
- COpenGL3MaterialRenderer* r = new COpenGL3MaterialRenderer(
- this, nr, vertexShaderProgram,
- pixelShaderProgram,
- callback, baseMaterial, userData);
-
- r->drop();
- return nr;
- }
-
- //! Returns a pointer to the IVideoDriver interface. (Implementation for
- //! IMaterialRendererServices)
- IVideoDriver* COpenGL3DriverBase::getVideoDriver()
- {
- return this;
- }
-
-
- //! Returns pointer to the IGPUProgrammingServices interface.
- IGPUProgrammingServices* COpenGL3DriverBase::getGPUProgrammingServices()
- {
- return this;
- }
-
- ITexture* COpenGL3DriverBase::addRenderTargetTexture(const core::dimension2d<u32>& size,
- const io::path& name, const ECOLOR_FORMAT format)
- {
- //disable mip-mapping
- bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
- setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
-
- COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, size, ETT_2D, format, this);
- addTexture(renderTargetTexture);
- renderTargetTexture->drop();
-
- //restore mip-mapping
- setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
-
- return renderTargetTexture;
- }
-
- ITexture* COpenGL3DriverBase::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
- {
- //disable mip-mapping
- bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
- setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
-
- bool supportForFBO = (Feature.ColorAttachment > 0);
-
- const core::dimension2d<u32> size(sideLen, sideLen);
- core::dimension2du destSize(size);
-
- if (!supportForFBO)
- {
- destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
- destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
- }
-
- COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, destSize, ETT_CUBEMAP, format, this);
- addTexture(renderTargetTexture);
- renderTargetTexture->drop();
-
- //restore mip-mapping
- setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
-
- return renderTargetTexture;
- }
-
-
- //! Returns the maximum amount of primitives
- u32 COpenGL3DriverBase::getMaximalPrimitiveCount() const
- {
- return 65535;
- }
-
- bool COpenGL3DriverBase::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
- {
- if (target && target->getDriverType() != getDriverType())
- {
- os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL 3 driver.", ELL_ERROR);
- return false;
- }
-
- core::dimension2d<u32> destRenderTargetSize(0, 0);
-
- if (target)
- {
- COpenGL3RenderTarget* renderTarget = static_cast<COpenGL3RenderTarget*>(target);
-
- CacheHandler->setFBO(renderTarget->getBufferID());
- renderTarget->update();
-
- destRenderTargetSize = renderTarget->getSize();
-
- setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
- }
- else
- {
- CacheHandler->setFBO(0);
-
- destRenderTargetSize = core::dimension2d<u32>(0, 0);
-
- setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
- }
-
- if (CurrentRenderTargetSize != destRenderTargetSize)
- {
- CurrentRenderTargetSize = destRenderTargetSize;
-
- Transformation3DChanged = true;
- }
-
- CurrentRenderTarget = target;
-
- clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
-
- return true;
- }
-
- void COpenGL3DriverBase::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
- {
- GLbitfield mask = 0;
- u8 colorMask = 0;
- bool depthMask = false;
-
- CacheHandler->getColorMask(colorMask);
- CacheHandler->getDepthMask(depthMask);
-
- if (flag & ECBF_COLOR)
- {
- CacheHandler->setColorMask(ECP_ALL);
-
- const f32 inv = 1.0f / 255.0f;
- glClearColor(color.getRed() * inv, color.getGreen() * inv,
- color.getBlue() * inv, color.getAlpha() * inv);
-
- mask |= GL_COLOR_BUFFER_BIT;
- }
-
- if (flag & ECBF_DEPTH)
- {
- CacheHandler->setDepthMask(true);
- glClearDepthf(depth);
- mask |= GL_DEPTH_BUFFER_BIT;
- }
-
- if (flag & ECBF_STENCIL)
- {
- glClearStencil(stencil);
- mask |= GL_STENCIL_BUFFER_BIT;
- }
-
- if (mask)
- glClear(mask);
-
- CacheHandler->setColorMask(colorMask);
- CacheHandler->setDepthMask(depthMask);
- }
-
-
- //! Returns an image created from the last rendered frame.
- // We want to read the front buffer to get the latest render finished.
- // This is not possible under ogl-es, though, so one has to call this method
- // outside of the render loop only.
- IImage* COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
- {
- if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
- return 0;
-
- GLint internalformat = GL_RGBA;
- GLint type = GL_UNSIGNED_BYTE;
- {
-// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
-// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
- // there's a format we don't support ATM
- if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
- {
- internalformat = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- }
- }
-
- IImage* newImage = 0;
- if (GL_RGBA == internalformat)
- {
- if (GL_UNSIGNED_BYTE == type)
- newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
- else
- newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
- }
- else
- {
- if (GL_UNSIGNED_BYTE == type)
- newImage = new CImage(ECF_R8G8B8, ScreenSize);
- else
- newImage = new CImage(ECF_R5G6B5, ScreenSize);
- }
-
- if (!newImage)
- return 0;
-
- u8* pixels = static_cast<u8*>(newImage->getData());
- if (!pixels)
- {
- newImage->drop();
- return 0;
- }
-
- glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
- testGLError(__LINE__);
-
- // opengl images are horizontally flipped, so we have to fix that here.
- const s32 pitch = newImage->getPitch();
- u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
- u8* tmpBuffer = new u8[pitch];
- for (u32 i = 0; i < ScreenSize.Height; i += 2)
- {
- memcpy(tmpBuffer, pixels, pitch);
- memcpy(pixels, p2, pitch);
- memcpy(p2, tmpBuffer, pitch);
- pixels += pitch;
- p2 -= pitch;
- }
- delete [] tmpBuffer;
-
- // also GL_RGBA doesn't match the internal encoding of the image (which is BGRA)
- if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type)
- {
- pixels = static_cast<u8*>(newImage->getData());
- for (u32 i = 0; i < ScreenSize.Height; i++)
- {
- for (u32 j = 0; j < ScreenSize.Width; j++)
- {
- u32 c = *(u32*) (pixels + 4 * j);
- *(u32*) (pixels + 4 * j) = (c & 0xFF00FF00) |
- ((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
- }
- pixels += pitch;
- }
- }
-
- if (testGLError(__LINE__))
- {
- newImage->drop();
- return 0;
- }
- testGLError(__LINE__);
- return newImage;
- }
-
- void COpenGL3DriverBase::removeTexture(ITexture* texture)
- {
- CacheHandler->getTextureCache().remove(texture);
- CNullDriver::removeTexture(texture);
- }
-
- //! Set/unset a clipping plane.
- bool COpenGL3DriverBase::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
- {
- if (index >= UserClipPlane.size())
- UserClipPlane.push_back(SUserClipPlane());
-
- UserClipPlane[index].Plane = plane;
- UserClipPlane[index].Enabled = enable;
- return true;
- }
-
- //! Enable/disable a clipping plane.
- void COpenGL3DriverBase::enableClipPlane(u32 index, bool enable)
- {
- UserClipPlane[index].Enabled = enable;
- }
-
- //! Get the ClipPlane Count
- u32 COpenGL3DriverBase::getClipPlaneCount() const
- {
- return UserClipPlane.size();
- }
-
- const core::plane3df& COpenGL3DriverBase::getClipPlane(irr::u32 index) const
- {
- if (index < UserClipPlane.size())
- return UserClipPlane[index].Plane;
- else
- {
- _IRR_DEBUG_BREAK_IF(true) // invalid index
- static const core::plane3df dummy;
- return dummy;
- }
- }
-
- core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
- {
- return core::dimension2du(MaxTextureSize, MaxTextureSize);
- }
-
- GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
- {
- static GLenum const blendTable[] =
- {
- GL_ZERO,
- GL_ONE,
- GL_DST_COLOR,
- GL_ONE_MINUS_DST_COLOR,
- GL_SRC_COLOR,
- GL_ONE_MINUS_SRC_COLOR,
- GL_SRC_ALPHA,
- GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA,
- GL_ONE_MINUS_DST_ALPHA,
- GL_SRC_ALPHA_SATURATE
- };
-
- return blendTable[factor];
- }
-
- bool COpenGL3DriverBase::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
- GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
- {
- bool supported = false;
- pixelFormat = GL_RGBA;
- pixelType = GL_UNSIGNED_BYTE;
- *converter = 0;
-
- switch (format)
- {
- case ECF_A1R5G5B5:
- supported = true;
- pixelFormat = GL_RGBA;
- pixelType = GL_UNSIGNED_SHORT_5_5_5_1;
- *converter = CColorConverter::convert_A1R5G5B5toR5G5B5A1;
- break;
- case ECF_R5G6B5:
- supported = true;
- pixelFormat = GL_RGB;
- pixelType = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case ECF_R8G8B8:
- supported = true;
- pixelFormat = GL_RGB;
- pixelType = GL_UNSIGNED_BYTE;
- break;
- case ECF_A8R8G8B8:
- supported = true;
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_IMG_texture_format_BGRA8888) ||
- queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_format_BGRA8888) ||
- queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_APPLE_texture_format_BGRA8888))
- {
- pixelFormat = GL_BGRA;
- }
- else
- {
- pixelFormat = GL_RGBA;
- *converter = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
- }
- pixelType = GL_UNSIGNED_BYTE;
- break;
-#ifdef GL_EXT_texture_compression_s3tc
- case ECF_DXT1:
- supported = true;
- pixelFormat = GL_RGBA;
- pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- break;
- case ECF_DXT2:
- case ECF_DXT3:
- supported = true;
- pixelFormat = GL_RGBA;
- pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case ECF_DXT4:
- case ECF_DXT5:
- supported = true;
- pixelFormat = GL_RGBA;
- pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
-#endif
-#ifdef GL_OES_compressed_ETC1_RGB8_texture
- case ECF_ETC1:
- supported = true;
- pixelFormat = GL_RGB;
- pixelType = GL_ETC1_RGB8_OES;
- break;
-#endif
-#ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
- case ECF_ETC2_RGB:
- supported = true;
- pixelFormat = GL_RGB;
- pixelType = GL_COMPRESSED_RGB8_ETC2;
- break;
-#endif
-#ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
- case ECF_ETC2_ARGB:
- supported = true;
- pixelFormat = GL_RGBA;
- pixelType = GL_COMPRESSED_RGBA8_ETC2_EAC;
- break;
-#endif
- case ECF_D16:
- supported = true;
- pixelFormat = GL_DEPTH_COMPONENT;
- pixelType = GL_UNSIGNED_SHORT;
- break;
- case ECF_D32:
-#if defined(GL_OES_depth32)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
- {
- supported = true;
- pixelFormat = GL_DEPTH_COMPONENT;
- pixelType = GL_UNSIGNED_INT;
- }
-#endif
- break;
- case ECF_D24S8:
-#ifdef GL_OES_packed_depth_stencil
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_packed_depth_stencil))
- {
- supported = true;
- pixelFormat = GL_DEPTH_STENCIL_OES;
- pixelType = GL_UNSIGNED_INT_24_8_OES;
- }
-#endif
- break;
- case ECF_R8:
-#if defined(GL_EXT_texture_rg)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
- {
- supported = true;
- pixelFormat = GL_RED_EXT;
- pixelType = GL_UNSIGNED_BYTE;
- }
-#endif
- break;
- case ECF_R8G8:
-#if defined(GL_EXT_texture_rg)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
- {
- supported = true;
- pixelFormat = GL_RG_EXT;
- pixelType = GL_UNSIGNED_BYTE;
- }
-#endif
- break;
- case ECF_R16:
- break;
- case ECF_R16G16:
- break;
- case ECF_R16F:
-#if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
- && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
- )
- {
- supported = true;
- pixelFormat = GL_RED_EXT;
- pixelType = GL_HALF_FLOAT_OES ;
- }
-#endif
- break;
- case ECF_G16R16F:
-#if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
- && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
- )
- {
- supported = true;
- pixelFormat = GL_RG_EXT;
- pixelType = GL_HALF_FLOAT_OES ;
- }
-#endif
- break;
- case ECF_A16B16G16R16F:
-#if defined(GL_OES_texture_half_float)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
- {
- supported = true;
- pixelFormat = GL_RGBA;
- pixelType = GL_HALF_FLOAT_OES ;
- }
-#endif
- break;
- case ECF_R32F:
-#if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
- && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
- )
- {
- supported = true;
- pixelFormat = GL_RED_EXT;
- pixelType = GL_FLOAT;
- }
-#endif
- break;
- case ECF_G32R32F:
-#if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
- && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
- )
- {
- supported = true;
- pixelFormat = GL_RG_EXT;
- pixelType = GL_FLOAT;
- }
-#endif
- break;
- case ECF_A32B32G32R32F:
-#if defined(GL_OES_texture_float)
- if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
- {
- supported = true;
- pixelFormat = GL_RGBA;
- pixelType = GL_FLOAT ;
- }
-#endif
- break;
- default:
- break;
- }
-
- // ES 2.0 says internalFormat must match pixelFormat (chapter 3.7.1 in Spec).
- // Doesn't mention if "match" means "equal" or some other way of matching, but
- // some bug on Emscripten and browsing discussions by others lead me to believe
- // it means they have to be equal. Note that this was different in OpenGL.
- internalFormat = pixelFormat;
-
-#ifdef _IRR_IOS_PLATFORM_
- if (internalFormat == GL_BGRA)
- internalFormat = GL_RGBA;
-#endif
-
- return supported;
- }
-
- bool COpenGL3DriverBase::queryTextureFormat(ECOLOR_FORMAT format) const
- {
- GLint dummyInternalFormat;
- GLenum dummyPixelFormat;
- GLenum dummyPixelType;
- void (*dummyConverter)(const void*, s32, void*);
- return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
- }
-
- bool COpenGL3DriverBase::needsTransparentRenderPass(const irr::video::SMaterial& material) const
- {
- return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
- }
-
- const SMaterial& COpenGL3DriverBase::getCurrentMaterial() const
- {
- return Material;
- }
-
- COpenGL3CacheHandler* COpenGL3DriverBase::getCacheHandler() const
- {
- return CacheHandler;
- }
-
-} // end namespace
-} // end namespace
+// Copyright (C) 2023 Vitaliy Lobachevskiy
+// Copyright (C) 2014 Patryk Nadrowski
+// Copyright (C) 2009-2010 Amundis
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#include "Driver.h"
+#include <cassert>
+#include "CNullDriver.h"
+#include "IContextManager.h"
+
+#include "COpenGLCoreTexture.h"
+#include "COpenGLCoreRenderTarget.h"
+#include "COpenGLCoreCacheHandler.h"
+
+#include "MaterialRenderer.h"
+#include "FixedPipelineRenderer.h"
+#include "Renderer2D.h"
+
+#include "EVertexAttributes.h"
+#include "CImage.h"
+#include "os.h"
+
+#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
+#include "android_native_app_glue.h"
+#endif
+
+#include "mt_opengl.h"
+
+namespace irr
+{
+namespace video
+{
+ struct VertexAttribute {
+ enum class Mode {
+ Regular,
+ Normalized,
+ Integral,
+ };
+ int Index;
+ int ComponentCount;
+ GLenum ComponentType;
+ Mode mode;
+ int Offset;
+ };
+
+ struct VertexType {
+ int VertexSize;
+ int AttributeCount;
+ VertexAttribute Attributes[];
+
+ VertexType(const VertexType &) = delete;
+ VertexType &operator= (const VertexType &) = delete;
+ };
+
+ static const VertexAttribute *begin(const VertexType &type)
+ {
+ return type.Attributes;
+ }
+
+ static const VertexAttribute *end(const VertexType &type)
+ {
+ return type.Attributes + type.AttributeCount;
+ }
+
+ static constexpr VertexType vtStandard = {
+ sizeof(S3DVertex), 4, {
+ {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
+ {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Normal)},
+ {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
+ {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
+ },
+ };
+
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Winvalid-offsetof"
+
+ static constexpr VertexType vt2TCoords = {
+ sizeof(S3DVertex2TCoords), 5, {
+ {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Pos)},
+ {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Normal)},
+ {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex2TCoords, Color)},
+ {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords)},
+ {EVA_TCOORD1, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords2)},
+ },
+ };
+
+ static constexpr VertexType vtTangents = {
+ sizeof(S3DVertexTangents), 6, {
+ {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Pos)},
+ {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Normal)},
+ {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertexTangents, Color)},
+ {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, TCoords)},
+ {EVA_TANGENT, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Tangent)},
+ {EVA_BINORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Binormal)},
+ },
+ };
+
+#pragma GCC diagnostic pop
+
+ static const VertexType &getVertexTypeDescription(E_VERTEX_TYPE type)
+ {
+ switch (type) {
+ case EVT_STANDARD: return vtStandard;
+ case EVT_2TCOORDS: return vt2TCoords;
+ case EVT_TANGENTS: return vtTangents;
+ default: assert(false);
+ }
+ }
+
+ static constexpr VertexType vt2DImage = {
+ sizeof(S3DVertex), 3, {
+ {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
+ {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
+ {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
+ },
+ };
+
+ static constexpr VertexType vtPrimitive = {
+ sizeof(S3DVertex), 2, {
+ {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
+ {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
+ },
+ };
+
+
+void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
+{
+ ((COpenGL3DriverBase *)userParam)->debugCb(source, type, id, severity, length, message);
+}
+
+void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
+{
+ printf("%04x %04x %x %x %.*s\n", source, type, id, severity, length, message);
+}
+
+COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
+ CNullDriver(io, params.WindowSize), COpenGL3ExtensionHandler(), CacheHandler(0),
+ Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
+ MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
+ CurrentRenderMode(ERM_NONE), Transformation3DChanged(true),
+ OGLES2ShaderPath(params.OGLES2ShaderPath),
+ ColorFormat(ECF_R8G8B8), ContextManager(contextManager)
+{
+#ifdef _DEBUG
+ setDebugName("Driver");
+#endif
+
+ if (!ContextManager)
+ return;
+
+ ContextManager->grab();
+ ContextManager->generateSurface();
+ ContextManager->generateContext();
+ ExposedData = ContextManager->getContext();
+ ContextManager->activateContext(ExposedData, false);
+ GL.LoadAllProcedures(ContextManager);
+ GL.DebugMessageCallback(debugCb, this);
+ initQuadsIndices();
+}
+
+COpenGL3DriverBase::~COpenGL3DriverBase()
+{
+ deleteMaterialRenders();
+
+ CacheHandler->getTextureCache().clear();
+
+ removeAllRenderTargets();
+ deleteAllTextures();
+ removeAllOcclusionQueries();
+ removeAllHardwareBuffers();
+
+ delete MaterialRenderer2DTexture;
+ delete MaterialRenderer2DNoTexture;
+ delete CacheHandler;
+
+ if (ContextManager)
+ {
+ ContextManager->destroyContext();
+ ContextManager->destroySurface();
+ ContextManager->terminate();
+ ContextManager->drop();
+ }
+}
+
+ void COpenGL3DriverBase::initQuadsIndices(int max_vertex_count)
+ {
+ int max_quad_count = max_vertex_count / 4;
+ QuadsIndices.reserve(6 * max_quad_count);
+ for (int k = 0; k < max_quad_count; k++) {
+ QuadsIndices.push_back(4 * k + 0);
+ QuadsIndices.push_back(4 * k + 1);
+ QuadsIndices.push_back(4 * k + 2);
+ QuadsIndices.push_back(4 * k + 0);
+ QuadsIndices.push_back(4 * k + 2);
+ QuadsIndices.push_back(4 * k + 3);
+ }
+ }
+
+ bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
+ {
+ Name = glGetString(GL_VERSION);
+ printVersion();
+
+ // print renderer information
+ VendorName = glGetString(GL_VENDOR);
+ os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
+
+ // load extensions
+ initExtensions();
+
+ // reset cache handler
+ delete CacheHandler;
+ CacheHandler = new COpenGL3CacheHandler(this);
+
+ StencilBuffer = stencilBuffer;
+
+ DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
+ DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
+// DriverAttributes->setAttribute("MaxLights", MaxLights);
+ DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
+// DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
+// DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
+// DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets);
+ DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
+ DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
+ DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
+ DriverAttributes->setAttribute("Version", Version);
+ DriverAttributes->setAttribute("AntiAlias", AntiAlias);
+
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ UserClipPlane.reallocate(0);
+
+ for (s32 i = 0; i < ETS_COUNT; ++i)
+ setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
+
+ setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
+ glClearDepthf(1.0f);
+
+ glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
+ glFrontFace(GL_CW);
+
+ // create material renderers
+ createMaterialRenderers();
+
+ // set the renderstates
+ setRenderStates3DMode();
+
+ // set fog mode
+ setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
+
+ // create matrix for flipping textures
+ TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
+
+ // We need to reset once more at the beginning of the first rendering.
+ // This fixes problems with intermediate changes to the material during texture load.
+ ResetRenderStates = true;
+
+ testGLError(__LINE__);
+
+ return true;
+ }
+
+ void COpenGL3DriverBase::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
+ {
+ io::path vsPath(OGLES2ShaderPath);
+ vsPath += vertexShaderName;
+
+ io::path fsPath(OGLES2ShaderPath);
+ fsPath += fragmentShaderName;
+
+ *vertexShaderData = 0;
+ *fragmentShaderData = 0;
+
+ io::IReadFile* vsFile = FileSystem->createAndOpenFile(vsPath);
+ if ( !vsFile )
+ {
+ core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
+ warning += core::stringw(vsPath) + L"\n";
+ warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
+ os::Printer::log(warning.c_str(), ELL_WARNING);
+ return;
+ }
+
+ io::IReadFile* fsFile = FileSystem->createAndOpenFile(fsPath);
+ if ( !fsFile )
+ {
+ core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
+ warning += core::stringw(fsPath) + L"\n";
+ warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
+ os::Printer::log(warning.c_str(), ELL_WARNING);
+ return;
+ }
+
+ long size = vsFile->getSize();
+ if (size)
+ {
+ *vertexShaderData = new c8[size+1];
+ vsFile->read(*vertexShaderData, size);
+ (*vertexShaderData)[size] = 0;
+ }
+
+ size = fsFile->getSize();
+ if (size)
+ {
+ // if both handles are the same we must reset the file
+ if (fsFile == vsFile)
+ fsFile->seek(0);
+
+ *fragmentShaderData = new c8[size+1];
+ fsFile->read(*fragmentShaderData, size);
+ (*fragmentShaderData)[size] = 0;
+ }
+
+ vsFile->drop();
+ fsFile->drop();
+ }
+
+ void COpenGL3DriverBase::createMaterialRenderers()
+ {
+ // Create callbacks.
+
+ COpenGL3MaterialSolidCB* SolidCB = new COpenGL3MaterialSolidCB();
+ COpenGL3MaterialSolid2CB* Solid2LayerCB = new COpenGL3MaterialSolid2CB();
+ COpenGL3MaterialLightmapCB* LightmapCB = new COpenGL3MaterialLightmapCB(1.f);
+ COpenGL3MaterialLightmapCB* LightmapAddCB = new COpenGL3MaterialLightmapCB(1.f);
+ COpenGL3MaterialLightmapCB* LightmapM2CB = new COpenGL3MaterialLightmapCB(2.f);
+ COpenGL3MaterialLightmapCB* LightmapM4CB = new COpenGL3MaterialLightmapCB(4.f);
+ COpenGL3MaterialLightmapCB* LightmapLightingCB = new COpenGL3MaterialLightmapCB(1.f);
+ COpenGL3MaterialLightmapCB* LightmapLightingM2CB = new COpenGL3MaterialLightmapCB(2.f);
+ COpenGL3MaterialLightmapCB* LightmapLightingM4CB = new COpenGL3MaterialLightmapCB(4.f);
+ COpenGL3MaterialSolid2CB* DetailMapCB = new COpenGL3MaterialSolid2CB();
+ COpenGL3MaterialReflectionCB* SphereMapCB = new COpenGL3MaterialReflectionCB();
+ COpenGL3MaterialReflectionCB* Reflection2LayerCB = new COpenGL3MaterialReflectionCB();
+ COpenGL3MaterialSolidCB* TransparentAddColorCB = new COpenGL3MaterialSolidCB();
+ COpenGL3MaterialSolidCB* TransparentAlphaChannelCB = new COpenGL3MaterialSolidCB();
+ COpenGL3MaterialSolidCB* TransparentAlphaChannelRefCB = new COpenGL3MaterialSolidCB();
+ COpenGL3MaterialSolidCB* TransparentVertexAlphaCB = new COpenGL3MaterialSolidCB();
+ COpenGL3MaterialReflectionCB* TransparentReflection2LayerCB = new COpenGL3MaterialReflectionCB();
+ COpenGL3MaterialOneTextureBlendCB* OneTextureBlendCB = new COpenGL3MaterialOneTextureBlendCB();
+
+ // Create built-in materials.
+
+ core::stringc VertexShader = OGLES2ShaderPath + "Solid.vsh";
+ core::stringc FragmentShader = OGLES2ShaderPath + "Solid.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
+
+ VertexShader = OGLES2ShaderPath + "Solid2.vsh";
+ FragmentShader = OGLES2ShaderPath + "Solid2Layer.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Solid2LayerCB, EMT_SOLID, 0);
+
+ VertexShader = OGLES2ShaderPath + "Solid2.vsh";
+ FragmentShader = OGLES2ShaderPath + "LightmapModulate.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapCB, EMT_SOLID, 0);
+
+ FragmentShader = OGLES2ShaderPath + "LightmapAdd.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapAddCB, EMT_SOLID, 0);
+
+ FragmentShader = OGLES2ShaderPath + "LightmapModulate.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM2CB, EMT_SOLID, 0);
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM4CB, EMT_SOLID, 0);
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingCB, EMT_SOLID, 0);
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM2CB, EMT_SOLID, 0);
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM4CB, EMT_SOLID, 0);
+
+ VertexShader = OGLES2ShaderPath + "Solid2.vsh";
+ FragmentShader = OGLES2ShaderPath + "DetailMap.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, DetailMapCB, EMT_SOLID, 0);
+
+ VertexShader = OGLES2ShaderPath + "SphereMap.vsh";
+ FragmentShader = OGLES2ShaderPath + "SphereMap.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SphereMapCB, EMT_SOLID, 0);
+
+ VertexShader = OGLES2ShaderPath + "Reflection2Layer.vsh";
+ FragmentShader = OGLES2ShaderPath + "Reflection2Layer.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Reflection2LayerCB, EMT_SOLID, 0);
+
+ VertexShader = OGLES2ShaderPath + "Solid.vsh";
+ FragmentShader = OGLES2ShaderPath + "Solid.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
+
+ FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
+
+ FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannelRef.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
+
+ FragmentShader = OGLES2ShaderPath + "TransparentVertexAlpha.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
+
+ VertexShader = OGLES2ShaderPath + "Reflection2Layer.vsh";
+ FragmentShader = OGLES2ShaderPath + "Reflection2Layer.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
+
+ VertexShader = OGLES2ShaderPath + "Solid.vsh";
+ FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
+
+ addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
+ EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
+
+ // Drop callbacks.
+
+ SolidCB->drop();
+ Solid2LayerCB->drop();
+ LightmapCB->drop();
+ LightmapAddCB->drop();
+ LightmapM2CB->drop();
+ LightmapM4CB->drop();
+ LightmapLightingCB->drop();
+ LightmapLightingM2CB->drop();
+ LightmapLightingM4CB->drop();
+ DetailMapCB->drop();
+ SphereMapCB->drop();
+ Reflection2LayerCB->drop();
+ TransparentAddColorCB->drop();
+ TransparentAlphaChannelCB->drop();
+ TransparentAlphaChannelRefCB->drop();
+ TransparentVertexAlphaCB->drop();
+ TransparentReflection2LayerCB->drop();
+ OneTextureBlendCB->drop();
+
+ // Create 2D material renderers
+
+ c8* vs2DData = 0;
+ c8* fs2DData = 0;
+ loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D.fsh"), &vs2DData, &fs2DData);
+ MaterialRenderer2DTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, true);
+ delete[] vs2DData;
+ delete[] fs2DData;
+ vs2DData = 0;
+ fs2DData = 0;
+
+ loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D_noTex.fsh"), &vs2DData, &fs2DData);
+ MaterialRenderer2DNoTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, false);
+ delete[] vs2DData;
+ delete[] fs2DData;
+ }
+
+ bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
+ {
+ Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
+ return CacheHandler->getTextureCache().set(0, texture);
+ }
+
+ bool COpenGL3DriverBase::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
+ {
+ CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
+
+ if (ContextManager)
+ ContextManager->activateContext(videoData, true);
+
+ clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
+
+ return true;
+ }
+
+ bool COpenGL3DriverBase::endScene()
+ {
+ CNullDriver::endScene();
+
+ glFlush();
+
+ if (ContextManager)
+ return ContextManager->swapBuffers();
+
+ return false;
+ }
+
+
+ //! Returns the transformation set by setTransform
+ const core::matrix4& COpenGL3DriverBase::getTransform(E_TRANSFORMATION_STATE state) const
+ {
+ return Matrices[state];
+ }
+
+
+ //! sets transformation
+ void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
+ {
+ Matrices[state] = mat;
+ Transformation3DChanged = true;
+ }
+
+
+ bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
+ {
+ if (!HWBuffer)
+ return false;
+
+ const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
+ const void* vertices = mb->getVertices();
+ const u32 vertexCount = mb->getVertexCount();
+ const E_VERTEX_TYPE vType = mb->getVertexType();
+ const u32 vertexSize = getVertexPitchFromType(vType);
+
+ const void *buffer = vertices;
+ size_t bufferSize = vertexSize * vertexCount;
+
+ //get or create buffer
+ bool newBuffer = false;
+ if (!HWBuffer->vbo_verticesID)
+ {
+ glGenBuffers(1, &HWBuffer->vbo_verticesID);
+ if (!HWBuffer->vbo_verticesID) return false;
+ newBuffer = true;
+ }
+ else if (HWBuffer->vbo_verticesSize < bufferSize)
+ {
+ newBuffer = true;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
+
+ // copy data to graphics card
+ if (!newBuffer)
+ glBufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
+ else
+ {
+ HWBuffer->vbo_verticesSize = bufferSize;
+
+ if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
+ glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
+ else
+ glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ return (!testGLError(__LINE__));
+ }
+
+
+ bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
+ {
+ if (!HWBuffer)
+ return false;
+
+ const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
+
+ const void* indices = mb->getIndices();
+ u32 indexCount = mb->getIndexCount();
+
+ GLenum indexSize;
+ switch (mb->getIndexType())
+ {
+ case(EIT_16BIT):
+ {
+ indexSize = sizeof(u16);
+ break;
+ }
+ case(EIT_32BIT):
+ {
+ indexSize = sizeof(u32);
+ break;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+
+ //get or create buffer
+ bool newBuffer = false;
+ if (!HWBuffer->vbo_indicesID)
+ {
+ glGenBuffers(1, &HWBuffer->vbo_indicesID);
+ if (!HWBuffer->vbo_indicesID) return false;
+ newBuffer = true;
+ }
+ else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
+ {
+ newBuffer = true;
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
+
+ // copy data to graphics card
+ if (!newBuffer)
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
+ else
+ {
+ HWBuffer->vbo_indicesSize = indexCount * indexSize;
+
+ if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
+ else
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ return (!testGLError(__LINE__));
+ }
+
+
+ //! updates hardware buffer if needed
+ bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
+ {
+ if (!HWBuffer)
+ return false;
+
+ if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
+ {
+ if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
+ || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_verticesID)
+ {
+
+ HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
+
+ if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer)))
+ return false;
+ }
+ }
+
+ if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
+ {
+ if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
+ || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_indicesID)
+ {
+
+ HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
+
+ if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+
+ //! Create hardware buffer from meshbuffer
+ COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer* mb)
+ {
+ if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
+ return 0;
+
+ SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
+
+ //add to map
+ HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
+
+ HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
+ HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
+ HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
+ HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
+ HWBuffer->vbo_verticesID = 0;
+ HWBuffer->vbo_indicesID = 0;
+ HWBuffer->vbo_verticesSize = 0;
+ HWBuffer->vbo_indicesSize = 0;
+
+ if (!updateHardwareBuffer(HWBuffer))
+ {
+ deleteHardwareBuffer(HWBuffer);
+ return 0;
+ }
+
+ return HWBuffer;
+ }
+
+
+ void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
+ {
+ if (!_HWBuffer)
+ return;
+
+ SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
+ if (HWBuffer->vbo_verticesID)
+ {
+ glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
+ HWBuffer->vbo_verticesID = 0;
+ }
+ if (HWBuffer->vbo_indicesID)
+ {
+ glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
+ HWBuffer->vbo_indicesID = 0;
+ }
+
+ CNullDriver::deleteHardwareBuffer(_HWBuffer);
+ }
+
+
+ //! Draw hardware buffer
+ void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
+ {
+ if (!_HWBuffer)
+ return;
+
+ SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
+
+ updateHardwareBuffer(HWBuffer); //check if update is needed
+
+ const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
+ const void *vertices = mb->getVertices();
+ const void *indexList = mb->getIndices();
+
+ if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
+ vertices = 0;
+ }
+
+ if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
+ indexList = 0;
+ }
+
+
+ drawVertexPrimitiveList(vertices, mb->getVertexCount(),
+ indexList, mb->getPrimitiveCount(),
+ mb->getVertexType(), mb->getPrimitiveType(),
+ mb->getIndexType());
+
+ if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+
+
+ IRenderTarget* COpenGL3DriverBase::addRenderTarget()
+ {
+ COpenGL3RenderTarget* renderTarget = new COpenGL3RenderTarget(this);
+ RenderTargets.push_back(renderTarget);
+
+ return renderTarget;
+ }
+
+
+ // small helper function to create vertex buffer object adress offsets
+ static inline u8* buffer_offset(const long offset)
+ {
+ return ((u8*)0 + offset);
+ }
+
+
+ //! draws a vertex primitive list
+ void COpenGL3DriverBase::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
+ const void* indexList, u32 primitiveCount,
+ E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
+ {
+ if (!primitiveCount || !vertexCount)
+ return;
+
+ if (!checkPrimitiveCount(primitiveCount))
+ return;
+
+ CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
+
+ setRenderStates3DMode();
+
+ auto &vTypeDesc = getVertexTypeDescription(vType);
+ beginDraw(vTypeDesc, reinterpret_cast<uintptr_t>(vertices));
+ GLenum indexSize = 0;
+
+ switch (iType)
+ {
+ case(EIT_16BIT):
+ {
+ indexSize = GL_UNSIGNED_SHORT;
+ break;
+ }
+ case(EIT_32BIT):
+ {
+#ifdef GL_OES_element_index_uint
+#ifndef GL_UNSIGNED_INT
+#define GL_UNSIGNED_INT 0x1405
+#endif
+ if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint])
+ indexSize = GL_UNSIGNED_INT;
+ else
+#endif
+ indexSize = GL_UNSIGNED_SHORT;
+ break;
+ }
+ }
+
+ switch (pType)
+ {
+ case scene::EPT_POINTS:
+ case scene::EPT_POINT_SPRITES:
+ glDrawArrays(GL_POINTS, 0, primitiveCount);
+ break;
+ case scene::EPT_LINE_STRIP:
+ glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
+ break;
+ case scene::EPT_LINE_LOOP:
+ glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
+ break;
+ case scene::EPT_LINES:
+ glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
+ break;
+ case scene::EPT_TRIANGLE_STRIP:
+ glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
+ break;
+ case scene::EPT_TRIANGLE_FAN:
+ glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
+ break;
+ case scene::EPT_TRIANGLES:
+ glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
+ break;
+ default:
+ break;
+ }
+
+ endDraw(vTypeDesc);
+ }
+
+
+ void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
+ const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
+ bool useAlphaChannelOfTexture)
+ {
+ if (!texture)
+ return;
+
+ if (!sourceRect.isValid())
+ return;
+
+ SColor colors[4] = {color, color, color, color};
+ draw2DImage(texture, {destPos, sourceRect.getSize()}, sourceRect, clipRect, colors, useAlphaChannelOfTexture);
+ }
+
+
+ void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
+ const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
+ const video::SColor* const colors, bool useAlphaChannelOfTexture)
+ {
+ if (!texture)
+ return;
+
+ // texcoords need to be flipped horizontally for RTTs
+ const bool isRTT = texture->isRenderTarget();
+ const core::dimension2du& ss = texture->getOriginalSize();
+ const f32 invW = 1.f / static_cast<f32>(ss.Width);
+ const f32 invH = 1.f / static_cast<f32>(ss.Height);
+ const core::rect<f32> tcoords(
+ sourceRect.UpperLeftCorner.X * invW,
+ (isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH,
+ sourceRect.LowerRightCorner.X * invW,
+ (isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) *invH);
+
+ const video::SColor temp[4] =
+ {
+ 0xFFFFFFFF,
+ 0xFFFFFFFF,
+ 0xFFFFFFFF,
+ 0xFFFFFFFF
+ };
+
+ const video::SColor* const useColor = colors ? colors : temp;
+
+ chooseMaterial2D();
+ if (!setMaterialTexture(0, texture ))
+ return;
+
+ setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 ||
+ useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255,
+ true, useAlphaChannelOfTexture);
+
+ const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
+
+ if (clipRect)
+ {
+ if (!clipRect->isValid())
+ return;
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
+ clipRect->getWidth(), clipRect->getHeight());
+ }
+
+ f32 left = (f32)destRect.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 right = (f32)destRect.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 down = 2.f - (f32)destRect.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+ f32 top = 2.f - (f32)destRect.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+
+ S3DVertex vertices[4];
+ vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
+ vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
+ vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
+ vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
+
+ drawQuad(vt2DImage, vertices);
+
+ if (clipRect)
+ glDisable(GL_SCISSOR_TEST);
+
+ testGLError(__LINE__);
+ }
+
+ void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
+ {
+ if (!texture)
+ return;
+
+ chooseMaterial2D();
+ if (!setMaterialTexture(0, texture ))
+ return;
+
+ setRenderStates2DMode(false, true, true);
+
+ S3DVertex quad2DVertices[4];
+
+ quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
+ quad2DVertices[1].Pos = core::vector3df(1.f, 1.f, 0.f);
+ quad2DVertices[2].Pos = core::vector3df(1.f, -1.f, 0.f);
+ quad2DVertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f);
+
+ f32 modificator = (flip) ? 1.f : 0.f;
+
+ quad2DVertices[0].TCoords = core::vector2df(0.f, 0.f + modificator);
+ quad2DVertices[1].TCoords = core::vector2df(1.f, 0.f + modificator);
+ quad2DVertices[2].TCoords = core::vector2df(1.f, 1.f - modificator);
+ quad2DVertices[3].TCoords = core::vector2df(0.f, 1.f - modificator);
+
+ quad2DVertices[0].Color = SColor(0xFFFFFFFF);
+ quad2DVertices[1].Color = SColor(0xFFFFFFFF);
+ quad2DVertices[2].Color = SColor(0xFFFFFFFF);
+ quad2DVertices[3].Color = SColor(0xFFFFFFFF);
+
+ drawQuad(vt2DImage, quad2DVertices);
+ }
+
+ void COpenGL3DriverBase::draw2DImageBatch(const video::ITexture* texture,
+ const core::array<core::position2d<s32> >& positions,
+ const core::array<core::rect<s32> >& sourceRects,
+ const core::rect<s32>* clipRect,
+ SColor color, bool useAlphaChannelOfTexture)
+ {
+ if (!texture)
+ return;
+
+ chooseMaterial2D();
+ if (!setMaterialTexture(0, texture))
+ return;
+
+ setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
+
+ const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
+
+ if (clipRect)
+ {
+ if (!clipRect->isValid())
+ return;
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
+ clipRect->getWidth(), clipRect->getHeight());
+ }
+
+ const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
+ assert(6 * std::size_t(drawCount) <= QuadsIndices.size());
+
+ core::array<S3DVertex> vtx(drawCount * 4);
+
+ for (u32 i = 0; i < drawCount; i++)
+ {
+ core::position2d<s32> targetPos = positions[i];
+ core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
+ // This needs to be signed as it may go negative.
+ core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
+
+ // now draw it.
+
+ core::rect<f32> tcoords;
+ tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ;
+ tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
+ tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
+ tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
+
+ const core::rect<s32> poss(targetPos, sourceSize);
+
+ f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+ f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+
+ vtx.push_back(S3DVertex(left, top, 0.0f,
+ 0.0f, 0.0f, 0.0f, color,
+ tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
+ vtx.push_back(S3DVertex(right, top, 0.0f,
+ 0.0f, 0.0f, 0.0f, color,
+ tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
+ vtx.push_back(S3DVertex(right, down, 0.0f,
+ 0.0f, 0.0f, 0.0f, color,
+ tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
+ vtx.push_back(S3DVertex(left, down, 0.0f,
+ 0.0f, 0.0f, 0.0f, color,
+ tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
+ }
+
+ drawElements(GL_TRIANGLES, vt2DImage, vtx.const_pointer(), QuadsIndices.data(), 6 * drawCount);
+
+ if (clipRect)
+ glDisable(GL_SCISSOR_TEST);
+ }
+
+
+ //! draw a 2d rectangle
+ void COpenGL3DriverBase::draw2DRectangle(SColor color,
+ const core::rect<s32>& position,
+ const core::rect<s32>* clip)
+ {
+ chooseMaterial2D();
+ setMaterialTexture(0, 0);
+
+ setRenderStates2DMode(color.getAlpha() < 255, false, false);
+
+ core::rect<s32> pos = position;
+
+ if (clip)
+ pos.clipAgainst(*clip);
+
+ if (!pos.isValid())
+ return;
+
+ const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
+
+ f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+ f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+
+ S3DVertex vertices[4];
+ vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, 0, 0);
+ vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, 0, 0);
+ vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, 0, 0);
+ vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, 0, 0);
+
+ drawQuad(vtPrimitive, vertices);
+ }
+
+
+ //! draw an 2d rectangle
+ void COpenGL3DriverBase::draw2DRectangle(const core::rect<s32>& position,
+ SColor colorLeftUp, SColor colorRightUp,
+ SColor colorLeftDown, SColor colorRightDown,
+ const core::rect<s32>* clip)
+ {
+ core::rect<s32> pos = position;
+
+ if (clip)
+ pos.clipAgainst(*clip);
+
+ if (!pos.isValid())
+ return;
+
+ chooseMaterial2D();
+ setMaterialTexture(0, 0);
+
+ setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
+ colorRightUp.getAlpha() < 255 ||
+ colorLeftDown.getAlpha() < 255 ||
+ colorRightDown.getAlpha() < 255, false, false);
+
+ const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
+
+ f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+ f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+
+ S3DVertex vertices[4];
+ vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0);
+ vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0);
+ vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0);
+ vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0);
+
+ drawQuad(vtPrimitive, vertices);
+ }
+
+
+ //! Draws a 2d line.
+ void COpenGL3DriverBase::draw2DLine(const core::position2d<s32>& start,
+ const core::position2d<s32>& end, SColor color)
+ {
+ if (start==end)
+ drawPixel(start.X, start.Y, color);
+ else
+ {
+ chooseMaterial2D();
+ setMaterialTexture(0, 0);
+
+ setRenderStates2DMode(color.getAlpha() < 255, false, false);
+
+ const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
+
+ f32 startX = (f32)start.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 endX = (f32)end.X / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 startY = 2.f - (f32)start.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+ f32 endY = 2.f - (f32)end.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
+
+ S3DVertex vertices[2];
+ vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0);
+ vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1);
+
+ drawArrays(GL_LINES, vtPrimitive, vertices, 2);
+ }
+ }
+
+
+ //! Draws a pixel
+ void COpenGL3DriverBase::drawPixel(u32 x, u32 y, const SColor &color)
+ {
+ const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
+ if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
+ return;
+
+ chooseMaterial2D();
+ setMaterialTexture(0, 0);
+
+ setRenderStates2DMode(color.getAlpha() < 255, false, false);
+
+ f32 X = (f32)x / (f32)renderTargetSize.Width * 2.f - 1.f;
+ f32 Y = 2.f - (f32)y / (f32)renderTargetSize.Height * 2.f - 1.f;
+
+ S3DVertex vertices[1];
+ vertices[0] = S3DVertex(X, Y, 0, 0, 0, 1, color, 0, 0);
+
+ drawArrays(GL_POINTS, vtPrimitive, vertices, 1);
+ }
+
+ void COpenGL3DriverBase::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
+ {
+ drawArrays(GL_TRIANGLE_FAN, vertexType, vertices, 4);
+ }
+
+ void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
+ {
+ beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
+ glDrawArrays(primitiveType, 0, vertexCount);
+ endDraw(vertexType);
+ }
+
+ void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount)
+ {
+ beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
+ glDrawElements(primitiveType, indexCount, GL_UNSIGNED_SHORT, indices);
+ endDraw(vertexType);
+ }
+
+ void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
+ {
+ for (auto attr: vertexType) {
+ glEnableVertexAttribArray(attr.Index);
+ switch (attr.mode) {
+ case VertexAttribute::Mode::Regular: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
+ case VertexAttribute::Mode::Normalized: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
+ case VertexAttribute::Mode::Integral: glVertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
+ }
+ }
+ }
+
+ void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
+ {
+ for (auto attr: vertexType)
+ glDisableVertexAttribArray(attr.Index);
+ }
+
+ ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image)
+ {
+ core::array<IImage*> imageArray(1);
+ imageArray.push_back(image);
+
+ COpenGL3Texture* texture = new COpenGL3Texture(name, imageArray, ETT_2D, this);
+
+ return texture;
+ }
+
+ ITexture* COpenGL3DriverBase::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
+ {
+ COpenGL3Texture* texture = new COpenGL3Texture(name, image, ETT_CUBEMAP, this);
+
+ return texture;
+ }
+
+ //! Sets a material.
+ void COpenGL3DriverBase::setMaterial(const SMaterial& material)
+ {
+ Material = material;
+ OverrideMaterial.apply(Material);
+
+ for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
+ {
+ CacheHandler->getTextureCache().set(i, material.getTexture(i));
+ setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
+ }
+ }
+
+ //! prints error if an error happened.
+ bool COpenGL3DriverBase::testGLError(int code)
+ {
+#ifdef _DEBUG
+ GLenum g = glGetError();
+ switch (g)
+ {
+ case GL_NO_ERROR:
+ return false;
+ case GL_INVALID_ENUM:
+ os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR);
+ break;
+ case GL_INVALID_VALUE:
+ os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR);
+ break;
+ case GL_INVALID_OPERATION:
+ os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR);
+ break;
+ case GL_OUT_OF_MEMORY:
+ os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR);
+ break;
+ };
+ return true;
+#else
+ return false;
+#endif
+ }
+
+ //! prints error if an error happened.
+ bool COpenGL3DriverBase::testEGLError()
+ {
+#if defined(EGL_VERSION_1_0) && defined(_DEBUG)
+ EGLint g = eglGetError();
+ switch (g)
+ {
+ case EGL_SUCCESS:
+ return false;
+ case EGL_NOT_INITIALIZED :
+ os::Printer::log("Not Initialized", ELL_ERROR);
+ break;
+ case EGL_BAD_ACCESS:
+ os::Printer::log("Bad Access", ELL_ERROR);
+ break;
+ case EGL_BAD_ALLOC:
+ os::Printer::log("Bad Alloc", ELL_ERROR);
+ break;
+ case EGL_BAD_ATTRIBUTE:
+ os::Printer::log("Bad Attribute", ELL_ERROR);
+ break;
+ case EGL_BAD_CONTEXT:
+ os::Printer::log("Bad Context", ELL_ERROR);
+ break;
+ case EGL_BAD_CONFIG:
+ os::Printer::log("Bad Config", ELL_ERROR);
+ break;
+ case EGL_BAD_CURRENT_SURFACE:
+ os::Printer::log("Bad Current Surface", ELL_ERROR);
+ break;
+ case EGL_BAD_DISPLAY:
+ os::Printer::log("Bad Display", ELL_ERROR);
+ break;
+ case EGL_BAD_SURFACE:
+ os::Printer::log("Bad Surface", ELL_ERROR);
+ break;
+ case EGL_BAD_MATCH:
+ os::Printer::log("Bad Match", ELL_ERROR);
+ break;
+ case EGL_BAD_PARAMETER:
+ os::Printer::log("Bad Parameter", ELL_ERROR);
+ break;
+ case EGL_BAD_NATIVE_PIXMAP:
+ os::Printer::log("Bad Native Pixmap", ELL_ERROR);
+ break;
+ case EGL_BAD_NATIVE_WINDOW:
+ os::Printer::log("Bad Native Window", ELL_ERROR);
+ break;
+ case EGL_CONTEXT_LOST:
+ os::Printer::log("Context Lost", ELL_ERROR);
+ break;
+ };
+ return true;
+#else
+ return false;
+#endif
+ }
+
+
+ void COpenGL3DriverBase::setRenderStates3DMode()
+ {
+ if ( LockRenderStateMode )
+ return;
+
+ if (CurrentRenderMode != ERM_3D)
+ {
+ // Reset Texture Stages
+ CacheHandler->setBlend(false);
+ CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ ResetRenderStates = true;
+ }
+
+ if (ResetRenderStates || LastMaterial != Material)
+ {
+ // unset old material
+
+ // unset last 3d material
+ if (CurrentRenderMode == ERM_2D && MaterialRenderer2DActive)
+ {
+ MaterialRenderer2DActive->OnUnsetMaterial();
+ MaterialRenderer2DActive = 0;
+ }
+ else if (LastMaterial.MaterialType != Material.MaterialType &&
+ static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
+ MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
+
+ // set new material.
+ if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
+ MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
+ Material, LastMaterial, ResetRenderStates, this);
+
+ LastMaterial = Material;
+ CacheHandler->correctCacheMaterial(LastMaterial);
+ ResetRenderStates = false;
+ }
+
+ if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
+ MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
+
+ CurrentRenderMode = ERM_3D;
+ }
+
+ //! Can be called by an IMaterialRenderer to make its work easier.
+ void COpenGL3DriverBase::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
+ {
+ // ZBuffer
+ switch (material.ZBuffer)
+ {
+ case ECFN_DISABLED:
+ CacheHandler->setDepthTest(false);
+ break;
+ case ECFN_LESSEQUAL:
+ CacheHandler->setDepthTest(true);
+ CacheHandler->setDepthFunc(GL_LEQUAL);
+ break;
+ case ECFN_EQUAL:
+ CacheHandler->setDepthTest(true);
+ CacheHandler->setDepthFunc(GL_EQUAL);
+ break;
+ case ECFN_LESS:
+ CacheHandler->setDepthTest(true);
+ CacheHandler->setDepthFunc(GL_LESS);
+ break;
+ case ECFN_NOTEQUAL:
+ CacheHandler->setDepthTest(true);
+ CacheHandler->setDepthFunc(GL_NOTEQUAL);
+ break;
+ case ECFN_GREATEREQUAL:
+ CacheHandler->setDepthTest(true);
+ CacheHandler->setDepthFunc(GL_GEQUAL);
+ break;
+ case ECFN_GREATER:
+ CacheHandler->setDepthTest(true);
+ CacheHandler->setDepthFunc(GL_GREATER);
+ break;
+ case ECFN_ALWAYS:
+ CacheHandler->setDepthTest(true);
+ CacheHandler->setDepthFunc(GL_ALWAYS);
+ break;
+ case ECFN_NEVER:
+ CacheHandler->setDepthTest(true);
+ CacheHandler->setDepthFunc(GL_NEVER);
+ break;
+ default:
+ break;
+ }
+
+ // ZWrite
+ if (getWriteZBuffer(material))
+ {
+ CacheHandler->setDepthMask(true);
+ }
+ else
+ {
+ CacheHandler->setDepthMask(false);
+ }
+
+ // Back face culling
+ if ((material.FrontfaceCulling) && (material.BackfaceCulling))
+ {
+ CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
+ CacheHandler->setCullFace(true);
+ }
+ else if (material.BackfaceCulling)
+ {
+ CacheHandler->setCullFaceFunc(GL_BACK);
+ CacheHandler->setCullFace(true);
+ }
+ else if (material.FrontfaceCulling)
+ {
+ CacheHandler->setCullFaceFunc(GL_FRONT);
+ CacheHandler->setCullFace(true);
+ }
+ else
+ {
+ CacheHandler->setCullFace(false);
+ }
+
+ // Color Mask
+ CacheHandler->setColorMask(material.ColorMask);
+
+ // Blend Equation
+ if (material.BlendOperation == EBO_NONE)
+ CacheHandler->setBlend(false);
+ else
+ {
+ CacheHandler->setBlend(true);
+
+ switch (material.BlendOperation)
+ {
+ case EBO_ADD:
+ CacheHandler->setBlendEquation(GL_FUNC_ADD);
+ break;
+ case EBO_SUBTRACT:
+ CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
+ break;
+ case EBO_REVSUBTRACT:
+ CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
+ break;
+ default:
+ break;
+ }
+ }
+
+ // Blend Factor
+ if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF?
+ && material.MaterialType != EMT_ONETEXTURE_BLEND
+ )
+ {
+ E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
+ E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
+ E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
+ E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
+ E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
+ u32 alphaSource = 0;
+
+ unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
+
+ CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
+ getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
+ }
+
+ // TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
+
+ if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
+ glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
+
+ // Anti aliasing
+ if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
+ {
+ if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
+ glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
+ glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+
+ // Texture parameters
+ setTextureRenderStates(material, resetAllRenderStates);
+ }
+
+ //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
+ void COpenGL3DriverBase::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
+ {
+ // Set textures to TU/TIU and apply filters to them
+
+ for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
+ {
+ const COpenGL3Texture* tmpTexture = CacheHandler->getTextureCache()[i];
+
+ if (!tmpTexture)
+ continue;
+
+ GLenum tmpTextureType = tmpTexture->getOpenGLTextureType();
+
+ CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
+
+ if (resetAllRenderstates)
+ tmpTexture->getStatesCache().IsCached = false;
+
+ if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
+ material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
+ {
+ glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
+ (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
+
+ tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
+ tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
+ }
+
+ if (material.UseMipMaps && tmpTexture->hasMipMaps())
+ {
+ if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
+ material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
+ {
+ glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
+ material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
+ material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
+ GL_NEAREST_MIPMAP_NEAREST);
+
+ tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
+ tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
+ tmpTexture->getStatesCache().MipMapStatus = true;
+ }
+ }
+ else
+ {
+ if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
+ material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
+ {
+ glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
+ (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
+
+ tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
+ tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
+ tmpTexture->getStatesCache().MipMapStatus = false;
+ }
+ }
+
+ #ifdef GL_EXT_texture_filter_anisotropic
+ if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
+ (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
+ {
+ glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
+
+ tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
+ }
+ #endif
+
+ if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
+ {
+ glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
+ tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU;
+ }
+
+ if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
+ {
+ glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
+ tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV;
+ }
+
+ tmpTexture->getStatesCache().IsCached = true;
+ }
+ }
+
+
+ // Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
+ GLint COpenGL3DriverBase::getTextureWrapMode(u8 clamp) const
+ {
+ switch (clamp)
+ {
+ case ETC_CLAMP:
+ case ETC_CLAMP_TO_EDGE:
+ case ETC_CLAMP_TO_BORDER:
+ return GL_CLAMP_TO_EDGE;
+ case ETC_MIRROR:
+ return GL_REPEAT;
+ default:
+ return GL_REPEAT;
+ }
+ }
+
+
+ //! sets the needed renderstates
+ void COpenGL3DriverBase::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
+ {
+ if ( LockRenderStateMode )
+ return;
+
+ COpenGL3Renderer2D* nextActiveRenderer = texture ? MaterialRenderer2DTexture : MaterialRenderer2DNoTexture;
+
+ if (CurrentRenderMode != ERM_2D)
+ {
+ // unset last 3d material
+ if (CurrentRenderMode == ERM_3D)
+ {
+ if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
+ MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
+ }
+
+ CurrentRenderMode = ERM_2D;
+ }
+ else if ( MaterialRenderer2DActive && MaterialRenderer2DActive != nextActiveRenderer)
+ {
+ MaterialRenderer2DActive->OnUnsetMaterial();
+ }
+
+ MaterialRenderer2DActive = nextActiveRenderer;
+
+ MaterialRenderer2DActive->OnSetMaterial(Material, LastMaterial, true, 0);
+ LastMaterial = Material;
+ CacheHandler->correctCacheMaterial(LastMaterial);
+
+ // no alphaChannel without texture
+ alphaChannel &= texture;
+
+ if (alphaChannel || alpha)
+ {
+ CacheHandler->setBlend(true);
+ CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ CacheHandler->setBlendEquation(GL_FUNC_ADD);
+ }
+ else
+ CacheHandler->setBlend(false);
+
+ Material.setTexture(0, const_cast<COpenGL3Texture*>(CacheHandler->getTextureCache().get(0)));
+ setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
+
+ if (texture)
+ {
+ if (OverrideMaterial2DEnabled)
+ setTextureRenderStates(OverrideMaterial2D, false);
+ else
+ setTextureRenderStates(InitMaterial2D, false);
+ }
+
+ MaterialRenderer2DActive->OnRender(this, video::EVT_STANDARD);
+ }
+
+
+ void COpenGL3DriverBase::chooseMaterial2D()
+ {
+ if (!OverrideMaterial2DEnabled)
+ Material = InitMaterial2D;
+
+ if (OverrideMaterial2DEnabled)
+ {
+ OverrideMaterial2D.Lighting=false;
+ OverrideMaterial2D.ZWriteEnable=EZW_OFF;
+ OverrideMaterial2D.ZBuffer=ECFN_DISABLED; // it will be ECFN_DISABLED after merge
+ OverrideMaterial2D.Lighting=false;
+
+ Material = OverrideMaterial2D;
+ }
+ }
+
+
+ //! \return Returns the name of the video driver.
+ const wchar_t* COpenGL3DriverBase::getName() const
+ {
+ return Name.c_str();
+ }
+
+ void COpenGL3DriverBase::setViewPort(const core::rect<s32>& area)
+ {
+ core::rect<s32> vp = area;
+ core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
+ vp.clipAgainst(rendert);
+
+ if (vp.getHeight() > 0 && vp.getWidth() > 0)
+ CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
+
+ ViewPort = vp;
+ }
+
+
+ void COpenGL3DriverBase::setViewPortRaw(u32 width, u32 height)
+ {
+ CacheHandler->setViewport(0, 0, width, height);
+ ViewPort = core::recti(0, 0, width, height);
+ }
+
+
+ //! Draws a 3d line.
+ void COpenGL3DriverBase::draw3DLine(const core::vector3df& start,
+ const core::vector3df& end, SColor color)
+ {
+ setRenderStates3DMode();
+
+ S3DVertex vertices[2];
+ vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
+ vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
+
+ drawArrays(GL_LINES, vtPrimitive, vertices, 2);
+ }
+
+
+ //! Only used by the internal engine. Used to notify the driver that
+ //! the window was resized.
+ void COpenGL3DriverBase::OnResize(const core::dimension2d<u32>& size)
+ {
+ CNullDriver::OnResize(size);
+ CacheHandler->setViewport(0, 0, size.Width, size.Height);
+ Transformation3DChanged = true;
+ }
+
+
+ //! Returns type of video driver
+ E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const
+ {
+ return EDT_OPENGL3;
+ }
+
+
+ //! returns color format
+ ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const
+ {
+ return ColorFormat;
+ }
+
+
+ //! Get a vertex shader constant index.
+ s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8* name)
+ {
+ return getPixelShaderConstantID(name);
+ }
+
+ //! Get a pixel shader constant index.
+ s32 COpenGL3DriverBase::getPixelShaderConstantID(const c8* name)
+ {
+ os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
+ return -1;
+ }
+
+ //! Sets a vertex shader constant.
+ void COpenGL3DriverBase::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
+ {
+ os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
+ }
+
+ //! Sets a pixel shader constant.
+ void COpenGL3DriverBase::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
+ {
+ os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
+ }
+
+ //! Sets a constant for the vertex shader based on an index.
+ bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32* floats, int count)
+ {
+ os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
+ return false;
+ }
+
+ //! Int interface for the above.
+ bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const s32* ints, int count)
+ {
+ os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
+ return false;
+ }
+
+ bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const u32* ints, int count)
+ {
+ os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
+ return false;
+ }
+
+ //! Sets a constant for the pixel shader based on an index.
+ bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const f32* floats, int count)
+ {
+ os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
+ return false;
+ }
+
+ //! Int interface for the above.
+ bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const s32* ints, int count)
+ {
+ os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
+ return false;
+ }
+
+ bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32* ints, int count)
+ {
+ os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
+ return false;
+ }
+
+ //! Adds a new material renderer to the VideoDriver, using pixel and/or
+ //! vertex shaders to render geometry.
+ s32 COpenGL3DriverBase::addShaderMaterial(const c8* vertexShaderProgram,
+ const c8* pixelShaderProgram,
+ IShaderConstantSetCallBack* callback,
+ E_MATERIAL_TYPE baseMaterial, s32 userData)
+ {
+ os::Printer::log("No shader support.");
+ return -1;
+ }
+
+
+ //! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
+ s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
+ const c8* vertexShaderProgram,
+ const c8* vertexShaderEntryPointName,
+ E_VERTEX_SHADER_TYPE vsCompileTarget,
+ const c8* pixelShaderProgram,
+ const c8* pixelShaderEntryPointName,
+ E_PIXEL_SHADER_TYPE psCompileTarget,
+ const c8* geometryShaderProgram,
+ const c8* geometryShaderEntryPointName,
+ E_GEOMETRY_SHADER_TYPE gsCompileTarget,
+ scene::E_PRIMITIVE_TYPE inType,
+ scene::E_PRIMITIVE_TYPE outType,
+ u32 verticesOut,
+ IShaderConstantSetCallBack* callback,
+ E_MATERIAL_TYPE baseMaterial,
+ s32 userData)
+ {
+ s32 nr = -1;
+ COpenGL3MaterialRenderer* r = new COpenGL3MaterialRenderer(
+ this, nr, vertexShaderProgram,
+ pixelShaderProgram,
+ callback, baseMaterial, userData);
+
+ r->drop();
+ return nr;
+ }
+
+ //! Returns a pointer to the IVideoDriver interface. (Implementation for
+ //! IMaterialRendererServices)
+ IVideoDriver* COpenGL3DriverBase::getVideoDriver()
+ {
+ return this;
+ }
+
+
+ //! Returns pointer to the IGPUProgrammingServices interface.
+ IGPUProgrammingServices* COpenGL3DriverBase::getGPUProgrammingServices()
+ {
+ return this;
+ }
+
+ ITexture* COpenGL3DriverBase::addRenderTargetTexture(const core::dimension2d<u32>& size,
+ const io::path& name, const ECOLOR_FORMAT format)
+ {
+ //disable mip-mapping
+ bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
+ setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
+
+ COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, size, ETT_2D, format, this);
+ addTexture(renderTargetTexture);
+ renderTargetTexture->drop();
+
+ //restore mip-mapping
+ setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
+
+ return renderTargetTexture;
+ }
+
+ ITexture* COpenGL3DriverBase::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
+ {
+ //disable mip-mapping
+ bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
+ setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
+
+ bool supportForFBO = (Feature.ColorAttachment > 0);
+
+ const core::dimension2d<u32> size(sideLen, sideLen);
+ core::dimension2du destSize(size);
+
+ if (!supportForFBO)
+ {
+ destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
+ destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
+ }
+
+ COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, destSize, ETT_CUBEMAP, format, this);
+ addTexture(renderTargetTexture);
+ renderTargetTexture->drop();
+
+ //restore mip-mapping
+ setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
+
+ return renderTargetTexture;
+ }
+
+
+ //! Returns the maximum amount of primitives
+ u32 COpenGL3DriverBase::getMaximalPrimitiveCount() const
+ {
+ return 65535;
+ }
+
+ bool COpenGL3DriverBase::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
+ {
+ if (target && target->getDriverType() != getDriverType())
+ {
+ os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL 3 driver.", ELL_ERROR);
+ return false;
+ }
+
+ core::dimension2d<u32> destRenderTargetSize(0, 0);
+
+ if (target)
+ {
+ COpenGL3RenderTarget* renderTarget = static_cast<COpenGL3RenderTarget*>(target);
+
+ CacheHandler->setFBO(renderTarget->getBufferID());
+ renderTarget->update();
+
+ destRenderTargetSize = renderTarget->getSize();
+
+ setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
+ }
+ else
+ {
+ CacheHandler->setFBO(0);
+
+ destRenderTargetSize = core::dimension2d<u32>(0, 0);
+
+ setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
+ }
+
+ if (CurrentRenderTargetSize != destRenderTargetSize)
+ {
+ CurrentRenderTargetSize = destRenderTargetSize;
+
+ Transformation3DChanged = true;
+ }
+
+ CurrentRenderTarget = target;
+
+ clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
+
+ return true;
+ }
+
+ void COpenGL3DriverBase::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
+ {
+ GLbitfield mask = 0;
+ u8 colorMask = 0;
+ bool depthMask = false;
+
+ CacheHandler->getColorMask(colorMask);
+ CacheHandler->getDepthMask(depthMask);
+
+ if (flag & ECBF_COLOR)
+ {
+ CacheHandler->setColorMask(ECP_ALL);
+
+ const f32 inv = 1.0f / 255.0f;
+ glClearColor(color.getRed() * inv, color.getGreen() * inv,
+ color.getBlue() * inv, color.getAlpha() * inv);
+
+ mask |= GL_COLOR_BUFFER_BIT;
+ }
+
+ if (flag & ECBF_DEPTH)
+ {
+ CacheHandler->setDepthMask(true);
+ glClearDepthf(depth);
+ mask |= GL_DEPTH_BUFFER_BIT;
+ }
+
+ if (flag & ECBF_STENCIL)
+ {
+ glClearStencil(stencil);
+ mask |= GL_STENCIL_BUFFER_BIT;
+ }
+
+ if (mask)
+ glClear(mask);
+
+ CacheHandler->setColorMask(colorMask);
+ CacheHandler->setDepthMask(depthMask);
+ }
+
+
+ //! Returns an image created from the last rendered frame.
+ // We want to read the front buffer to get the latest render finished.
+ // This is not possible under ogl-es, though, so one has to call this method
+ // outside of the render loop only.
+ IImage* COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
+ {
+ if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
+ return 0;
+
+ GLint internalformat = GL_RGBA;
+ GLint type = GL_UNSIGNED_BYTE;
+ {
+// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
+// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
+ // there's a format we don't support ATM
+ if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
+ {
+ internalformat = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ }
+ }
+
+ IImage* newImage = 0;
+ if (GL_RGBA == internalformat)
+ {
+ if (GL_UNSIGNED_BYTE == type)
+ newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
+ else
+ newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
+ }
+ else
+ {
+ if (GL_UNSIGNED_BYTE == type)
+ newImage = new CImage(ECF_R8G8B8, ScreenSize);
+ else
+ newImage = new CImage(ECF_R5G6B5, ScreenSize);
+ }
+
+ if (!newImage)
+ return 0;
+
+ u8* pixels = static_cast<u8*>(newImage->getData());
+ if (!pixels)
+ {
+ newImage->drop();
+ return 0;
+ }
+
+ glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
+ testGLError(__LINE__);
+
+ // opengl images are horizontally flipped, so we have to fix that here.
+ const s32 pitch = newImage->getPitch();
+ u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
+ u8* tmpBuffer = new u8[pitch];
+ for (u32 i = 0; i < ScreenSize.Height; i += 2)
+ {
+ memcpy(tmpBuffer, pixels, pitch);
+ memcpy(pixels, p2, pitch);
+ memcpy(p2, tmpBuffer, pitch);
+ pixels += pitch;
+ p2 -= pitch;
+ }
+ delete [] tmpBuffer;
+
+ // also GL_RGBA doesn't match the internal encoding of the image (which is BGRA)
+ if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type)
+ {
+ pixels = static_cast<u8*>(newImage->getData());
+ for (u32 i = 0; i < ScreenSize.Height; i++)
+ {
+ for (u32 j = 0; j < ScreenSize.Width; j++)
+ {
+ u32 c = *(u32*) (pixels + 4 * j);
+ *(u32*) (pixels + 4 * j) = (c & 0xFF00FF00) |
+ ((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
+ }
+ pixels += pitch;
+ }
+ }
+
+ if (testGLError(__LINE__))
+ {
+ newImage->drop();
+ return 0;
+ }
+ testGLError(__LINE__);
+ return newImage;
+ }
+
+ void COpenGL3DriverBase::removeTexture(ITexture* texture)
+ {
+ CacheHandler->getTextureCache().remove(texture);
+ CNullDriver::removeTexture(texture);
+ }
+
+ //! Set/unset a clipping plane.
+ bool COpenGL3DriverBase::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
+ {
+ if (index >= UserClipPlane.size())
+ UserClipPlane.push_back(SUserClipPlane());
+
+ UserClipPlane[index].Plane = plane;
+ UserClipPlane[index].Enabled = enable;
+ return true;
+ }
+
+ //! Enable/disable a clipping plane.
+ void COpenGL3DriverBase::enableClipPlane(u32 index, bool enable)
+ {
+ UserClipPlane[index].Enabled = enable;
+ }
+
+ //! Get the ClipPlane Count
+ u32 COpenGL3DriverBase::getClipPlaneCount() const
+ {
+ return UserClipPlane.size();
+ }
+
+ const core::plane3df& COpenGL3DriverBase::getClipPlane(irr::u32 index) const
+ {
+ if (index < UserClipPlane.size())
+ return UserClipPlane[index].Plane;
+ else
+ {
+ _IRR_DEBUG_BREAK_IF(true) // invalid index
+ static const core::plane3df dummy;
+ return dummy;
+ }
+ }
+
+ core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
+ {
+ return core::dimension2du(MaxTextureSize, MaxTextureSize);
+ }
+
+ GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
+ {
+ static GLenum const blendTable[] =
+ {
+ GL_ZERO,
+ GL_ONE,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_SRC_ALPHA_SATURATE
+ };
+
+ return blendTable[factor];
+ }
+
+ bool COpenGL3DriverBase::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
+ GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
+ {
+ bool supported = false;
+ pixelFormat = GL_RGBA;
+ pixelType = GL_UNSIGNED_BYTE;
+ *converter = 0;
+
+ switch (format)
+ {
+ case ECF_A1R5G5B5:
+ supported = true;
+ pixelFormat = GL_RGBA;
+ pixelType = GL_UNSIGNED_SHORT_5_5_5_1;
+ *converter = CColorConverter::convert_A1R5G5B5toR5G5B5A1;
+ break;
+ case ECF_R5G6B5:
+ supported = true;
+ pixelFormat = GL_RGB;
+ pixelType = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case ECF_R8G8B8:
+ supported = true;
+ pixelFormat = GL_RGB;
+ pixelType = GL_UNSIGNED_BYTE;
+ break;
+ case ECF_A8R8G8B8:
+ supported = true;
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_IMG_texture_format_BGRA8888) ||
+ queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_format_BGRA8888) ||
+ queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_APPLE_texture_format_BGRA8888))
+ {
+ pixelFormat = GL_BGRA;
+ }
+ else
+ {
+ pixelFormat = GL_RGBA;
+ *converter = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
+ }
+ pixelType = GL_UNSIGNED_BYTE;
+ break;
+#ifdef GL_EXT_texture_compression_s3tc
+ case ECF_DXT1:
+ supported = true;
+ pixelFormat = GL_RGBA;
+ pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ break;
+ case ECF_DXT2:
+ case ECF_DXT3:
+ supported = true;
+ pixelFormat = GL_RGBA;
+ pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ break;
+ case ECF_DXT4:
+ case ECF_DXT5:
+ supported = true;
+ pixelFormat = GL_RGBA;
+ pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ break;
+#endif
+#ifdef GL_OES_compressed_ETC1_RGB8_texture
+ case ECF_ETC1:
+ supported = true;
+ pixelFormat = GL_RGB;
+ pixelType = GL_ETC1_RGB8_OES;
+ break;
+#endif
+#ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
+ case ECF_ETC2_RGB:
+ supported = true;
+ pixelFormat = GL_RGB;
+ pixelType = GL_COMPRESSED_RGB8_ETC2;
+ break;
+#endif
+#ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
+ case ECF_ETC2_ARGB:
+ supported = true;
+ pixelFormat = GL_RGBA;
+ pixelType = GL_COMPRESSED_RGBA8_ETC2_EAC;
+ break;
+#endif
+ case ECF_D16:
+ supported = true;
+ pixelFormat = GL_DEPTH_COMPONENT;
+ pixelType = GL_UNSIGNED_SHORT;
+ break;
+ case ECF_D32:
+#if defined(GL_OES_depth32)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
+ {
+ supported = true;
+ pixelFormat = GL_DEPTH_COMPONENT;
+ pixelType = GL_UNSIGNED_INT;
+ }
+#endif
+ break;
+ case ECF_D24S8:
+#ifdef GL_OES_packed_depth_stencil
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_packed_depth_stencil))
+ {
+ supported = true;
+ pixelFormat = GL_DEPTH_STENCIL_OES;
+ pixelType = GL_UNSIGNED_INT_24_8_OES;
+ }
+#endif
+ break;
+ case ECF_R8:
+#if defined(GL_EXT_texture_rg)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
+ {
+ supported = true;
+ pixelFormat = GL_RED_EXT;
+ pixelType = GL_UNSIGNED_BYTE;
+ }
+#endif
+ break;
+ case ECF_R8G8:
+#if defined(GL_EXT_texture_rg)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
+ {
+ supported = true;
+ pixelFormat = GL_RG_EXT;
+ pixelType = GL_UNSIGNED_BYTE;
+ }
+#endif
+ break;
+ case ECF_R16:
+ break;
+ case ECF_R16G16:
+ break;
+ case ECF_R16F:
+#if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
+ && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
+ )
+ {
+ supported = true;
+ pixelFormat = GL_RED_EXT;
+ pixelType = GL_HALF_FLOAT_OES ;
+ }
+#endif
+ break;
+ case ECF_G16R16F:
+#if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
+ && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
+ )
+ {
+ supported = true;
+ pixelFormat = GL_RG_EXT;
+ pixelType = GL_HALF_FLOAT_OES ;
+ }
+#endif
+ break;
+ case ECF_A16B16G16R16F:
+#if defined(GL_OES_texture_half_float)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
+ {
+ supported = true;
+ pixelFormat = GL_RGBA;
+ pixelType = GL_HALF_FLOAT_OES ;
+ }
+#endif
+ break;
+ case ECF_R32F:
+#if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
+ && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
+ )
+ {
+ supported = true;
+ pixelFormat = GL_RED_EXT;
+ pixelType = GL_FLOAT;
+ }
+#endif
+ break;
+ case ECF_G32R32F:
+#if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
+ && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
+ )
+ {
+ supported = true;
+ pixelFormat = GL_RG_EXT;
+ pixelType = GL_FLOAT;
+ }
+#endif
+ break;
+ case ECF_A32B32G32R32F:
+#if defined(GL_OES_texture_float)
+ if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
+ {
+ supported = true;
+ pixelFormat = GL_RGBA;
+ pixelType = GL_FLOAT ;
+ }
+#endif
+ break;
+ default:
+ break;
+ }
+
+ // ES 2.0 says internalFormat must match pixelFormat (chapter 3.7.1 in Spec).
+ // Doesn't mention if "match" means "equal" or some other way of matching, but
+ // some bug on Emscripten and browsing discussions by others lead me to believe
+ // it means they have to be equal. Note that this was different in OpenGL.
+ internalFormat = pixelFormat;
+
+#ifdef _IRR_IOS_PLATFORM_
+ if (internalFormat == GL_BGRA)
+ internalFormat = GL_RGBA;
+#endif
+
+ return supported;
+ }
+
+ bool COpenGL3DriverBase::queryTextureFormat(ECOLOR_FORMAT format) const
+ {
+ GLint dummyInternalFormat;
+ GLenum dummyPixelFormat;
+ GLenum dummyPixelType;
+ void (*dummyConverter)(const void*, s32, void*);
+ return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
+ }
+
+ bool COpenGL3DriverBase::needsTransparentRenderPass(const irr::video::SMaterial& material) const
+ {
+ return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
+ }
+
+ const SMaterial& COpenGL3DriverBase::getCurrentMaterial() const
+ {
+ return Material;
+ }
+
+ COpenGL3CacheHandler* COpenGL3DriverBase::getCacheHandler() const
+ {
+ return CacheHandler;
+ }
+
+} // end namespace
+} // end namespace
diff --git a/source/Irrlicht/OpenGL/Driver.h b/source/Irrlicht/OpenGL/Driver.h
index e95a633..06907b7 100644
--- a/source/Irrlicht/OpenGL/Driver.h
+++ b/source/Irrlicht/OpenGL/Driver.h
@@ -1,395 +1,395 @@
-// Copyright (C) 2023 Vitaliy Lobachevskiy
-// Copyright (C) 2014 Patryk Nadrowski
-// Copyright (C) 2009-2010 Amundis
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#pragma once
-
-#include "SIrrCreationParameters.h"
-
-#include "Common.h"
-#include "CNullDriver.h"
-#include "IMaterialRendererServices.h"
-#include "EDriverFeatures.h"
-#include "fast_atof.h"
-#include "ExtensionHandler.h"
-#include "IContextManager.h"
-
-namespace irr
-{
-namespace video
-{
- struct VertexType;
-
- class COpenGL3FixedPipelineRenderer;
- class COpenGL3Renderer2D;
-
- class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
- {
- friend class COpenGLCoreTexture<COpenGL3DriverBase>;
-
- protected:
- //! constructor (use createOpenGL3Driver instead)
- COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
-
- public:
-
- //! destructor
- virtual ~COpenGL3DriverBase();
-
- virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
- const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
-
- bool endScene() override;
-
- //! sets transformation
- void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
-
- struct SHWBufferLink_opengl : public SHWBufferLink
- {
- SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
- : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
- , vbo_verticesSize(0), vbo_indicesSize(0)
- {}
-
- u32 vbo_verticesID; //tmp
- u32 vbo_indicesID; //tmp
-
- u32 vbo_verticesSize; //tmp
- u32 vbo_indicesSize; //tmp
- };
-
- bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
- bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
-
- //! updates hardware buffer if needed
- bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
-
- //! Create hardware buffer from mesh
- SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
-
- //! Delete hardware buffer (only some drivers can)
- void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
-
- //! Draw hardware buffer
- void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
-
- IRenderTarget* addRenderTarget() override;
-
- //! draws a vertex primitive list
- virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
- const void* indexList, u32 primitiveCount,
- E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
-
- //! queries the features of the driver, returns true if feature is available
- bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
- {
- return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
- }
-
- //! Sets a material.
- void setMaterial(const SMaterial& material) override;
-
- virtual void draw2DImage(const video::ITexture* texture,
- const core::position2d<s32>& destPos,
- const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
- SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
-
- virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
- const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
- const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
-
- // internally used
- virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
-
- void draw2DImageBatch(const video::ITexture* texture,
- const core::array<core::position2d<s32> >& positions,
- const core::array<core::rect<s32> >& sourceRects,
- const core::rect<s32>* clipRect,
- SColor color,
- bool useAlphaChannelOfTexture) override;
-
- //! draw an 2d rectangle
- virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
- const core::rect<s32>* clip = 0) override;
-
- //!Draws an 2d rectangle with a gradient.
- virtual void draw2DRectangle(const core::rect<s32>& pos,
- SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
- const core::rect<s32>* clip = 0) override;
-
- //! Draws a 2d line.
- virtual void draw2DLine(const core::position2d<s32>& start,
- const core::position2d<s32>& end,
- SColor color = SColor(255, 255, 255, 255)) override;
-
- //! Draws a single pixel
- void drawPixel(u32 x, u32 y, const SColor & color) override;
-
- //! Draws a 3d line.
- virtual void draw3DLine(const core::vector3df& start,
- const core::vector3df& end,
- SColor color = SColor(255, 255, 255, 255)) override;
-
- //! Draws a pixel
-// virtual void drawPixel(u32 x, u32 y, const SColor & color);
-
- //! Returns the name of the video driver.
- const wchar_t* getName() const override;
-
- //! Returns the maximum texture size supported.
- core::dimension2du getMaxTextureSize() const override;
-
- //! sets a viewport
- void setViewPort(const core::rect<s32>& area) override;
-
- //! Only used internally by the engine
- void OnResize(const core::dimension2d<u32>& size) override;
-
- //! Returns type of video driver
- E_DRIVER_TYPE getDriverType() const override;
-
- //! get color format of the current color buffer
- ECOLOR_FORMAT getColorFormat() const override;
-
- //! Returns the transformation set by setTransform
- const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
-
- //! Can be called by an IMaterialRenderer to make its work easier.
- void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
-
- //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
- void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
-
- //! Get a vertex shader constant index.
- s32 getVertexShaderConstantID(const c8* name) override;
-
- //! Get a pixel shader constant index.
- s32 getPixelShaderConstantID(const c8* name) override;
-
- //! Sets a vertex shader constant.
- void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
-
- //! Sets a pixel shader constant.
- void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
-
- //! Sets a constant for the vertex shader based on an index.
- bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
-
- //! Int interface for the above.
- bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
-
- //! Uint interface for the above.
- bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
-
- //! Sets a constant for the pixel shader based on an index.
- bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
-
- //! Int interface for the above.
- bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
-
- //! Uint interface for the above.
- bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
-
- //! Adds a new material renderer to the VideoDriver
- virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
- IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
-
- //! Adds a new material renderer to the VideoDriver
- virtual s32 addHighLevelShaderMaterial(
- const c8* vertexShaderProgram,
- const c8* vertexShaderEntryPointName = 0,
- E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
- const c8* pixelShaderProgram = 0,
- const c8* pixelShaderEntryPointName = 0,
- E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
- const c8* geometryShaderProgram = 0,
- const c8* geometryShaderEntryPointName = "main",
- E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
- scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
- scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
- u32 verticesOut = 0,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
- s32 userData=0) override;
-
- //! Returns pointer to the IGPUProgrammingServices interface.
- IGPUProgrammingServices* getGPUProgrammingServices() override;
-
- //! Returns a pointer to the IVideoDriver interface.
- IVideoDriver* getVideoDriver() override;
-
- //! Returns the maximum amount of primitives
- u32 getMaximalPrimitiveCount() const override;
-
- virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
- const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
-
- //! Creates a render target texture for a cubemap
- ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
- const io::path& name, const ECOLOR_FORMAT format) override;
-
- virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
- f32 clearDepth = 1.f, u8 clearStencil = 0) override;
-
- void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
-
- //! Returns an image created from the last rendered frame.
- IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
-
- //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
- bool testGLError(int code=0);
-
- //! checks if an OGLES1 error has happened and prints it
- bool testEGLError();
-
- //! Set/unset a clipping plane.
- bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
-
- //! returns the current amount of user clip planes set.
- u32 getClipPlaneCount() const;
-
- //! returns the 0 indexed Plane
- const core::plane3df& getClipPlane(u32 index) const;
-
- //! Enable/disable a clipping plane.
- void enableClipPlane(u32 index, bool enable) override;
-
- //! Returns the graphics card vendor name.
- core::stringc getVendorInfo() override
- {
- return VendorName;
- };
-
- void removeTexture(ITexture* texture) override;
-
- //! Check if the driver supports creating textures with the given color format
- bool queryTextureFormat(ECOLOR_FORMAT format) const override;
-
- //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
- bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
-
- //! Convert E_BLEND_FACTOR to OpenGL equivalent
- GLenum getGLBlend(E_BLEND_FACTOR factor) const;
-
- virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
- GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
-
- //! Get current material.
- const SMaterial& getCurrentMaterial() const;
-
- COpenGL3CacheHandler* getCacheHandler() const;
-
- protected:
- //! inits the opengl-es driver
- virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
-
- void chooseMaterial2D();
-
- ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
-
- ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
-
- //! Map Irrlicht wrap mode to OpenGL enum
- GLint getTextureWrapMode(u8 clamp) const;
-
- //! sets the needed renderstates
- void setRenderStates3DMode();
-
- //! sets the needed renderstates
- void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
-
- //! Prevent setRenderStateMode calls to do anything.
- // hack to allow drawing meshbuffers in 2D mode.
- // Better solution would be passing this flag through meshbuffers,
- // but the way this is currently implemented in Irrlicht makes this tricky to implement
- void lockRenderStateMode()
- {
- LockRenderStateMode = true;
- }
-
- //! Allow setRenderStateMode calls to work again
- void unlockRenderStateMode()
- {
- LockRenderStateMode = false;
- }
-
- void draw2D3DVertexPrimitiveList(const void* vertices,
- u32 vertexCount, const void* indexList, u32 primitiveCount,
- E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
- E_INDEX_TYPE iType, bool is3D);
-
- void createMaterialRenderers();
-
- void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
-
- bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
-
- //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
- virtual void setViewPortRaw(u32 width, u32 height);
-
- void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
- void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
- void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);
- void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
-
- void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
- void endDraw(const VertexType &vertexType);
-
- COpenGL3CacheHandler* CacheHandler;
- core::stringw Name;
- core::stringc VendorName;
- SIrrlichtCreationParameters Params;
-
- //! bool to make all renderstates reset if set to true.
- bool ResetRenderStates;
- bool LockRenderStateMode;
- u8 AntiAlias;
-
- struct SUserClipPlane
- {
- core::plane3df Plane;
- bool Enabled;
- };
-
- core::array<SUserClipPlane> UserClipPlane;
-
- core::matrix4 TextureFlipMatrix;
-
-private:
-
- COpenGL3Renderer2D* MaterialRenderer2DActive;
- COpenGL3Renderer2D* MaterialRenderer2DTexture;
- COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
-
- core::matrix4 Matrices[ETS_COUNT];
-
- //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
- enum E_RENDER_MODE
- {
- ERM_NONE = 0, // no render state has been set yet.
- ERM_2D, // 2d drawing rendermode
- ERM_3D // 3d rendering mode
- };
-
- E_RENDER_MODE CurrentRenderMode;
- bool Transformation3DChanged;
- irr::io::path OGLES2ShaderPath;
-
- SMaterial Material, LastMaterial;
-
- //! Color buffer format
- ECOLOR_FORMAT ColorFormat;
-
- IContextManager* ContextManager;
-
- std::vector<u16> QuadsIndices;
- void initQuadsIndices(int max_vertex_count = 65536);
-
- void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
- static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
- };
-
-} // end namespace video
-} // end namespace irr
+// Copyright (C) 2023 Vitaliy Lobachevskiy
+// Copyright (C) 2014 Patryk Nadrowski
+// Copyright (C) 2009-2010 Amundis
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "SIrrCreationParameters.h"
+
+#include "Common.h"
+#include "CNullDriver.h"
+#include "IMaterialRendererServices.h"
+#include "EDriverFeatures.h"
+#include "fast_atof.h"
+#include "ExtensionHandler.h"
+#include "IContextManager.h"
+
+namespace irr
+{
+namespace video
+{
+ struct VertexType;
+
+ class COpenGL3FixedPipelineRenderer;
+ class COpenGL3Renderer2D;
+
+ class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
+ {
+ friend class COpenGLCoreTexture<COpenGL3DriverBase>;
+
+ protected:
+ //! constructor (use createOpenGL3Driver instead)
+ COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
+
+ public:
+
+ //! destructor
+ virtual ~COpenGL3DriverBase();
+
+ virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
+ const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
+
+ bool endScene() override;
+
+ //! sets transformation
+ void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
+
+ struct SHWBufferLink_opengl : public SHWBufferLink
+ {
+ SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
+ : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
+ , vbo_verticesSize(0), vbo_indicesSize(0)
+ {}
+
+ u32 vbo_verticesID; //tmp
+ u32 vbo_indicesID; //tmp
+
+ u32 vbo_verticesSize; //tmp
+ u32 vbo_indicesSize; //tmp
+ };
+
+ bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
+ bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
+
+ //! updates hardware buffer if needed
+ bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+ //! Create hardware buffer from mesh
+ SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
+
+ //! Delete hardware buffer (only some drivers can)
+ void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+ //! Draw hardware buffer
+ void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+ IRenderTarget* addRenderTarget() override;
+
+ //! draws a vertex primitive list
+ virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
+ const void* indexList, u32 primitiveCount,
+ E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
+
+ //! queries the features of the driver, returns true if feature is available
+ bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
+ {
+ return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
+ }
+
+ //! Sets a material.
+ void setMaterial(const SMaterial& material) override;
+
+ virtual void draw2DImage(const video::ITexture* texture,
+ const core::position2d<s32>& destPos,
+ const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
+ SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
+
+ virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
+ const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
+ const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
+
+ // internally used
+ virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
+
+ void draw2DImageBatch(const video::ITexture* texture,
+ const core::array<core::position2d<s32> >& positions,
+ const core::array<core::rect<s32> >& sourceRects,
+ const core::rect<s32>* clipRect,
+ SColor color,
+ bool useAlphaChannelOfTexture) override;
+
+ //! draw an 2d rectangle
+ virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
+ const core::rect<s32>* clip = 0) override;
+
+ //!Draws an 2d rectangle with a gradient.
+ virtual void draw2DRectangle(const core::rect<s32>& pos,
+ SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
+ const core::rect<s32>* clip = 0) override;
+
+ //! Draws a 2d line.
+ virtual void draw2DLine(const core::position2d<s32>& start,
+ const core::position2d<s32>& end,
+ SColor color = SColor(255, 255, 255, 255)) override;
+
+ //! Draws a single pixel
+ void drawPixel(u32 x, u32 y, const SColor & color) override;
+
+ //! Draws a 3d line.
+ virtual void draw3DLine(const core::vector3df& start,
+ const core::vector3df& end,
+ SColor color = SColor(255, 255, 255, 255)) override;
+
+ //! Draws a pixel
+// virtual void drawPixel(u32 x, u32 y, const SColor & color);
+
+ //! Returns the name of the video driver.
+ const wchar_t* getName() const override;
+
+ //! Returns the maximum texture size supported.
+ core::dimension2du getMaxTextureSize() const override;
+
+ //! sets a viewport
+ void setViewPort(const core::rect<s32>& area) override;
+
+ //! Only used internally by the engine
+ void OnResize(const core::dimension2d<u32>& size) override;
+
+ //! Returns type of video driver
+ E_DRIVER_TYPE getDriverType() const override;
+
+ //! get color format of the current color buffer
+ ECOLOR_FORMAT getColorFormat() const override;
+
+ //! Returns the transformation set by setTransform
+ const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
+
+ //! Can be called by an IMaterialRenderer to make its work easier.
+ void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
+
+ //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
+ void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
+
+ //! Get a vertex shader constant index.
+ s32 getVertexShaderConstantID(const c8* name) override;
+
+ //! Get a pixel shader constant index.
+ s32 getPixelShaderConstantID(const c8* name) override;
+
+ //! Sets a vertex shader constant.
+ void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
+
+ //! Sets a pixel shader constant.
+ void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
+
+ //! Sets a constant for the vertex shader based on an index.
+ bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
+
+ //! Int interface for the above.
+ bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
+
+ //! Uint interface for the above.
+ bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
+
+ //! Sets a constant for the pixel shader based on an index.
+ bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
+
+ //! Int interface for the above.
+ bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
+
+ //! Uint interface for the above.
+ bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
+
+ //! Adds a new material renderer to the VideoDriver
+ virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
+ IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
+
+ //! Adds a new material renderer to the VideoDriver
+ virtual s32 addHighLevelShaderMaterial(
+ const c8* vertexShaderProgram,
+ const c8* vertexShaderEntryPointName = 0,
+ E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
+ const c8* pixelShaderProgram = 0,
+ const c8* pixelShaderEntryPointName = 0,
+ E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
+ const c8* geometryShaderProgram = 0,
+ const c8* geometryShaderEntryPointName = "main",
+ E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
+ scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
+ scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
+ u32 verticesOut = 0,
+ IShaderConstantSetCallBack* callback = 0,
+ E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
+ s32 userData=0) override;
+
+ //! Returns pointer to the IGPUProgrammingServices interface.
+ IGPUProgrammingServices* getGPUProgrammingServices() override;
+
+ //! Returns a pointer to the IVideoDriver interface.
+ IVideoDriver* getVideoDriver() override;
+
+ //! Returns the maximum amount of primitives
+ u32 getMaximalPrimitiveCount() const override;
+
+ virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
+ const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
+
+ //! Creates a render target texture for a cubemap
+ ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
+ const io::path& name, const ECOLOR_FORMAT format) override;
+
+ virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
+ f32 clearDepth = 1.f, u8 clearStencil = 0) override;
+
+ void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
+
+ //! Returns an image created from the last rendered frame.
+ IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
+
+ //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
+ bool testGLError(int code=0);
+
+ //! checks if an OGLES1 error has happened and prints it
+ bool testEGLError();
+
+ //! Set/unset a clipping plane.
+ bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
+
+ //! returns the current amount of user clip planes set.
+ u32 getClipPlaneCount() const;
+
+ //! returns the 0 indexed Plane
+ const core::plane3df& getClipPlane(u32 index) const;
+
+ //! Enable/disable a clipping plane.
+ void enableClipPlane(u32 index, bool enable) override;
+
+ //! Returns the graphics card vendor name.
+ core::stringc getVendorInfo() override
+ {
+ return VendorName;
+ };
+
+ void removeTexture(ITexture* texture) override;
+
+ //! Check if the driver supports creating textures with the given color format
+ bool queryTextureFormat(ECOLOR_FORMAT format) const override;
+
+ //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
+ bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
+
+ //! Convert E_BLEND_FACTOR to OpenGL equivalent
+ GLenum getGLBlend(E_BLEND_FACTOR factor) const;
+
+ virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
+ GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
+
+ //! Get current material.
+ const SMaterial& getCurrentMaterial() const;
+
+ COpenGL3CacheHandler* getCacheHandler() const;
+
+ protected:
+ //! inits the opengl-es driver
+ virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
+
+ void chooseMaterial2D();
+
+ ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
+
+ ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
+
+ //! Map Irrlicht wrap mode to OpenGL enum
+ GLint getTextureWrapMode(u8 clamp) const;
+
+ //! sets the needed renderstates
+ void setRenderStates3DMode();
+
+ //! sets the needed renderstates
+ void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
+
+ //! Prevent setRenderStateMode calls to do anything.
+ // hack to allow drawing meshbuffers in 2D mode.
+ // Better solution would be passing this flag through meshbuffers,
+ // but the way this is currently implemented in Irrlicht makes this tricky to implement
+ void lockRenderStateMode()
+ {
+ LockRenderStateMode = true;
+ }
+
+ //! Allow setRenderStateMode calls to work again
+ void unlockRenderStateMode()
+ {
+ LockRenderStateMode = false;
+ }
+
+ void draw2D3DVertexPrimitiveList(const void* vertices,
+ u32 vertexCount, const void* indexList, u32 primitiveCount,
+ E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
+ E_INDEX_TYPE iType, bool is3D);
+
+ void createMaterialRenderers();
+
+ void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
+
+ bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
+
+ //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+ virtual void setViewPortRaw(u32 width, u32 height);
+
+ void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
+ void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
+ void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);
+ void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
+
+ void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
+ void endDraw(const VertexType &vertexType);
+
+ COpenGL3CacheHandler* CacheHandler;
+ core::stringw Name;
+ core::stringc VendorName;
+ SIrrlichtCreationParameters Params;
+
+ //! bool to make all renderstates reset if set to true.
+ bool ResetRenderStates;
+ bool LockRenderStateMode;
+ u8 AntiAlias;
+
+ struct SUserClipPlane
+ {
+ core::plane3df Plane;
+ bool Enabled;
+ };
+
+ core::array<SUserClipPlane> UserClipPlane;
+
+ core::matrix4 TextureFlipMatrix;
+
+private:
+
+ COpenGL3Renderer2D* MaterialRenderer2DActive;
+ COpenGL3Renderer2D* MaterialRenderer2DTexture;
+ COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
+
+ core::matrix4 Matrices[ETS_COUNT];
+
+ //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
+ enum E_RENDER_MODE
+ {
+ ERM_NONE = 0, // no render state has been set yet.
+ ERM_2D, // 2d drawing rendermode
+ ERM_3D // 3d rendering mode
+ };
+
+ E_RENDER_MODE CurrentRenderMode;
+ bool Transformation3DChanged;
+ irr::io::path OGLES2ShaderPath;
+
+ SMaterial Material, LastMaterial;
+
+ //! Color buffer format
+ ECOLOR_FORMAT ColorFormat;
+
+ IContextManager* ContextManager;
+
+ std::vector<u16> QuadsIndices;
+ void initQuadsIndices(int max_vertex_count = 65536);
+
+ void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
+ static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
+ };
+
+} // end namespace video
+} // end namespace irr
diff --git a/source/Irrlicht/OpenGL/ExtensionHandler.cpp b/source/Irrlicht/OpenGL/ExtensionHandler.cpp
index 055738b..b9cb75a 100644
--- a/source/Irrlicht/OpenGL/ExtensionHandler.cpp
+++ b/source/Irrlicht/OpenGL/ExtensionHandler.cpp
@@ -1,66 +1,66 @@
-// Copyright (C) 2015 Patryk Nadrowski
-// Copyright (C) 2009-2010 Amundis
-// 2017 modified by Michael Zeilfelder (unifying extension handlers)
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#include "ExtensionHandler.h"
-
-#include "irrString.h"
-#include "SMaterial.h"
-#include "fast_atof.h"
-#include <mt_opengl.h>
-
-namespace irr
-{
-namespace video
-{
- void COpenGL3ExtensionHandler::initExtensions()
- {
- GLint major, minor;
- glGetIntegerv(GL_MAJOR_VERSION, &major);
- glGetIntegerv(GL_MINOR_VERSION, &minor);
- Version = 100 * major + 10 * minor;
-
- GLint ext_count = 0;
- GL.GetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
- for (int k = 0; k < ext_count; k++) {
- auto ext_name = (char *)GL.GetStringi(GL_EXTENSIONS, k);
- for (size_t j=0; j<IRR_OGLES_Feature_Count; ++j) {
- if (!strcmp(getFeatureString(j), ext_name)) {
- FeatureAvailable[j] = true;
- break;
- }
- }
- }
-
- GLint val=0;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &val);
- Feature.MaxTextureUnits = static_cast<u8>(val);
-
- #ifdef GL_EXT_texture_filter_anisotropic
- if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic])
- {
- glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val);
- MaxAnisotropy = static_cast<u8>(val);
- }
- #endif
- #ifdef GL_MAX_ELEMENTS_INDICES
- glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val);
- MaxIndices=val;
- #endif
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val);
- MaxTextureSize=static_cast<u32>(val);
- #ifdef GL_EXT_texture_lod_bias
- if (FeatureAvailable[IRR_GL_EXT_texture_lod_bias])
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
- #endif
- glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
- glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
-
- Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
- Feature.ColorAttachment = 1;
- }
-
-} // end namespace video
-} // end namespace irr
+// Copyright (C) 2015 Patryk Nadrowski
+// Copyright (C) 2009-2010 Amundis
+// 2017 modified by Michael Zeilfelder (unifying extension handlers)
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#include "ExtensionHandler.h"
+
+#include "irrString.h"
+#include "SMaterial.h"
+#include "fast_atof.h"
+#include <mt_opengl.h>
+
+namespace irr
+{
+namespace video
+{
+ void COpenGL3ExtensionHandler::initExtensions()
+ {
+ GLint major, minor;
+ glGetIntegerv(GL_MAJOR_VERSION, &major);
+ glGetIntegerv(GL_MINOR_VERSION, &minor);
+ Version = 100 * major + 10 * minor;
+
+ GLint ext_count = 0;
+ GL.GetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
+ for (int k = 0; k < ext_count; k++) {
+ auto ext_name = (char *)GL.GetStringi(GL_EXTENSIONS, k);
+ for (size_t j=0; j<IRR_OGLES_Feature_Count; ++j) {
+ if (!strcmp(getFeatureString(j), ext_name)) {
+ FeatureAvailable[j] = true;
+ break;
+ }
+ }
+ }
+
+ GLint val=0;
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &val);
+ Feature.MaxTextureUnits = static_cast<u8>(val);
+
+ #ifdef GL_EXT_texture_filter_anisotropic
+ if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic])
+ {
+ glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val);
+ MaxAnisotropy = static_cast<u8>(val);
+ }
+ #endif
+ #ifdef GL_MAX_ELEMENTS_INDICES
+ glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val);
+ MaxIndices=val;
+ #endif
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val);
+ MaxTextureSize=static_cast<u32>(val);
+ #ifdef GL_EXT_texture_lod_bias
+ if (FeatureAvailable[IRR_GL_EXT_texture_lod_bias])
+ glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
+ #endif
+ glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
+
+ Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
+ Feature.ColorAttachment = 1;
+ }
+
+} // end namespace video
+} // end namespace irr
diff --git a/source/Irrlicht/OpenGL/ExtensionHandler.h b/source/Irrlicht/OpenGL/ExtensionHandler.h
index 1e6bd7f..6fb47b8 100644
--- a/source/Irrlicht/OpenGL/ExtensionHandler.h
+++ b/source/Irrlicht/OpenGL/ExtensionHandler.h
@@ -1,187 +1,187 @@
-// Copyright (C) 2023 Vitaliy Lobachevskiy
-// Copyright (C) 2015 Patryk Nadrowski
-// Copyright (C) 2009-2010 Amundis
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#pragma once
-
-#include "EDriverFeatures.h"
-#include "irrTypes.h"
-#include "os.h"
-
-#include "Common.h"
-
-#include "COGLESCoreExtensionHandler.h"
-
-namespace irr
-{
-namespace video
-{
-
- class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
- {
- public:
- COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}
-
- void initExtensions();
-
- bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
- {
- switch (feature)
- {
- case EVDF_RENDER_TO_TARGET:
- case EVDF_HARDWARE_TL:
- case EVDF_MULTITEXTURE:
- case EVDF_BILINEAR_FILTER:
- case EVDF_MIP_MAP:
- case EVDF_MIP_MAP_AUTO_UPDATE:
- case EVDF_VERTEX_SHADER_1_1:
- case EVDF_PIXEL_SHADER_1_1:
- case EVDF_PIXEL_SHADER_1_2:
- case EVDF_PIXEL_SHADER_2_0:
- case EVDF_VERTEX_SHADER_2_0:
- case EVDF_ARB_GLSL:
- case EVDF_TEXTURE_NSQUARE:
- case EVDF_TEXTURE_NPOT:
- case EVDF_FRAMEBUFFER_OBJECT:
- case EVDF_VERTEX_BUFFER_OBJECT:
- case EVDF_COLOR_MASK:
- case EVDF_ALPHA_TO_COVERAGE:
- case EVDF_POLYGON_OFFSET:
- case EVDF_BLEND_OPERATIONS:
- case EVDF_BLEND_SEPARATE:
- case EVDF_TEXTURE_MATRIX:
- case EVDF_TEXTURE_CUBEMAP:
- return true;
- case EVDF_ARB_VERTEX_PROGRAM_1:
- case EVDF_ARB_FRAGMENT_PROGRAM_1:
- case EVDF_GEOMETRY_SHADER:
- case EVDF_MULTIPLE_RENDER_TARGETS:
- case EVDF_MRT_BLEND:
- case EVDF_MRT_COLOR_MASK:
- case EVDF_MRT_BLEND_FUNC:
- case EVDF_OCCLUSION_QUERY:
- return false;
- case EVDF_TEXTURE_COMPRESSED_DXT:
- return false; // NV Tegra need improvements here
- case EVDF_TEXTURE_COMPRESSED_PVRTC:
- return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
- case EVDF_TEXTURE_COMPRESSED_PVRTC2:
- return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
- case EVDF_TEXTURE_COMPRESSED_ETC1:
- return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
- case EVDF_TEXTURE_COMPRESSED_ETC2:
- return false;
- case EVDF_STENCIL_BUFFER:
- return StencilBuffer;
- default:
- return false;
- };
- }
-
- inline void irrGlActiveTexture(GLenum texture)
- {
- glActiveTexture(texture);
- }
-
- inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const void* data)
- {
- glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
- }
-
- inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const void* data)
- {
- glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- }
-
- inline void irrGlUseProgram(GLuint prog)
- {
- glUseProgram(prog);
- }
-
- inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
- {
- glBindFramebuffer(target, framebuffer);
- }
-
- inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
- {
- glDeleteFramebuffers(n, framebuffers);
- }
-
- inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
- {
- glGenFramebuffers(n, framebuffers);
- }
-
- inline GLenum irrGlCheckFramebufferStatus(GLenum target)
- {
- return glCheckFramebufferStatus(target);
- }
-
- inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- {
- glFramebufferTexture2D(target, attachment, textarget, texture, level);
- }
-
- inline void irrGlGenerateMipmap(GLenum target)
- {
- glGenerateMipmap(target);
- }
-
- inline void irrGlActiveStencilFace(GLenum face)
- {
- }
-
- inline void irrGlDrawBuffer(GLenum mode)
- {
- }
-
- inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
- {
- }
-
- inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
- {
- glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
- }
-
- inline void irrGlBlendEquation(GLenum mode)
- {
- glBlendEquation(mode);
- }
-
- inline void irrGlEnableIndexed(GLenum target, GLuint index)
- {
- }
-
- inline void irrGlDisableIndexed(GLenum target, GLuint index)
- {
- }
-
- inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- {
- }
-
- inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
- {
- }
-
- inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
- {
- }
-
- inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
- {
- }
-
- inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
- {
- }
- };
-
-}
-}
+// Copyright (C) 2023 Vitaliy Lobachevskiy
+// Copyright (C) 2015 Patryk Nadrowski
+// Copyright (C) 2009-2010 Amundis
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "EDriverFeatures.h"
+#include "irrTypes.h"
+#include "os.h"
+
+#include "Common.h"
+
+#include "COGLESCoreExtensionHandler.h"
+
+namespace irr
+{
+namespace video
+{
+
+ class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
+ {
+ public:
+ COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}
+
+ void initExtensions();
+
+ bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
+ {
+ switch (feature)
+ {
+ case EVDF_RENDER_TO_TARGET:
+ case EVDF_HARDWARE_TL:
+ case EVDF_MULTITEXTURE:
+ case EVDF_BILINEAR_FILTER:
+ case EVDF_MIP_MAP:
+ case EVDF_MIP_MAP_AUTO_UPDATE:
+ case EVDF_VERTEX_SHADER_1_1:
+ case EVDF_PIXEL_SHADER_1_1:
+ case EVDF_PIXEL_SHADER_1_2:
+ case EVDF_PIXEL_SHADER_2_0:
+ case EVDF_VERTEX_SHADER_2_0:
+ case EVDF_ARB_GLSL:
+ case EVDF_TEXTURE_NSQUARE:
+ case EVDF_TEXTURE_NPOT:
+ case EVDF_FRAMEBUFFER_OBJECT:
+ case EVDF_VERTEX_BUFFER_OBJECT:
+ case EVDF_COLOR_MASK:
+ case EVDF_ALPHA_TO_COVERAGE:
+ case EVDF_POLYGON_OFFSET:
+ case EVDF_BLEND_OPERATIONS:
+ case EVDF_BLEND_SEPARATE:
+ case EVDF_TEXTURE_MATRIX:
+ case EVDF_TEXTURE_CUBEMAP:
+ return true;
+ case EVDF_ARB_VERTEX_PROGRAM_1:
+ case EVDF_ARB_FRAGMENT_PROGRAM_1:
+ case EVDF_GEOMETRY_SHADER:
+ case EVDF_MULTIPLE_RENDER_TARGETS:
+ case EVDF_MRT_BLEND:
+ case EVDF_MRT_COLOR_MASK:
+ case EVDF_MRT_BLEND_FUNC:
+ case EVDF_OCCLUSION_QUERY:
+ return false;
+ case EVDF_TEXTURE_COMPRESSED_DXT:
+ return false; // NV Tegra need improvements here
+ case EVDF_TEXTURE_COMPRESSED_PVRTC:
+ return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
+ case EVDF_TEXTURE_COMPRESSED_PVRTC2:
+ return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
+ case EVDF_TEXTURE_COMPRESSED_ETC1:
+ return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
+ case EVDF_TEXTURE_COMPRESSED_ETC2:
+ return false;
+ case EVDF_STENCIL_BUFFER:
+ return StencilBuffer;
+ default:
+ return false;
+ };
+ }
+
+ inline void irrGlActiveTexture(GLenum texture)
+ {
+ glActiveTexture(texture);
+ }
+
+ inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const void* data)
+ {
+ glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ }
+
+ inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const void* data)
+ {
+ glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ }
+
+ inline void irrGlUseProgram(GLuint prog)
+ {
+ glUseProgram(prog);
+ }
+
+ inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
+ {
+ glBindFramebuffer(target, framebuffer);
+ }
+
+ inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+ {
+ glDeleteFramebuffers(n, framebuffers);
+ }
+
+ inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
+ {
+ glGenFramebuffers(n, framebuffers);
+ }
+
+ inline GLenum irrGlCheckFramebufferStatus(GLenum target)
+ {
+ return glCheckFramebufferStatus(target);
+ }
+
+ inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+ {
+ glFramebufferTexture2D(target, attachment, textarget, texture, level);
+ }
+
+ inline void irrGlGenerateMipmap(GLenum target)
+ {
+ glGenerateMipmap(target);
+ }
+
+ inline void irrGlActiveStencilFace(GLenum face)
+ {
+ }
+
+ inline void irrGlDrawBuffer(GLenum mode)
+ {
+ }
+
+ inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
+ {
+ }
+
+ inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+ {
+ glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ }
+
+ inline void irrGlBlendEquation(GLenum mode)
+ {
+ glBlendEquation(mode);
+ }
+
+ inline void irrGlEnableIndexed(GLenum target, GLuint index)
+ {
+ }
+
+ inline void irrGlDisableIndexed(GLenum target, GLuint index)
+ {
+ }
+
+ inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+ {
+ }
+
+ inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
+ {
+ }
+
+ inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+ {
+ }
+
+ inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
+ {
+ }
+
+ inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+ {
+ }
+ };
+
+}
+}
diff --git a/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp b/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp
index bcf99ac..2922470 100644
--- a/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp
+++ b/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp
@@ -1,334 +1,334 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#include "FixedPipelineRenderer.h"
-
-#include "IVideoDriver.h"
-
-namespace irr
-{
-namespace video
-{
-
-// Base callback
-
-COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
- FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),
- FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
- FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
- MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
-{
-}
-
-void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)
-{
- LightEnable = material.Lighting;
- MaterialAmbient = SColorf(material.AmbientColor);
- MaterialDiffuse = SColorf(material.DiffuseColor);
- MaterialEmissive = SColorf(material.EmissiveColor);
- MaterialSpecular = SColorf(material.SpecularColor);
- MaterialShininess = material.Shininess;
-
- FogEnable = material.FogEnable ? 1 : 0;
-
- Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
-}
-
-void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- IVideoDriver* driver = services->getVideoDriver();
-
- if (FirstUpdateBase)
- {
- WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
- WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
- NMatrixID = services->getVertexShaderConstantID("uNMatrix");
- GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
- MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
- MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
- MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
- MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
- MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
- FogEnableID = services->getVertexShaderConstantID("uFogEnable");
- FogTypeID = services->getVertexShaderConstantID("uFogType");
- FogColorID = services->getVertexShaderConstantID("uFogColor");
- FogStartID = services->getVertexShaderConstantID("uFogStart");
- FogEndID = services->getVertexShaderConstantID("uFogEnd");
- FogDensityID = services->getVertexShaderConstantID("uFogDensity");
- ThicknessID = services->getVertexShaderConstantID("uThickness");
-
- FirstUpdateBase = false;
- }
-
- const core::matrix4 W = driver->getTransform(ETS_WORLD);
- const core::matrix4 V = driver->getTransform(ETS_VIEW);
- const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
-
- core::matrix4 Matrix = P * V * W;
- services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
-
- Matrix = V * W;
- services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
-
- Matrix.makeInverse();
- services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
-
- services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
-
- if (FogEnable)
- {
- SColor TempColor(0);
- E_FOG_TYPE TempType = EFT_FOG_LINEAR;
- bool TempPerFragment = false;
- bool TempRange = false;
-
- driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
-
- FogType = (s32)TempType;
- FogColor = SColorf(TempColor);
-
- services->setPixelShaderConstant(FogTypeID, &FogType, 1);
- services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
- services->setPixelShaderConstant(FogStartID, &FogStart, 1);
- services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
- services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
- }
-
- services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
-}
-
-// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
-
-COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
- FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
-{
-}
-
-void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
-{
- COpenGL3MaterialBaseCB::OnSetMaterial(material);
-
- AlphaRef = material.MaterialTypeParam;
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
-}
-
-void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
-
- IVideoDriver* driver = services->getVideoDriver();
-
- if (FirstUpdate)
- {
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
- AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
-
- FirstUpdate = false;
- }
-
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
-
- services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
-}
-
-// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
-
-COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :
- FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
- TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
-{
-}
-
-void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
-{
- COpenGL3MaterialBaseCB::OnSetMaterial(material);
-
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
- TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
-}
-
-void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
-
- IVideoDriver* driver = services->getVideoDriver();
-
- if (FirstUpdate)
- {
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
- TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
- TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
- TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
-
- FirstUpdate = false;
- }
-
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
-
- Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
- services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
-
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
- services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
- services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
-}
-
-// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
-
-COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :
- FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
- Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
-{
-}
-
-void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
-{
- COpenGL3MaterialBaseCB::OnSetMaterial(material);
-
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
- TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
-}
-
-void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
-
- IVideoDriver* driver = services->getVideoDriver();
-
- if (FirstUpdate)
- {
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
- TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
- ModulateID = services->getVertexShaderConstantID("uModulate");
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
- TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
- TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
-
- FirstUpdate = false;
- }
-
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
-
- Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
- services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
-
- services->setPixelShaderConstant(ModulateID, &Modulate, 1);
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
- services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
- services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
-}
-
-// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
-
-COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :
- FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
- TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
-{
-}
-
-void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
-{
- COpenGL3MaterialBaseCB::OnSetMaterial(material);
-
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
- TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
-}
-
-void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
-
- IVideoDriver* driver = services->getVideoDriver();
-
- if (FirstUpdate)
- {
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
- TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
- TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
-
- FirstUpdate = false;
- }
-
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
-
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
- services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
- services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
-}
-
-// EMT_ONETEXTURE_BLEND
-
-COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
- FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
-{
-}
-
-void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
-{
- COpenGL3MaterialBaseCB::OnSetMaterial(material);
-
- BlendType = 0;
-
- E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
- E_MODULATE_FUNC modulate;
- u32 alphaSource;
- unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
-
- if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
- {
- if (alphaSource == EAS_VERTEX_COLOR)
- {
- BlendType = 1;
- }
- else if (alphaSource == EAS_TEXTURE)
- {
- BlendType = 2;
- }
- }
-
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
-}
-
-void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
-
- IVideoDriver* driver = services->getVideoDriver();
-
- if (FirstUpdate)
- {
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
- BlendTypeID = services->getVertexShaderConstantID("uBlendType");
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
-
- FirstUpdate = false;
- }
-
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
-
- services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
-}
-
-}
-}
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#include "FixedPipelineRenderer.h"
+
+#include "IVideoDriver.h"
+
+namespace irr
+{
+namespace video
+{
+
+// Base callback
+
+COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
+ FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),
+ FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
+ FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
+ MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
+{
+}
+
+void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)
+{
+ LightEnable = material.Lighting;
+ MaterialAmbient = SColorf(material.AmbientColor);
+ MaterialDiffuse = SColorf(material.DiffuseColor);
+ MaterialEmissive = SColorf(material.EmissiveColor);
+ MaterialSpecular = SColorf(material.SpecularColor);
+ MaterialShininess = material.Shininess;
+
+ FogEnable = material.FogEnable ? 1 : 0;
+
+ Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
+}
+
+void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdateBase)
+ {
+ WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
+ WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
+ NMatrixID = services->getVertexShaderConstantID("uNMatrix");
+ GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
+ MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
+ MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
+ MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
+ MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
+ MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
+ FogEnableID = services->getVertexShaderConstantID("uFogEnable");
+ FogTypeID = services->getVertexShaderConstantID("uFogType");
+ FogColorID = services->getVertexShaderConstantID("uFogColor");
+ FogStartID = services->getVertexShaderConstantID("uFogStart");
+ FogEndID = services->getVertexShaderConstantID("uFogEnd");
+ FogDensityID = services->getVertexShaderConstantID("uFogDensity");
+ ThicknessID = services->getVertexShaderConstantID("uThickness");
+
+ FirstUpdateBase = false;
+ }
+
+ const core::matrix4 W = driver->getTransform(ETS_WORLD);
+ const core::matrix4 V = driver->getTransform(ETS_VIEW);
+ const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
+
+ core::matrix4 Matrix = P * V * W;
+ services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
+
+ Matrix = V * W;
+ services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
+
+ Matrix.makeInverse();
+ services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
+
+ services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
+
+ if (FogEnable)
+ {
+ SColor TempColor(0);
+ E_FOG_TYPE TempType = EFT_FOG_LINEAR;
+ bool TempPerFragment = false;
+ bool TempRange = false;
+
+ driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
+
+ FogType = (s32)TempType;
+ FogColor = SColorf(TempColor);
+
+ services->setPixelShaderConstant(FogTypeID, &FogType, 1);
+ services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
+ services->setPixelShaderConstant(FogStartID, &FogStart, 1);
+ services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
+ services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
+ }
+
+ services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
+}
+
+// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
+
+COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
+ FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
+{
+}
+
+void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ AlphaRef = material.MaterialTypeParam;
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+}
+
+// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
+
+COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :
+ FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
+ TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
+{
+}
+
+void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+ TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+ TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
+ services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+ services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
+}
+
+// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
+
+COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :
+ FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
+ Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
+{
+}
+
+void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+ TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
+ ModulateID = services->getVertexShaderConstantID("uModulate");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+ TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
+ services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(ModulateID, &Modulate, 1);
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+ services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
+}
+
+// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
+
+COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :
+ FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
+ TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
+{
+}
+
+void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+ TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+ TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+ services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
+}
+
+// EMT_ONETEXTURE_BLEND
+
+COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
+ FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
+{
+}
+
+void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ BlendType = 0;
+
+ E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
+ E_MODULATE_FUNC modulate;
+ u32 alphaSource;
+ unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
+
+ if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
+ {
+ if (alphaSource == EAS_VERTEX_COLOR)
+ {
+ BlendType = 1;
+ }
+ else if (alphaSource == EAS_TEXTURE)
+ {
+ BlendType = 2;
+ }
+ }
+
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ BlendTypeID = services->getVertexShaderConstantID("uBlendType");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+}
+
+}
+}
diff --git a/source/Irrlicht/OpenGL/FixedPipelineRenderer.h b/source/Irrlicht/OpenGL/FixedPipelineRenderer.h
index 4a9bb95..aea935f 100644
--- a/source/Irrlicht/OpenGL/FixedPipelineRenderer.h
+++ b/source/Irrlicht/OpenGL/FixedPipelineRenderer.h
@@ -1,180 +1,180 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#pragma once
-
-#include "IShaderConstantSetCallBack.h"
-#include "IMaterialRendererServices.h"
-
-namespace irr
-{
-namespace video
-{
-
-class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
-{
-public:
- COpenGL3MaterialBaseCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdateBase;
-
- s32 WVPMatrixID;
- s32 WVMatrixID;
- s32 NMatrixID;
-
- s32 GlobalAmbientID;
- s32 MaterialAmbientID;
- s32 MaterialDiffuseID;
- s32 MaterialEmissiveID;
- s32 MaterialSpecularID;
- s32 MaterialShininessID;
-
- s32 FogEnableID;
- s32 FogTypeID;
- s32 FogColorID;
- s32 FogStartID;
- s32 FogEndID;
- s32 FogDensityID;
-
- s32 ThicknessID;
-
- bool LightEnable;
- SColorf GlobalAmbient;
- SColorf MaterialAmbient;
- SColorf MaterialDiffuse;
- SColorf MaterialEmissive;
- SColorf MaterialSpecular;
- f32 MaterialShininess;
-
- s32 FogEnable;
- s32 FogType;
- SColorf FogColor;
- f32 FogStart;
- f32 FogEnd;
- f32 FogDensity;
-
- f32 Thickness;
-};
-
-class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialSolidCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 AlphaRefID;
- s32 TextureUsage0ID;
- s32 TextureUnit0ID;
-
- f32 AlphaRef;
- s32 TextureUsage0;
- s32 TextureUnit0;
-};
-
-class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialSolid2CB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 TMatrix1ID;
- s32 TextureUsage0ID;
- s32 TextureUsage1ID;
- s32 TextureUnit0ID;
- s32 TextureUnit1ID;
-
- s32 TextureUsage0;
- s32 TextureUsage1;
- s32 TextureUnit0;
- s32 TextureUnit1;
-};
-
-class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialLightmapCB(float modulate);
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 TMatrix1ID;
- s32 ModulateID;
- s32 TextureUsage0ID;
- s32 TextureUsage1ID;
- s32 TextureUnit0ID;
- s32 TextureUnit1ID;
-
- f32 Modulate;
- s32 TextureUsage0;
- s32 TextureUsage1;
- s32 TextureUnit0;
- s32 TextureUnit1;
-};
-
-class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialReflectionCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 TextureUsage0ID;
- s32 TextureUsage1ID;
- s32 TextureUnit0ID;
- s32 TextureUnit1ID;
-
- s32 TextureUsage0;
- s32 TextureUsage1;
- s32 TextureUnit0;
- s32 TextureUnit1;
-};
-
-class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialOneTextureBlendCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 BlendTypeID;
- s32 TextureUsage0ID;
- s32 TextureUnit0ID;
-
- s32 BlendType;
- s32 TextureUsage0;
- s32 TextureUnit0;
-};
-
-}
-}
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "IShaderConstantSetCallBack.h"
+#include "IMaterialRendererServices.h"
+
+namespace irr
+{
+namespace video
+{
+
+class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
+{
+public:
+ COpenGL3MaterialBaseCB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdateBase;
+
+ s32 WVPMatrixID;
+ s32 WVMatrixID;
+ s32 NMatrixID;
+
+ s32 GlobalAmbientID;
+ s32 MaterialAmbientID;
+ s32 MaterialDiffuseID;
+ s32 MaterialEmissiveID;
+ s32 MaterialSpecularID;
+ s32 MaterialShininessID;
+
+ s32 FogEnableID;
+ s32 FogTypeID;
+ s32 FogColorID;
+ s32 FogStartID;
+ s32 FogEndID;
+ s32 FogDensityID;
+
+ s32 ThicknessID;
+
+ bool LightEnable;
+ SColorf GlobalAmbient;
+ SColorf MaterialAmbient;
+ SColorf MaterialDiffuse;
+ SColorf MaterialEmissive;
+ SColorf MaterialSpecular;
+ f32 MaterialShininess;
+
+ s32 FogEnable;
+ s32 FogType;
+ SColorf FogColor;
+ f32 FogStart;
+ f32 FogEnd;
+ f32 FogDensity;
+
+ f32 Thickness;
+};
+
+class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialSolidCB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 AlphaRefID;
+ s32 TextureUsage0ID;
+ s32 TextureUnit0ID;
+
+ f32 AlphaRef;
+ s32 TextureUsage0;
+ s32 TextureUnit0;
+};
+
+class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialSolid2CB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 TMatrix1ID;
+ s32 TextureUsage0ID;
+ s32 TextureUsage1ID;
+ s32 TextureUnit0ID;
+ s32 TextureUnit1ID;
+
+ s32 TextureUsage0;
+ s32 TextureUsage1;
+ s32 TextureUnit0;
+ s32 TextureUnit1;
+};
+
+class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialLightmapCB(float modulate);
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 TMatrix1ID;
+ s32 ModulateID;
+ s32 TextureUsage0ID;
+ s32 TextureUsage1ID;
+ s32 TextureUnit0ID;
+ s32 TextureUnit1ID;
+
+ f32 Modulate;
+ s32 TextureUsage0;
+ s32 TextureUsage1;
+ s32 TextureUnit0;
+ s32 TextureUnit1;
+};
+
+class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialReflectionCB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 TextureUsage0ID;
+ s32 TextureUsage1ID;
+ s32 TextureUnit0ID;
+ s32 TextureUnit1ID;
+
+ s32 TextureUsage0;
+ s32 TextureUsage1;
+ s32 TextureUnit0;
+ s32 TextureUnit1;
+};
+
+class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialOneTextureBlendCB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 BlendTypeID;
+ s32 TextureUsage0ID;
+ s32 TextureUnit0ID;
+
+ s32 BlendType;
+ s32 TextureUsage0;
+ s32 TextureUnit0;
+};
+
+}
+}
diff --git a/source/Irrlicht/OpenGL/MaterialRenderer.cpp b/source/Irrlicht/OpenGL/MaterialRenderer.cpp
index 20d684c..d7aa483 100644
--- a/source/Irrlicht/OpenGL/MaterialRenderer.cpp
+++ b/source/Irrlicht/OpenGL/MaterialRenderer.cpp
@@ -1,481 +1,481 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "MaterialRenderer.h"
-
-#include "EVertexAttributes.h"
-#include "IGPUProgrammingServices.h"
-#include "IShaderConstantSetCallBack.h"
-#include "IVideoDriver.h"
-#include "os.h"
-
-#include "Driver.h"
-
-#include "COpenGLCoreTexture.h"
-#include "COpenGLCoreCacheHandler.h"
-
-namespace irr
-{
-namespace video
-{
-
-
-COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
- s32& outMaterialTypeNr,
- const c8* vertexShaderProgram,
- const c8* pixelShaderProgram,
- IShaderConstantSetCallBack* callback,
- E_MATERIAL_TYPE baseMaterial,
- s32 userData)
- : Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
-{
-#ifdef _DEBUG
- setDebugName("MaterialRenderer");
-#endif
-
- switch (baseMaterial)
- {
- case EMT_TRANSPARENT_VERTEX_ALPHA:
- case EMT_TRANSPARENT_ALPHA_CHANNEL:
- Alpha = true;
- break;
- case EMT_TRANSPARENT_ADD_COLOR:
- FixedBlending = true;
- break;
- case EMT_ONETEXTURE_BLEND:
- Blending = true;
- break;
- default:
- break;
- }
-
- if (CallBack)
- CallBack->grab();
-
- init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
-}
-
-
-COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
- IShaderConstantSetCallBack* callback,
- E_MATERIAL_TYPE baseMaterial, s32 userData)
-: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
-{
- switch (baseMaterial)
- {
- case EMT_TRANSPARENT_VERTEX_ALPHA:
- case EMT_TRANSPARENT_ALPHA_CHANNEL:
- Alpha = true;
- break;
- case EMT_TRANSPARENT_ADD_COLOR:
- FixedBlending = true;
- break;
- case EMT_ONETEXTURE_BLEND:
- Blending = true;
- break;
- default:
- break;
- }
-
- if (CallBack)
- CallBack->grab();
-}
-
-
-COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer()
-{
- if (CallBack)
- CallBack->drop();
-
- if (Program)
- {
- GLuint shaders[8];
- GLint count;
- glGetAttachedShaders(Program, 8, &count, shaders);
-
- count=core::min_(count,8);
- for (GLint i=0; i<count; ++i)
- glDeleteShader(shaders[i]);
- glDeleteProgram(Program);
- Program = 0;
- }
-
- UniformInfo.clear();
-}
-
-GLuint COpenGL3MaterialRenderer::getProgram() const
-{
- return Program;
-}
-
-void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr,
- const c8* vertexShaderProgram,
- const c8* pixelShaderProgram,
- bool addMaterial)
-{
- outMaterialTypeNr = -1;
-
- Program = glCreateProgram();
-
- if (!Program)
- return;
-
- if (vertexShaderProgram)
- if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
- return;
-
- if (pixelShaderProgram)
- if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
- return;
-
- for ( size_t i = 0; i < EVA_COUNT; ++i )
- glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
-
- if (!linkProgram())
- return;
-
- if (addMaterial)
- outMaterialTypeNr = Driver->addMaterialRenderer(this);
-}
-
-
-bool COpenGL3MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
-{
- if (CallBack && Program)
- CallBack->OnSetConstants(this, UserData);
-
- return true;
-}
-
-
-void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
- const video::SMaterial& lastMaterial,
- bool resetAllRenderstates,
- video::IMaterialRendererServices* services)
-{
- COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
-
- cacheHandler->setProgram(Program);
-
- Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
-
- if (Alpha)
- {
- cacheHandler->setBlend(true);
- cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else if (FixedBlending)
- {
- cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
- cacheHandler->setBlend(true);
- }
- else if (Blending)
- {
- E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
- E_MODULATE_FUNC modulate;
- u32 alphaSource;
- unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
-
- cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
- Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
-
- cacheHandler->setBlend(true);
- }
-
- if (CallBack)
- CallBack->OnSetMaterial(material);
-}
-
-
-void COpenGL3MaterialRenderer::OnUnsetMaterial()
-{
-}
-
-
-bool COpenGL3MaterialRenderer::isTransparent() const
-{
- return (Alpha || Blending || FixedBlending);
-}
-
-
-s32 COpenGL3MaterialRenderer::getRenderCapability() const
-{
- return 0;
-}
-
-
-bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shader)
-{
- if (Program)
- {
- GLuint shaderHandle = glCreateShader(shaderType);
- glShaderSource(shaderHandle, 1, &shader, NULL);
- glCompileShader(shaderHandle);
-
- GLint status = 0;
-
- glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
-
- if (status != GL_TRUE)
- {
- os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
-
- GLint maxLength=0;
- GLint length;
-
- glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
- &maxLength);
-
- if (maxLength)
- {
- GLchar *infoLog = new GLchar[maxLength];
- glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
- os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
- delete [] infoLog;
- }
-
- return false;
- }
-
- glAttachShader(Program, shaderHandle);
- }
-
- return true;
-}
-
-
-bool COpenGL3MaterialRenderer::linkProgram()
-{
- if (Program)
- {
- glLinkProgram(Program);
-
- GLint status = 0;
-
- glGetProgramiv(Program, GL_LINK_STATUS, &status);
-
- if (!status)
- {
- os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
-
- GLint maxLength=0;
- GLsizei length;
-
- glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
-
- if (maxLength)
- {
- GLchar *infoLog = new GLchar[maxLength];
- glGetProgramInfoLog(Program, maxLength, &length, infoLog);
- os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
- delete [] infoLog;
- }
-
- return false;
- }
-
- GLint num = 0;
-
- glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
-
- if (num == 0)
- return true;
-
- GLint maxlen = 0;
-
- glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
-
- if (maxlen == 0)
- {
- os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
- return false;
- }
-
- // seems that some implementations use an extra null terminator.
- ++maxlen;
- c8 *buf = new c8[maxlen];
-
- UniformInfo.clear();
- UniformInfo.reallocate(num);
-
- for (GLint i=0; i < num; ++i)
- {
- SUniformInfo ui;
- memset(buf, 0, maxlen);
-
- GLint size;
- glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
-
- core::stringc name = "";
-
- // array support, workaround for some bugged drivers.
- for (s32 i = 0; i < maxlen; ++i)
- {
- if (buf[i] == '[' || buf[i] == '\0')
- break;
-
- name += buf[i];
- }
-
- ui.name = name;
- ui.location = glGetUniformLocation(Program, buf);
-
- UniformInfo.push_back(ui);
- }
-
- delete [] buf;
- }
-
- return true;
-}
-
-
-void COpenGL3MaterialRenderer::setBasicRenderStates(const SMaterial& material,
- const SMaterial& lastMaterial,
- bool resetAllRenderstates)
-{
- Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
-}
-
-s32 COpenGL3MaterialRenderer::getVertexShaderConstantID(const c8* name)
-{
- return getPixelShaderConstantID(name);
-}
-
-s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8* name)
-{
- for (u32 i = 0; i < UniformInfo.size(); ++i)
- {
- if (UniformInfo[i].name == name)
- return i;
- }
-
- return -1;
-}
-
-void COpenGL3MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
-{
- os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
-}
-
-void COpenGL3MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
-{
- os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
-}
-
-bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
-{
- return setPixelShaderConstant(index, floats, count);
-}
-
-bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
-{
- return setPixelShaderConstant(index, ints, count);
-}
-
-bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
-{
- return setPixelShaderConstant(index, ints, count);
-}
-
-bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
-{
- if(index < 0 || UniformInfo[index].location < 0)
- return false;
-
- bool status = true;
-
- switch (UniformInfo[index].type)
- {
- case GL_FLOAT:
- glUniform1fv(UniformInfo[index].location, count, floats);
- break;
- case GL_FLOAT_VEC2:
- glUniform2fv(UniformInfo[index].location, count/2, floats);
- break;
- case GL_FLOAT_VEC3:
- glUniform3fv(UniformInfo[index].location, count/3, floats);
- break;
- case GL_FLOAT_VEC4:
- glUniform4fv(UniformInfo[index].location, count/4, floats);
- break;
- case GL_FLOAT_MAT2:
- glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
- break;
- case GL_FLOAT_MAT3:
- glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
- break;
- case GL_FLOAT_MAT4:
- glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
- break;
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- {
- if(floats)
- {
- const GLint id = (GLint)(*floats);
- glUniform1iv(UniformInfo[index].location, 1, &id);
- }
- else
- status = false;
- }
- break;
- default:
- status = false;
- break;
- }
-
- return status;
-}
-
-bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
-{
- if(index < 0 || UniformInfo[index].location < 0)
- return false;
-
- bool status = true;
-
- switch (UniformInfo[index].type)
- {
- case GL_INT:
- case GL_BOOL:
- glUniform1iv(UniformInfo[index].location, count, ints);
- break;
- case GL_INT_VEC2:
- case GL_BOOL_VEC2:
- glUniform2iv(UniformInfo[index].location, count/2, ints);
- break;
- case GL_INT_VEC3:
- case GL_BOOL_VEC3:
- glUniform3iv(UniformInfo[index].location, count/3, ints);
- break;
- case GL_INT_VEC4:
- case GL_BOOL_VEC4:
- glUniform4iv(UniformInfo[index].location, count/4, ints);
- break;
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- glUniform1iv(UniformInfo[index].location, 1, ints);
- break;
- default:
- status = false;
- break;
- }
-
- return status;
-}
-
-bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
-{
- os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
- return false;
-}
-
-IVideoDriver* COpenGL3MaterialRenderer::getVideoDriver()
-{
- return Driver;
-}
-
-}
-}
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#include "MaterialRenderer.h"
+
+#include "EVertexAttributes.h"
+#include "IGPUProgrammingServices.h"
+#include "IShaderConstantSetCallBack.h"
+#include "IVideoDriver.h"
+#include "os.h"
+
+#include "Driver.h"
+
+#include "COpenGLCoreTexture.h"
+#include "COpenGLCoreCacheHandler.h"
+
+namespace irr
+{
+namespace video
+{
+
+
+COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
+ s32& outMaterialTypeNr,
+ const c8* vertexShaderProgram,
+ const c8* pixelShaderProgram,
+ IShaderConstantSetCallBack* callback,
+ E_MATERIAL_TYPE baseMaterial,
+ s32 userData)
+ : Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
+{
+#ifdef _DEBUG
+ setDebugName("MaterialRenderer");
+#endif
+
+ switch (baseMaterial)
+ {
+ case EMT_TRANSPARENT_VERTEX_ALPHA:
+ case EMT_TRANSPARENT_ALPHA_CHANNEL:
+ Alpha = true;
+ break;
+ case EMT_TRANSPARENT_ADD_COLOR:
+ FixedBlending = true;
+ break;
+ case EMT_ONETEXTURE_BLEND:
+ Blending = true;
+ break;
+ default:
+ break;
+ }
+
+ if (CallBack)
+ CallBack->grab();
+
+ init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
+}
+
+
+COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
+ IShaderConstantSetCallBack* callback,
+ E_MATERIAL_TYPE baseMaterial, s32 userData)
+: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
+{
+ switch (baseMaterial)
+ {
+ case EMT_TRANSPARENT_VERTEX_ALPHA:
+ case EMT_TRANSPARENT_ALPHA_CHANNEL:
+ Alpha = true;
+ break;
+ case EMT_TRANSPARENT_ADD_COLOR:
+ FixedBlending = true;
+ break;
+ case EMT_ONETEXTURE_BLEND:
+ Blending = true;
+ break;
+ default:
+ break;
+ }
+
+ if (CallBack)
+ CallBack->grab();
+}
+
+
+COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer()
+{
+ if (CallBack)
+ CallBack->drop();
+
+ if (Program)
+ {
+ GLuint shaders[8];
+ GLint count;
+ glGetAttachedShaders(Program, 8, &count, shaders);
+
+ count=core::min_(count,8);
+ for (GLint i=0; i<count; ++i)
+ glDeleteShader(shaders[i]);
+ glDeleteProgram(Program);
+ Program = 0;
+ }
+
+ UniformInfo.clear();
+}
+
+GLuint COpenGL3MaterialRenderer::getProgram() const
+{
+ return Program;
+}
+
+void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr,
+ const c8* vertexShaderProgram,
+ const c8* pixelShaderProgram,
+ bool addMaterial)
+{
+ outMaterialTypeNr = -1;
+
+ Program = glCreateProgram();
+
+ if (!Program)
+ return;
+
+ if (vertexShaderProgram)
+ if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
+ return;
+
+ if (pixelShaderProgram)
+ if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
+ return;
+
+ for ( size_t i = 0; i < EVA_COUNT; ++i )
+ glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
+
+ if (!linkProgram())
+ return;
+
+ if (addMaterial)
+ outMaterialTypeNr = Driver->addMaterialRenderer(this);
+}
+
+
+bool COpenGL3MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
+{
+ if (CallBack && Program)
+ CallBack->OnSetConstants(this, UserData);
+
+ return true;
+}
+
+
+void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
+ const video::SMaterial& lastMaterial,
+ bool resetAllRenderstates,
+ video::IMaterialRendererServices* services)
+{
+ COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
+
+ cacheHandler->setProgram(Program);
+
+ Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
+
+ if (Alpha)
+ {
+ cacheHandler->setBlend(true);
+ cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+ else if (FixedBlending)
+ {
+ cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
+ cacheHandler->setBlend(true);
+ }
+ else if (Blending)
+ {
+ E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
+ E_MODULATE_FUNC modulate;
+ u32 alphaSource;
+ unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
+
+ cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
+ Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
+
+ cacheHandler->setBlend(true);
+ }
+
+ if (CallBack)
+ CallBack->OnSetMaterial(material);
+}
+
+
+void COpenGL3MaterialRenderer::OnUnsetMaterial()
+{
+}
+
+
+bool COpenGL3MaterialRenderer::isTransparent() const
+{
+ return (Alpha || Blending || FixedBlending);
+}
+
+
+s32 COpenGL3MaterialRenderer::getRenderCapability() const
+{
+ return 0;
+}
+
+
+bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shader)
+{
+ if (Program)
+ {
+ GLuint shaderHandle = glCreateShader(shaderType);
+ glShaderSource(shaderHandle, 1, &shader, NULL);
+ glCompileShader(shaderHandle);
+
+ GLint status = 0;
+
+ glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
+
+ if (status != GL_TRUE)
+ {
+ os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
+
+ GLint maxLength=0;
+ GLint length;
+
+ glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
+ &maxLength);
+
+ if (maxLength)
+ {
+ GLchar *infoLog = new GLchar[maxLength];
+ glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
+ os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
+ delete [] infoLog;
+ }
+
+ return false;
+ }
+
+ glAttachShader(Program, shaderHandle);
+ }
+
+ return true;
+}
+
+
+bool COpenGL3MaterialRenderer::linkProgram()
+{
+ if (Program)
+ {
+ glLinkProgram(Program);
+
+ GLint status = 0;
+
+ glGetProgramiv(Program, GL_LINK_STATUS, &status);
+
+ if (!status)
+ {
+ os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
+
+ GLint maxLength=0;
+ GLsizei length;
+
+ glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
+
+ if (maxLength)
+ {
+ GLchar *infoLog = new GLchar[maxLength];
+ glGetProgramInfoLog(Program, maxLength, &length, infoLog);
+ os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
+ delete [] infoLog;
+ }
+
+ return false;
+ }
+
+ GLint num = 0;
+
+ glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
+
+ if (num == 0)
+ return true;
+
+ GLint maxlen = 0;
+
+ glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
+
+ if (maxlen == 0)
+ {
+ os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
+ return false;
+ }
+
+ // seems that some implementations use an extra null terminator.
+ ++maxlen;
+ c8 *buf = new c8[maxlen];
+
+ UniformInfo.clear();
+ UniformInfo.reallocate(num);
+
+ for (GLint i=0; i < num; ++i)
+ {
+ SUniformInfo ui;
+ memset(buf, 0, maxlen);
+
+ GLint size;
+ glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
+
+ core::stringc name = "";
+
+ // array support, workaround for some bugged drivers.
+ for (s32 i = 0; i < maxlen; ++i)
+ {
+ if (buf[i] == '[' || buf[i] == '\0')
+ break;
+
+ name += buf[i];
+ }
+
+ ui.name = name;
+ ui.location = glGetUniformLocation(Program, buf);
+
+ UniformInfo.push_back(ui);
+ }
+
+ delete [] buf;
+ }
+
+ return true;
+}
+
+
+void COpenGL3MaterialRenderer::setBasicRenderStates(const SMaterial& material,
+ const SMaterial& lastMaterial,
+ bool resetAllRenderstates)
+{
+ Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
+}
+
+s32 COpenGL3MaterialRenderer::getVertexShaderConstantID(const c8* name)
+{
+ return getPixelShaderConstantID(name);
+}
+
+s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8* name)
+{
+ for (u32 i = 0; i < UniformInfo.size(); ++i)
+ {
+ if (UniformInfo[i].name == name)
+ return i;
+ }
+
+ return -1;
+}
+
+void COpenGL3MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
+{
+ os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
+}
+
+void COpenGL3MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
+{
+ os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
+}
+
+bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
+{
+ return setPixelShaderConstant(index, floats, count);
+}
+
+bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
+{
+ return setPixelShaderConstant(index, ints, count);
+}
+
+bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
+{
+ return setPixelShaderConstant(index, ints, count);
+}
+
+bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
+{
+ if(index < 0 || UniformInfo[index].location < 0)
+ return false;
+
+ bool status = true;
+
+ switch (UniformInfo[index].type)
+ {
+ case GL_FLOAT:
+ glUniform1fv(UniformInfo[index].location, count, floats);
+ break;
+ case GL_FLOAT_VEC2:
+ glUniform2fv(UniformInfo[index].location, count/2, floats);
+ break;
+ case GL_FLOAT_VEC3:
+ glUniform3fv(UniformInfo[index].location, count/3, floats);
+ break;
+ case GL_FLOAT_VEC4:
+ glUniform4fv(UniformInfo[index].location, count/4, floats);
+ break;
+ case GL_FLOAT_MAT2:
+ glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
+ break;
+ case GL_FLOAT_MAT3:
+ glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
+ break;
+ case GL_FLOAT_MAT4:
+ glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
+ break;
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ {
+ if(floats)
+ {
+ const GLint id = (GLint)(*floats);
+ glUniform1iv(UniformInfo[index].location, 1, &id);
+ }
+ else
+ status = false;
+ }
+ break;
+ default:
+ status = false;
+ break;
+ }
+
+ return status;
+}
+
+bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
+{
+ if(index < 0 || UniformInfo[index].location < 0)
+ return false;
+
+ bool status = true;
+
+ switch (UniformInfo[index].type)
+ {
+ case GL_INT:
+ case GL_BOOL:
+ glUniform1iv(UniformInfo[index].location, count, ints);
+ break;
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ glUniform2iv(UniformInfo[index].location, count/2, ints);
+ break;
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ glUniform3iv(UniformInfo[index].location, count/3, ints);
+ break;
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ glUniform4iv(UniformInfo[index].location, count/4, ints);
+ break;
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ glUniform1iv(UniformInfo[index].location, 1, ints);
+ break;
+ default:
+ status = false;
+ break;
+ }
+
+ return status;
+}
+
+bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
+{
+ os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
+ return false;
+}
+
+IVideoDriver* COpenGL3MaterialRenderer::getVideoDriver()
+{
+ return Driver;
+}
+
+}
+}
diff --git a/source/Irrlicht/OpenGL/MaterialRenderer.h b/source/Irrlicht/OpenGL/MaterialRenderer.h
index dbac6cf..f9282cc 100644
--- a/source/Irrlicht/OpenGL/MaterialRenderer.h
+++ b/source/Irrlicht/OpenGL/MaterialRenderer.h
@@ -1,99 +1,99 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#pragma once
-
-#include "EMaterialTypes.h"
-#include "IMaterialRenderer.h"
-#include "IMaterialRendererServices.h"
-#include "IGPUProgrammingServices.h"
-#include "irrArray.h"
-#include "irrString.h"
-
-#include "Common.h"
-
-namespace irr
-{
-namespace video
-{
-
-class COpenGL3DriverBase;
-
-class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
-{
-public:
-
- COpenGL3MaterialRenderer(
- COpenGL3DriverBase* driver,
- s32& outMaterialTypeNr,
- const c8* vertexShaderProgram = 0,
- const c8* pixelShaderProgram = 0,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
- s32 userData = 0);
-
- virtual ~COpenGL3MaterialRenderer();
-
- GLuint getProgram() const;
-
- virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
- bool resetAllRenderstates, IMaterialRendererServices* services);
-
- virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
-
- virtual void OnUnsetMaterial();
-
- virtual bool isTransparent() const;
-
- virtual s32 getRenderCapability() const;
-
- void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
-
- s32 getVertexShaderConstantID(const c8* name) override;
- s32 getPixelShaderConstantID(const c8* name) override;
- void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
- void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
- bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
- bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
- bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
- bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
- bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
- bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
-
- IVideoDriver* getVideoDriver() override;
-
-protected:
-
- COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
- s32 userData = 0);
-
- void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
-
- bool createShader(GLenum shaderType, const char* shader);
- bool linkProgram();
-
- COpenGL3DriverBase* Driver;
- IShaderConstantSetCallBack* CallBack;
-
- bool Alpha;
- bool Blending;
- bool FixedBlending;
-
- struct SUniformInfo
- {
- core::stringc name;
- GLenum type;
- GLint location;
- };
-
- GLuint Program;
- core::array<SUniformInfo> UniformInfo;
- s32 UserData;
-};
-
-
-}
-}
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#pragma once
+
+#include "EMaterialTypes.h"
+#include "IMaterialRenderer.h"
+#include "IMaterialRendererServices.h"
+#include "IGPUProgrammingServices.h"
+#include "irrArray.h"
+#include "irrString.h"
+
+#include "Common.h"
+
+namespace irr
+{
+namespace video
+{
+
+class COpenGL3DriverBase;
+
+class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
+{
+public:
+
+ COpenGL3MaterialRenderer(
+ COpenGL3DriverBase* driver,
+ s32& outMaterialTypeNr,
+ const c8* vertexShaderProgram = 0,
+ const c8* pixelShaderProgram = 0,
+ IShaderConstantSetCallBack* callback = 0,
+ E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
+ s32 userData = 0);
+
+ virtual ~COpenGL3MaterialRenderer();
+
+ GLuint getProgram() const;
+
+ virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
+ bool resetAllRenderstates, IMaterialRendererServices* services);
+
+ virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
+
+ virtual void OnUnsetMaterial();
+
+ virtual bool isTransparent() const;
+
+ virtual s32 getRenderCapability() const;
+
+ void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
+
+ s32 getVertexShaderConstantID(const c8* name) override;
+ s32 getPixelShaderConstantID(const c8* name) override;
+ void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
+ void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
+ bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
+ bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
+ bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
+ bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
+ bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
+ bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
+
+ IVideoDriver* getVideoDriver() override;
+
+protected:
+
+ COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
+ IShaderConstantSetCallBack* callback = 0,
+ E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
+ s32 userData = 0);
+
+ void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
+
+ bool createShader(GLenum shaderType, const char* shader);
+ bool linkProgram();
+
+ COpenGL3DriverBase* Driver;
+ IShaderConstantSetCallBack* CallBack;
+
+ bool Alpha;
+ bool Blending;
+ bool FixedBlending;
+
+ struct SUniformInfo
+ {
+ core::stringc name;
+ GLenum type;
+ GLint location;
+ };
+
+ GLuint Program;
+ core::array<SUniformInfo> UniformInfo;
+ s32 UserData;
+};
+
+
+}
+}
diff --git a/source/Irrlicht/OpenGL/Renderer2D.cpp b/source/Irrlicht/OpenGL/Renderer2D.cpp
index 8bedb17..96bdbda 100644
--- a/source/Irrlicht/OpenGL/Renderer2D.cpp
+++ b/source/Irrlicht/OpenGL/Renderer2D.cpp
@@ -1,83 +1,83 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#include "Renderer2D.h"
-
-#include "IGPUProgrammingServices.h"
-#include "os.h"
-
-#include "Driver.h"
-
-#include "COpenGLCoreFeature.h"
-#include "COpenGLCoreTexture.h"
-#include "COpenGLCoreCacheHandler.h"
-
-namespace irr
-{
-namespace video
-{
-
-COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
- COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
- WithTexture(withTexture)
-{
-#ifdef _DEBUG
- setDebugName("Renderer2D");
-#endif
-
- int Temp = 0;
-
- init(Temp, vertexShaderProgram, pixelShaderProgram, false);
-
- COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
-
- cacheHandler->setProgram(Program);
-
- // These states don't change later.
-
- ThicknessID = getPixelShaderConstantID("uThickness");
- if ( WithTexture )
- {
- TextureUsageID = getPixelShaderConstantID("uTextureUsage");
- s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
-
- s32 TextureUnit = 0;
- setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
-
- s32 TextureUsage = 0;
- setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
- }
-
- cacheHandler->setProgram(0);
-}
-
-COpenGL3Renderer2D::~COpenGL3Renderer2D()
-{
-}
-
-void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
- const video::SMaterial& lastMaterial,
- bool resetAllRenderstates,
- video::IMaterialRendererServices* services)
-{
- Driver->getCacheHandler()->setProgram(Program);
- Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
-
- f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
- setPixelShaderConstant(ThicknessID, &Thickness, 1);
-
- if ( WithTexture )
- {
- s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
- setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
- }
-}
-
-bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
-{
- return true;
-}
-
-}
-}
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#include "Renderer2D.h"
+
+#include "IGPUProgrammingServices.h"
+#include "os.h"
+
+#include "Driver.h"
+
+#include "COpenGLCoreFeature.h"
+#include "COpenGLCoreTexture.h"
+#include "COpenGLCoreCacheHandler.h"
+
+namespace irr
+{
+namespace video
+{
+
+COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
+ COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
+ WithTexture(withTexture)
+{
+#ifdef _DEBUG
+ setDebugName("Renderer2D");
+#endif
+
+ int Temp = 0;
+
+ init(Temp, vertexShaderProgram, pixelShaderProgram, false);
+
+ COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
+
+ cacheHandler->setProgram(Program);
+
+ // These states don't change later.
+
+ ThicknessID = getPixelShaderConstantID("uThickness");
+ if ( WithTexture )
+ {
+ TextureUsageID = getPixelShaderConstantID("uTextureUsage");
+ s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
+
+ s32 TextureUnit = 0;
+ setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
+
+ s32 TextureUsage = 0;
+ setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
+ }
+
+ cacheHandler->setProgram(0);
+}
+
+COpenGL3Renderer2D::~COpenGL3Renderer2D()
+{
+}
+
+void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
+ const video::SMaterial& lastMaterial,
+ bool resetAllRenderstates,
+ video::IMaterialRendererServices* services)
+{
+ Driver->getCacheHandler()->setProgram(Program);
+ Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
+
+ f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
+ setPixelShaderConstant(ThicknessID, &Thickness, 1);
+
+ if ( WithTexture )
+ {
+ s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
+ setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
+ }
+}
+
+bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
+{
+ return true;
+}
+
+}
+}
diff --git a/source/Irrlicht/OpenGL/Renderer2D.h b/source/Irrlicht/OpenGL/Renderer2D.h
index 806d1e7..426a8b7 100644
--- a/source/Irrlicht/OpenGL/Renderer2D.h
+++ b/source/Irrlicht/OpenGL/Renderer2D.h
@@ -1,33 +1,33 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#pragma once
-
-#include "MaterialRenderer.h"
-
-namespace irr
-{
-namespace video
-{
-
-class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
-{
-public:
- COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
- ~COpenGL3Renderer2D();
-
- virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
- bool resetAllRenderstates, IMaterialRendererServices* services);
-
- virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
-
-protected:
- bool WithTexture;
- s32 ThicknessID;
- s32 TextureUsageID;
-};
-
-
-}
-}
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "MaterialRenderer.h"
+
+namespace irr
+{
+namespace video
+{
+
+class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
+{
+public:
+ COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
+ ~COpenGL3Renderer2D();
+
+ virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
+ bool resetAllRenderstates, IMaterialRendererServices* services);
+
+ virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
+
+protected:
+ bool WithTexture;
+ s32 ThicknessID;
+ s32 TextureUsageID;
+};
+
+
+}
+}